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Hi Splicho,
thats the first i did, i have already running a Lineage Server.
Im just interested how my webinterface works with a bigger amount of data, how is the scaling etc..
So im not explicit waiting for a database, still working with my own.
but thanks for you reply
HEURISTICS ... IDIOT... SHOWS YOUR LEVEL OF IGNORANCE.
FIND A MALICIOUS CODE AND PROVE IT...
IF YOU ARE NOT JUST ANOTHER IGNORANT OF ALL THE ONES HERE 😉
https://www.virustotal.com/gui/file/a91de4b45e0731a08f9c9a39623dfabf96f226647d7540cfa4b53f7c8eb6e7b4?nocache=1
maybe i paid virus total for this results
https://prnt.sc/VSR1Ax6EEko4
guess we will never know
Question
heladito
hi guys, i still trying to adapt the skin system + 2 click items.
I have some errors in the skin1.java and i just dont know how to fix it.
My skin1.java
package com.l2jfrozen.gameserver.handler.itemhandlers; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.handler.IItemHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer; public class skin1 implements IItemHandler { @Override public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if(Config.ALLOW_DRESS_ME_SYSTEM) { if(!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)playable; RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME1); RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME1); RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME1); RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME1); if (activeChar.isDressMeEnabled()) { activeChar.setDressMeEnabled(false); activeChar.broadcastUserInfo(); activeChar.sendMessage("You have disabled skin."); } else { activeChar.setDressMeEnabled(true); activeChar.broadcastUserInfo(); activeChar.sendMessage("You have activated " + Config.SKIN_NAME1 + " skin."); } } else playable.sendMessage("Sorry, admin has disabled skins."); } @Override public int[] getItemIds() { return ITEM_IDS; } private static final int ITEM_IDS[] = { Config.SKIN_ITEM_1 }; }
and the errors

2 answers to this question
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