Jump to content

Recommended Posts

Posted

Hey people, was wondering if anyone can tell where exactly to find this image to remove it? Only files in system for this were interface.u and interface.xdat, but i dont see any place there to store images?? 

Untitled.png

Posted
6 minutes ago, L2Bzone said:

Hey people, was wondering if anyone can tell where exactly to find this image to remove it? Only files in system for this were interface.u and interface.xdat, but i dont see any place there to store images?? 

Untitled.png

Upload Interface.u and Interface.xdat to check.

Posted
2 minutes ago, NevesOma said:

Upload Interface.u and Interface.xdat to check.

 

https://www.4shared.com/s/fVk1MHvuaea
https://www.4shared.com/s/fZd91Fh4Fiq

 

Actually i BELIEVE i found it. As silly as ever - spend hours looking, ask for help, then come up with idea what to check.. Interface.u has line elfen of class texture. Now just to figure out how to remove that haha. Was hoping it would be in xdat as its easier to edit :)

 

P.S. Maybe you know who is the original author of this? I wanna add the credits, removed someones' who im certain didnt write this

Posted (edited)
12 minutes ago, L2Bzone said:

 

https://www.4shared.com/s/fVk1MHvuaea
https://www.4shared.com/s/fZd91Fh4Fiq

 

Actually i BELIEVE i found it. As silly as ever - spend hours looking, ask for help, then come up with idea what to check.. Interface.u has line elfen of class texture. Now just to figure out how to remove that haha. Was hoping it would be in xdat as its easier to edit :)

 

P.S. Maybe you know who is the original author of this? I wanna add the credits, removed someones' who im certain didnt write this

Yes, content are in Interface.u ( author Elfen I think ).

Updated Interface.u with edited texture. You can use. :)

replacedByNevesOma.png.f37e5ddc2f665288a

 

Download link: CLICK

Edited by NevesOma
Posted
7 minutes ago, NevesOma said:

Yes, content are in Interface.u ( author Elfen I think ).

Updated Interface.u with edited texture. You can use. :)

replacedByNevesOma.png.f37e5ddc2f665288a

 

Download link: CLICK

Damn ur good :D Thanks, this image doesnt look so bad. Have to do hex editing to change stuff like this? Btw if i may ask how did you extract it, i cant seem to find any such option 

Posted
15 minutes ago, L2Bzone said:

Damn ur good :D Thanks, this image doesnt look so bad. Have to do hex editing to change stuff like this? Btw if i may ask how did you extract it, i cant seem to find any such option 

I don't use hex...

Also, part of code from Interface.u ( about texture ):

class ElfenStartWnd extends UICommonAPI;

#exec TEXTURE IMPORT NAME=elfen FILE=Textures\elfen.tga ALPHA=1 MIPS=OFF 


const TIMER_ID=9379;
const TIMER_DELAY=5000;
var WindowHandle		Me;

function OnLoad()
{
	registerEvent( EV_GamingStateEnter );
	Me = GetHandle( "ElfenStartWnd" );
}
function OnEvent( int a_EventID, String a_Param )
{
	switch( a_EventID )
	{
	case EV_GamingStateEnter:
		if (GetSuperRaceShop()!=true) 
		{
			Me.ShowWindow();
			class'UIAPI_WINDOW'.static.SetUITimer("ElfenStartWnd",TIMER_ID,TIMER_DELAY);
		} 
		else 
		{
			Me.HideWindow();
		}
		
		break;
	default:
		break;
	}
}

function Reset()
{
}      

function OnHide()
{
}

function OnTimer(int TimerID)
{
	class'UIAPI_WINDOW'.static.KillUITimer("ElfenStartWnd",TimerID);
	HideWindow("ElfenStartWnd");
}

But if you like HEX, you can change the appearance time of the texture ... or decompile the interface and compile it back. :)

  • Thanks 1
Posted
4 minutes ago, NevesOma said:

I don't use hex...

Also, part of code from Interface.u ( about texture ):


class ElfenStartWnd extends UICommonAPI;

#exec TEXTURE IMPORT NAME=elfen FILE=Textures\elfen.tga ALPHA=1 MIPS=OFF 


const TIMER_ID=9379;
const TIMER_DELAY=5000;
var WindowHandle		Me;

function OnLoad()
{
	registerEvent( EV_GamingStateEnter );
	Me = GetHandle( "ElfenStartWnd" );
}
function OnEvent( int a_EventID, String a_Param )
{
	switch( a_EventID )
	{
	case EV_GamingStateEnter:
		if (GetSuperRaceShop()!=true) 
		{
			Me.ShowWindow();
			class'UIAPI_WINDOW'.static.SetUITimer("ElfenStartWnd",TIMER_ID,TIMER_DELAY);
		} 
		else 
		{
			Me.HideWindow();
		}
		
		break;
	default:
		break;
	}
}

function Reset()
{
}      

function OnHide()
{
}

function OnTimer(int TimerID)
{
	class'UIAPI_WINDOW'.static.KillUITimer("ElfenStartWnd",TimerID);
	HideWindow("ElfenStartWnd");
}

But if you like HEX, you can change the appearance time of the texture ... or decompile the interface and compile it back. :)

Wow. wow. wow. Im such an idiot in this area. I spent all this time looking at line named elfen trying to figure out how to edit that, not being able to find matching hex code that utpt shows me from this..

 

THANK YOU!

Posted
Just now, L2Bzone said:

Wow. wow. wow. Im such an idiot in this area. I spent all this time looking at line named elfen trying to figure out how to edit that, not being able to find matching hex code that utpt shows me from this..

 

THANK YOU!

No problem, I was glad to help you, if problem solved I can lock the topic?

Guest
This topic is now closed to further replies.
  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...