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Posted

Hello, how are you? I was looking through the forum and found nothing ... I would like to fix the Wyvern that is inside the Lineagemonster.u file ... I think I managed to edit, and export the file called wyvern, but I don't know how to put it back inside lineagemonster.u ... I also can't edit things inside Lineagemonster.u .. I wanted to ask what program or tool should I use to modify things inside lineagemonster.u ... Thank you very much

Posted
36 minutes ago, canibalito said:

Hello, how are you? I was looking through the forum and found nothing ... I would like to fix the Wyvern that is inside the Lineagemonster.u file ... I think I managed to edit, and export the file called wyvern, but I don't know how to put it back inside lineagemonster.u ... I also can't edit things inside Lineagemonster.u .. I wanted to ask what program or tool should I use to modify things inside lineagemonster.u ... Thank you very much

Hex editor ( if you don't have knowledge ). UTPT ( to see code of monster ). Try maybe with L2PE too. But why do you need this?

Posted

The problem I have is that I get a pet down, which replaces the strider, it works perfectly. the pet reacts and follows the character, can be mounted. Only the problem is in the Lineagemonster.u file. What it asks me to replace with the original, what it does is that when I take out the Wyvern it crashes and doesn't move, as the photo shows, what I'm trying to do is edit that .u file ... But I can't Find a program to do it, I only have the viewer and I can only edit if I export in .uc format. Change line to original Wyvern, but can't change file. I don't know if I explained you well

 

Here are the images:

 

This is what the dragon looks like when I ride it:

pmI4k9bSp

 

 

This is the npcgrp file:

hYNcYB.png

 

 

the program to see inside lineagemonster.u:

 

7UhtvK.png

 

 

I can edit it by opening it with Sublime:

KmPh1z.png

Posted
25 minutes ago, canibalito said:

The problem I have is that I get a pet down, which replaces the strider, it works perfectly. the pet reacts and follows the character, can be mounted. Only the problem is in the Lineagemonster.u file. What it asks me to replace with the original, what it does is that when I take out the Wyvern it crashes and doesn't move, as the photo shows, what I'm trying to do is edit that .u file ... But I can't Find a program to do it, I only have the viewer and I can only edit if I export in .uc format. Change line to original Wyvern, but can't change file. I don't know if I explained you well

 

Here are the images:

 

This is what the dragon looks like when I ride it:

pmI4k9bSp

 

 

This is the npcgrp file:

hYNcYB.png

 

 

the program to see inside lineagemonster.u:

 

7UhtvK.png

 

 

I can edit it by opening it with Sublime:

KmPh1z.png

If I understand correctly, you need a new monster to work as a strider and a default wyvern ( not custom from new pack ), right? And you want to change custom mesh to default from edited LineageMonster.u ?

Posted

what I need is to leave the pet lion to replace the strider (that works perfect), and I want to leave the original Wyvern. But the problem is that if I leave the Lineagemonster.u that the pet lion brings, the Wyvern bugeado appears invisible. What I suppose is that inside the file lineagemonster.u the line could be changed
Mesh = SkeletalMeshSHEV_LionLord01.wyvern_m00
down the line this is how it takes the original Wyrven
Mesh = SkeletalMesh'LineageMonsters.wyvern_m00 '


(Here is the file if you can help me, I would appreciate it very much)

 

Lineagemonster.u https://mega.nz/file/fhtTyYpD#r0_Wy09ICTE5ETQXhL9pETEULhCP_5ymjDIqDDfqXEU

Posted (edited)
28 minutes ago, canibalito said:

what I need is to leave the pet lion to replace the strider (that works perfect), and I want to leave the original Wyvern. But the problem is that if I leave the Lineagemonster.u that the pet lion brings, the Wyvern bugeado appears invisible. What I suppose is that inside the file lineagemonster.u the line could be changed
Mesh = SkeletalMeshSHEV_LionLord01.wyvern_m00
down the line this is how it takes the original Wyrven
Mesh = SkeletalMesh'LineageMonsters.wyvern_m00 '


(Here is the file if you can help me, I would appreciate it very much)

 

Lineagemonster.u https://mega.nz/file/fhtTyYpD#r0_Wy09ICTE5ETQXhL9pETEULhCP_5ymjDIqDDfqXEU

Use your Lineagemonster.u + my new *.u for wyvern. Just change in npcgrp.dat ( ID 12621 ) name LineageMonster.wyvern to Lineage2Wyvern.wyvern

 

D_eQ2zCyRzmIic5qPbvvTQ.jpeg

 

Download new *.u for wyvern: 

https://mega.nz/file/KExQWa7Y#-Zsb957xgH3OJdiuK7UGmXZRVnnc80XV7culd6SKtog

 

Edited by NevesOma
Posted

First I wanted to thank you for taking the time to help me, I really appreciate it. The bad news is that it keeps showing up wrong :( ... Change the line in the npcgrp file and insert the file that you passed me in system. I wanted to ask you if you can tell me with what program I can edit that line, so as not to disturb you or If you can help me, I would appreciate it, I do not understand much but it could be that in the file that you passed me, are there other lines? I pass you a photo so you can see:

 

this is how it looks:

HXXhVi.png

 

This is his file(maybe those lines above can cause the problem?):

BO1oYd.png

 

this is the lineagemonster.u (can you open the file that I pass to you and just change that line?):

pNnQBV.png

Posted
6 hours ago, canibalito said:

First I wanted to thank you for taking the time to help me, I really appreciate it. The bad news is that it keeps showing up wrong :( ... Change the line in the npcgrp file and insert the file that you passed me in system. I wanted to ask you if you can tell me with what program I can edit that line, so as not to disturb you or If you can help me, I would appreciate it, I do not understand much but it could be that in the file that you passed me, are there other lines? I pass you a photo so you can see:

 

this is how it looks:

HXXhVi.png

 

This is his file(maybe those lines above can cause the problem?):

BO1oYd.png

 

this is the lineagemonster.u (can you open the file that I pass to you and just change that line?):

pNnQBV.png

The lines on top are needed ( in this case, I did not split the name with animation into different files ).

Before sending the file I checked it myself, everything worked.

 

I can compile the LineageMonster.u completely ( with new name just for lion or wyvern ), but it will be a bit later.

P.S You have strange wyvern model ( it doesn't even look like default wyvern ).

Posted (edited)

I think it would work as you say, if you could compile the lineagemonster.u in full leaving the lion (changing the strider part only), and leaving the original wyvern

 

* In the strider part put on the line:
Mesh = SkeletalMesh'SHEV_LionLord01.SHEV_Lion01 '

 

PD: I leave you a LineageMonster.u (original, clean). So you have less work and just have to change that line.

I really appreciate this!

 

https://mega.nz/file/fsFBxCTa#TQotE3ILJ9lLy_ydLiJ2aUcgq-5ja3gH5SsuaauqzvA

 

Thanks to the help of NevesOma. I was able to solve the problem, the topic would be closed. Again thank you for the help good man!

 

x542Du.png

Edited by canibalito
Guest
This topic is now closed to further replies.


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