Captivator Posted December 20, 2008 Share Posted December 20, 2008 Hallo dudes now i will post my second creation Some Custom Shields : Titanium A Style/Titanium B Style for the armors who i created with calesty Appela Shield/Crystal Shield/Dark Shield (I DONT HAVE NOW PICS BUT TEST THEM ARE AWSOME) Itemname: 19270 Titanium Shield -1 0 0 0 19271 Titanium Shield -1 0 0 0 19272 Crystalized Ice Shield -1 0 0 0 19273 Apella Shield -1 0 0 0 19274 Dark Shield -1 0 0 0 Weapongrp: 0 19270 3 2 5 12 0 LineageWeapons.shield_of_nightmare_m00_sh l2d.sh.son LineageWeaponsTex.shield_of_nightmare_t01_sh l2d.icon.shield_shield_of_nightmare_i00 l2d.icon.shield_shield_of_nightmare_i00 -1 1180 19 1 0 8 0 1 LineageWeapons.shield_of_nightmare_m00_sh 2 l2d.sh.son LineageWeaponsTex.shield_of_nightmare_t01_sh 4 ItemSound.public_armor_10 ItemSound.shield_steel_8 MonSound.Hit_Metal_clang_8 MonSound.Hit_Metal_clang_10 ItemSound.itemdrop_shield_heavymetal ItemSound.itemequip_shield_heavymetal 0 0 0 0 5 0 0 -8 328 20 0 0 0 0 1000 0 -1 0 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -1 -1 -1 -1 0 19271 3 2 5 12 0 LineageWeapons.implosion_shield_m00_sh l2d.sh.is LineageWeaponsTex.shield_of_nightmare_t01_sh l2d.icon.shield_shield_of_nightmare_i00 l2d.icon.shield_shield_of_nightmare_i00 -1 4800 50 1 0 8 0 1 LineageWeapons.implosion_shield_m00_sh 2 l2d.sh.is LineageWeaponsTex.implosion_shield_t01_sh 4 ItemSound.shield_steel_1 ItemSound.public_armor_07 ItemSound.public_armor_07 MonSound.Hit_Metal_clang_10 ItemSound.itemdrop_shield_heavymetal ItemSound.itemequip_shield_heavymetal 0 0 0 0 5 0 0 -8 298 20 0 0 0 0 1000 0 -1 0 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -1 -1 -1 -1 0 19272 3 2 5 12 0 LineageWeapons.dark_crystal_shield_m00_sh l2d.sh.dcs LineageWeaponsTex.dark_crystal_shield_t01_sh l2d.icon.shield_dark_crystal_shield_i00 l2d.icon.shield_dark_crystal_shield_i00 -1 1190 23 1 0 8 0 1 LineageWeapons.dark_crystal_shield_m00_sh 2 l2d.sh.dcs LineageWeaponsTex.dark_crystal_shield_t01_sh 4 ItemSound.public_armor_07 ItemSound.shield_steel_9 MonSound.Hit_Metal_Clang_1 MonSound.Hit_Metal_clang_10 ItemSound.itemdrop_shield_metal ItemSound.itemequip_shield_metal 0 0 0 0 5 0 0 -8 298 20 0 0 0 0 1000 0 -1 0 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -1 -1 -1 -1 0 19273 3 2 5 12 0 LineageWeapons.dark_crystal_shield_m00_sh l2d.sh.dcs BW.dark_crystal_shield.dark_crystal_shield_t01_sh_ori bwico.shield_i.shield_dark_crystal_shield_i00 -1 1190 23 1 0 8 0 1 LineageWeapons.dark_crystal_shield_m00_sh 2 BW.dark_crystal_shield.dark_crystal_shield_t00_sh_ori LineageWeaponsTex.dark_crystal_shield_t01_sh 4 ItemSound.public_armor_07 ItemSound.shield_steel_9 MonSound.Hit_Metal_Clang_1 MonSound.Hit_Metal_clang_10 ItemSound.itemdrop_shield_metal ItemSound.itemequip_shield_metal 0 0 0 0 5 0 0 -8 298 20 0 0 0 0 1000 0 -1 0 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -1 -1 -1 -1 0 19274 3 2 5 12 0 LineageWeapons.full_plate_shield_m00_sh L2D.W.ApellaSh LineageWeaponsTex.full_plate_shield_t01_sh l2d.icon.shield_full_plate_shield_i00 -1 1220 19 1 0 8 0 1 LineageWeapons.full_plate_shield_m00_sh 2 L2D.W.ApellaSh LineageWeaponsTex.full_plate_shield_t01_sh 4 ItemSound.shield_steel_1 ItemSound.public_armor_09 MonSound.Hit_Metal_clang_8 MonSound.Hit_Metal_clang_10 ItemSound.itemdrop_shield_metal ItemSound.itemequip_shield_metal 0 0 0 0 4 0 0 -8 189 20 0 0 0 0 1000 0 -1 0 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 -1 -1 -1 -1 XML: <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE list SYSTEM "weapons.dtd"> <list> <item id='19270' name="Titanium Shield"> <for> <sub val='8' order='0x10' stat='rEvas'/> <set val='360' order='0x08' stat='sDef'/> <set val='50' order='0x08' stat='rShld'/> <enchant val='0' order='0x0C' stat='sDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> <item id='19271' name="Titanium Shield"> <for> <sub val='8' order='0x10' stat='rEvas'/> <set val='360' order='0x08' stat='sDef'/> <set val='50' order='0x08' stat='rShld'/> <enchant val='0' order='0x0C' stat='sDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> <item id='19272' name="Crystalized Ice Shield"> <for> <sub val='8' order='0x10' stat='rEvas'/> <set val='360' order='0x08' stat='sDef'/> <set val='50' order='0x08' stat='rShld'/> <enchant val='0' order='0x0C' stat='sDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> <item id='19273' name="Apella Shield"> <for> <sub val='8' order='0x10' stat='rEvas'/> <set val='360' order='0x08' stat='sDef'/> <set val='50' order='0x08' stat='rShld'/> <enchant val='0' order='0x0C' stat='sDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> <item id='19274' name="Dark Shield"> <for> <sub val='8' order='0x10' stat='rEvas'/> <set val='360' order='0x08' stat='sDef'/> <set val='50' order='0x08' stat='rShld'/> <enchant val='0' order='0x0C' stat='sDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> </list> SQL: INSERT INTO `weapon` VALUES ('19270', 'Titanium Shield', 'lhand', 'true', '1170', '0', '0', 'bone', 's', '0', '0', 'none', '0', '0', '-8', '360', '50', '0', '0', '0', '-1', '50000', 1465, 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('19271', 'Titanium Shield', 'lhand', 'true', '1170', '0', '0', 'bone', 's', '0', '0', 'none', '0', '0', '-8', '360', '50', '0', '0', '0', '-1', '50000', 1465, 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('19272', 'Crystalized Shield', 'lhand', 'true', '1170', '0', '0', 'bone', 's', '0', '0', 'none', '0', '0', '-8', '360', '50', '0', '0', '0', '-1', '50000', 1465, 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('19273', 'Apella Shield', 'lhand', 'true', '1170', '0', '0', 'bone', 's', '0', '0', 'none', '0', '0', '-8', '360', '50', '0', '0', '0', '-1', '50000', 1465, 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('19274', 'Dark Shield', 'lhand', 'true', '1170', '0', '0', 'bone', 's', '0', '0', 'none', '0', '0', '-8', '360', '50', '0', '0', '0', '-1', '50000', 1465, 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); Itemname/Weapongrp/sql/xml Download Link: http://rapidshare.com/files/175188523/custom_shields.rar.html Systextures: About the systextures you will download them from my first creation,are the same systextures. Download Link: http://rapidshare.de/files/40225594/Original_Titanium.rar.html (In this link you will find and my titanium armor) If you have any problem post it. Please dont spam. Credits: Twilight Link to comment Share on other sites More sharing options...
GrisoM Posted December 20, 2008 Share Posted December 20, 2008 Put pics , and edit your title an add for wich chronicle is it ^^ ty Link to comment Share on other sites More sharing options...
jossoo Posted December 20, 2008 Share Posted December 20, 2008 nice share...tnx for sharing them with us...:P Link to comment Share on other sites More sharing options...
sτrίkε- Posted December 20, 2008 Share Posted December 20, 2008 why u dont include the system files and the server files into rar...[??] i cant understand that.. anyway i think with pics it's better..! Link to comment Share on other sites More sharing options...
jossoo Posted December 20, 2008 Share Posted December 20, 2008 rar have it all and armor,sql,xml but not for shields...its for interlude or highter ?? Link to comment Share on other sites More sharing options...
Captivator Posted December 20, 2008 Author Share Posted December 20, 2008 For Interlude and the Itemname/Weapongrp/sql/xml Download Link: http://rapidshare.com/files/175188523/custom_shields.rar.html all together ABOUT THE PICS I HAVE A PROBLEM WITH MY PC AND I CAN USE IT ONLY LIKE A GUEST NOT LIKE ADMINISTRATOR(I CAN USE ONLY INTERNET NOT L2 NOT ANY OTHER PROGRAM) Link to comment Share on other sites More sharing options...
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