Jump to content

Recommended Posts

Posted (edited)

Hey guys, trying to make a black hero aura, but lineage 2 can 't see what you 're telling him?

image.thumb.jpeg.e3db3bd2c90a5ddd34b5950763232572.jpeg

 

 

When I compile a new package, I prescribe my .utx pack, but it reads the standard lineageEffectsTextures, why?

class e_u091_hero_a extends Emitter;

defaultproperties{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.539286,Color=(B=183,G=183,R=183,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScaleRepeats=5.000000
        ColorMultiplierRange=(X=(Min=0.600000,Max=1.000000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.800000))
        Opacity=0.200000
        FadeOutStartTime=0.300000
        FadeOut=true
        FadeInEndTime=0.160000
        FadeIn=true
        MaxParticles=30
        Name="Base"
        StartLocationOffset=(X=0.000000,Y=0.000000,Z=1.000000)
        StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-9.000000,Max=9.000000))
        SpinParticles=true
        SpinsPerSecondRange=(X=(Min=0.000000,Max=0.020000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        UseSizeScale=true
        UseRegularSizeScale=false
        UniformSize=true
        SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=15.000000,Max=20.000000),Z=(Min=1.000000,Max=1.340000))
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false
        Texture=Texture'Corason.fx_m_t0127'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        UseRandomSubdivision=true
        SubdivisionEnd=3
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=10.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    End Object

Edited by Corason
Posted

Do not modify the texture and just change from "PTDS_Translucent" to "PTDS_Darken".

Here docs: https://docs.unrealengine.com/udk/Two/EmittersReference.html#Texture

 

Begin Object Class=SpriteEmitter Name=SpriteEmitter3

        .........
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false

      DrawStyle=PTDS_Darken
        Texture=Texture'Corason.fx_m_t0127'
        ........
    End Object

 

Or modify the texture leaving transparent (with alpha) and put "PTDS_Regular"

  • Like 1
Posted
4 hours ago, SGER@fjs said:

Do not modify the texture and just change from "PTDS_Translucent" to "PTDS_Darken".

Here docs: https://docs.unrealengine.com/udk/Two/EmittersReference.html#Texture

 

Begin Object Class=SpriteEmitter Name=SpriteEmitter3

        .........
        InitialParticlesPerSecond=30.000000
        AutomaticInitialSpawning=false

      DrawStyle=PTDS_Darken
        Texture=Texture'Corason.fx_m_t0127'
        ........
    End Object

 

Or modify the texture leaving transparent (with alpha) and put "PTDS_Regular"

correct

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock