Jump to content
  • 0

Question

Posted

Hello,

I've done a global search and found some info pertaining to custom quests. It seems one must decode the Ai.obj into another language/format?

Is this true? If so whats the best way? Im confused on theres many different versions and tools. I am working with Interlude files.
the l2ScriptMaker I have errors out when trying to work with Ai.

 

All I need to do is change which mobs give quest item upon death

The reward for completion. 


Thanks for your help.

3 answers to this question

Recommended Posts

  • 1
Posted

What you want to modify is indeed done through AI, try this tool

 

For quest rewards you should have a look at MY_DYING handler inside the decompiled class of the mob you're interested in.

  • 0
Posted (edited)
10 hours ago, Blitzkrieg said:

What you want to modify is indeed done through AI, try this tool

 

For quest rewards you should have a look at MY_DYING handler inside the decompiled class of the mob you're interested in.

Ah yes, 
Thanks for your response,

Ive tried installing this but Im a bit confused on how it works / what im looking for.

 

 

I did :
AI Editors--> C4-C6
Opened my ai.obj

 

I found the quest giver under default_npc/citizen/name

Right clicking this file and doing Decompile is indeed helpful!

 


I was able to find the mob name by doing a global search which took me down an odd path hierarchy i would not have expected,

I made the changes, did a compile , save, then a build,

but changes do not seem to take place In game.

 

Does the build go over the original ai.obj? or does it export?

I see the compiler folder has versions of the scripts i compiled, but no main ai.obj

I reopened the ai.obj from my script folder and no changes are saved, so?

 

Edited by Keeo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock