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Posted

Hello smeli, I have an question for you.

do you know if reinforcement HP door and operate trap is working?

I'm checking castle siege now, when you try activate one trap or level up hp door don't happen nothing.

I checked ia with C1 sina server and is working boths trap and hp door.

Looking in the IA script i see than when i use:

 

GetControlTowerLevel(talker, dmgzonename1)

GetDoorHpLevel(talker, DDoorName1_1)

 

does't activate those events.

 

for traps --> EventHandler CONTROLTOWER_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

for door --> EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

 

can you verify it?

 

Any  help is very appreciatted.

 

:)

Posted

problem found

you must do something to this

 

//doorlvlcheck = level;

if( doorlvlcheck

 

 

maybe:

 

//doorlvlcheck = level;

if( level

Posted

I used this code.

  if ((ask == -207)  &&  (reply == 1)) {

                 if (Castle_IsUnderSiege()) {

                   ShowPage(talker, fnSiegeStoppedFunction);

                 }

                 else {

                   i0 = GetCookie(talker, "gate_num");

                   i1 = GetCookie(talker, "gate_price");

                   if (i0 == 1) {

                     GetDoorHpLevel(talker, DDoorName1_1);

                   }

                   else if (i0 == 2) {

                     GetDoorHpLevel(talker, DDoorName2_1);

                   }

                   else if (i0 == 3) {

                     GetDoorHpLevel(talker, DDoorName3_1);

                   }

                   else if (i0 == 4) {

                     GetDoorHpLevel(talker, DDoorName4_1);

                   }

                   else if (i0 == 21) {

                     GetDoorHpLevel(talker, WallName1);

                   }

                   else if (i0 == 22) {

                     GetDoorHpLevel(talker, WallName3);

                   }

                 }

               }

 

 

EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) {

   if (Castle_IsUnderSiege()) {

     ShowPage(talker, fnSiegeStoppedFunction);

   }

   else {

     i0 = GetCookie(talker, "gate_price");

     i1 = GetCookie(talker, "gate_level");

     i2 = GetCookie(talker, "gate_num");

     if (level >= i1) {

       FHTML_SetFileName(fhtml0, fnCurrentDoorLevelHigher);

       FHTML_SetInt(fhtml0, "doorlevel", level);

       ShowFHTML(talker, fhtml0);

     }

     else {

       if (OwnItemCount(talker, @adena) >= i0) {

         DeleteItem1(talker, @adena, i0);

         if (i2 == 1) {

           SetDoorHpLevel(DDoorName1_1, i1);

           SetDoorHpLevel(DDoorName1_2, i1);

         }

         else if (i2 == 2) {

           SetDoorHpLevel(DDoorName2_1, i1);

           SetDoorHpLevel(DDoorName2_2, i1);

         }

         else if (i2 == 3) {

           SetDoorHpLevel(DDoorName3_1, i1);

           SetDoorHpLevel(DDoorName3_2, i1);

         }

         else if (i2 == 4) {

           SetDoorHpLevel(DDoorName4_1, i1);

           SetDoorHpLevel(DDoorName4_2, i1);

         }

         else if (i2 == 21) {

           SetDoorHpLevel(WallName1, i1);

           SetDoorHpLevel(WallName2, i1);

         }

         else if (i2 == 22) {

           SetDoorHpLevel(WallName3, i1);

         }

         ShowPage(talker, fnDoorHpLevelUp);

       }

       else {

         ShowPage(talker, fnNotEnoughMoney);

       }

     }

   }

 }

 

But the event isn't activated, try it and you will see.

 

EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker)

{

ShowPage(talker, fnHi);

}

 

 

Posted

strange.....

 

2 years ago when I had programmed this code, I had not known that

doorlvlcheck

cannot be assigned this way, and I commented it cause it crashed server

server crash means that code executes

 

replace this

doorlvlcheck

to

level

Posted

Changed doorlvlcheck to level but doesn't work, something weird happen with GetDoorHpLevel or DOOR_HP_LEVEL_INFORMED and then EventHandler DOOR_HP_LEVEL_INFORMED isn't activated with your extender, if you checked with original c1 server ia work fine.

  • 2 weeks later...
  • 3 weeks later...

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