smeli Posted November 2, 2009 Author Posted November 2, 2009 all known to me and a lot of unknown to me exploits/dupes fixed and every new update brings more fixes of new exploits Quote
Hazel Posted November 9, 2009 Posted November 9, 2009 Its realy great server pack. I tested it. Men good luck and dont stop wich fixing. But more ppl want files wich 64bit technology. Quote
smeli Posted November 9, 2009 Author Posted November 9, 2009 people want not technologies, they want funny game Quote
zconll Posted November 10, 2009 Posted November 10, 2009 Hello smeli, I have an question for you. do you know if reinforcement HP door and operate trap is working? I'm checking castle siege now, when you try activate one trap or level up hp door don't happen nothing. I checked ia with C1 sina server and is working boths trap and hp door. Looking in the IA script i see than when i use: GetControlTowerLevel(talker, dmgzonename1) GetDoorHpLevel(talker, DDoorName1_1) does't activate those events. for traps --> EventHandler CONTROLTOWER_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) for door --> EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) can you verify it? Any help is very appreciatted. :) Quote
smeli Posted November 11, 2009 Author Posted November 11, 2009 problem found you must do something to this //doorlvlcheck = level; if( doorlvlcheck maybe: //doorlvlcheck = level; if( level Quote
zconll Posted November 11, 2009 Posted November 11, 2009 I used this code. if ((ask == -207) && (reply == 1)) { if (Castle_IsUnderSiege()) { ShowPage(talker, fnSiegeStoppedFunction); } else { i0 = GetCookie(talker, "gate_num"); i1 = GetCookie(talker, "gate_price"); if (i0 == 1) { GetDoorHpLevel(talker, DDoorName1_1); } else if (i0 == 2) { GetDoorHpLevel(talker, DDoorName2_1); } else if (i0 == 3) { GetDoorHpLevel(talker, DDoorName3_1); } else if (i0 == 4) { GetDoorHpLevel(talker, DDoorName4_1); } else if (i0 == 21) { GetDoorHpLevel(talker, WallName1); } else if (i0 == 22) { GetDoorHpLevel(talker, WallName3); } } } EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) { if (Castle_IsUnderSiege()) { ShowPage(talker, fnSiegeStoppedFunction); } else { i0 = GetCookie(talker, "gate_price"); i1 = GetCookie(talker, "gate_level"); i2 = GetCookie(talker, "gate_num"); if (level >= i1) { FHTML_SetFileName(fhtml0, fnCurrentDoorLevelHigher); FHTML_SetInt(fhtml0, "doorlevel", level); ShowFHTML(talker, fhtml0); } else { if (OwnItemCount(talker, @adena) >= i0) { DeleteItem1(talker, @adena, i0); if (i2 == 1) { SetDoorHpLevel(DDoorName1_1, i1); SetDoorHpLevel(DDoorName1_2, i1); } else if (i2 == 2) { SetDoorHpLevel(DDoorName2_1, i1); SetDoorHpLevel(DDoorName2_2, i1); } else if (i2 == 3) { SetDoorHpLevel(DDoorName3_1, i1); SetDoorHpLevel(DDoorName3_2, i1); } else if (i2 == 4) { SetDoorHpLevel(DDoorName4_1, i1); SetDoorHpLevel(DDoorName4_2, i1); } else if (i2 == 21) { SetDoorHpLevel(WallName1, i1); SetDoorHpLevel(WallName2, i1); } else if (i2 == 22) { SetDoorHpLevel(WallName3, i1); } ShowPage(talker, fnDoorHpLevelUp); } else { ShowPage(talker, fnNotEnoughMoney); } } } } But the event isn't activated, try it and you will see. EventHandler DOOR_HP_LEVEL_INFORMED(fhtml0, i0, i1, i2, level, talker) { ShowPage(talker, fnHi); } Quote
smeli Posted November 11, 2009 Author Posted November 11, 2009 strange..... 2 years ago when I had programmed this code, I had not known that doorlvlcheck cannot be assigned this way, and I commented it cause it crashed server server crash means that code executes replace this doorlvlcheck to level Quote
zconll Posted November 11, 2009 Posted November 11, 2009 Changed doorlvlcheck to level but doesn't work, something weird happen with GetDoorHpLevel or DOOR_HP_LEVEL_INFORMED and then EventHandler DOOR_HP_LEVEL_INFORMED isn't activated with your extender, if you checked with original c1 server ia work fine. Quote
smeli Posted November 12, 2009 Author Posted November 12, 2009 ok then. I'll test it as soon as I get possibility to test anything :) Quote
zconll Posted November 12, 2009 Posted November 12, 2009 Thanks, I'll look if can to find the problem. :) Quote
smeli Posted November 25, 2009 Author Posted November 25, 2009 Update for beta testing in first post. A lot of things fixed. 3 months of work Quote
smeli Posted November 27, 2009 Author Posted November 27, 2009 links dont work ? wtf smeli there were problems with dump.ru web servers now seems they are working again Quote
archangelus Posted December 16, 2009 Posted December 16, 2009 smeli is that you? thanks a lot, :) Quote
kashiro Posted December 21, 2009 Posted December 21, 2009 so is there any news on your pack? working 3rd prof, olympiad, clan system? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.