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CRIT_ANNOUNCE Color Change


ton3

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Hello everyone, I've spent a lot of time searching in this forum and trying it myself using UT Package Tool, but I can't seem to find which file or line is responsible to display this announce color ingame.

 

Can anyone help? I forgot to mention, I'm using interlude client

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20 minutes ago, TGSLineage2 said:

I think what you are looking for is in the Say2 class in clientpackets, although I don't quite understand what you want to do.

I want to change the color from blue to yellow, is say2 located in interface.u?

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20 minutes ago, ton3 said:

Quiero cambiar el color de azul a amarillo, ¿say2 se encuentra en interface.u?

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab to "chatChanel" and look for Critical_Announce, there you can change the color.
 

 

Edited by TGSLineage2
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5 minutes ago, TGSLineage2 said:

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab; to chatChanel and look for Critical_Announce, there you can change the color

am I using the wrong xdat editor version? I don't see chatChanel, I can see only windows, shortcuts and etc

 

image.thumb.png.fcbd341e4cf906ea4f6d3b1059979ff5.png

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46 minutes ago, ton3 said:

are you using the interlude version? Because mine is not showing chatChanel tab.

ops, it's the H5 version.

Edited by TGSLineage2
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I've found this on ChatWnd.HandleChatMessage 

function HandleChatmessage( String param )
{
	local int				nTmp;
	local EChatType		type;
	local ESystemMsgType	systemType;
	local string			text;
	local Color			color;

	ParseInt(param, "Type", nTmp);
	type = EChatType(nTmp);
	
	ParseString(param, "Msg", text);
	ParseInt(param, "ColorR", nTmp);
	Color.R = nTmp;
	ParseInt(param, "ColorG", nTmp);
	Color.G = nTmp;
	ParseInt(param, "ColorB", nTmp);
	Color.B = nTmp;
	color.A = 255;
	
	if( type == CHAT_SYSTEM )
	{
		ParseInt(param, "SysType", nTmp);	
		systemType = ESystemMsgType(nTmp);
	}
	else 
	{
		systemType = SYSTEM_NONE;
	}
		
	if( CheckFilter( type, CHAT_WINDOW_NORMAL, systemType ) )
		NormalChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_PARTY, systemType ) )
		PartyChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_CLAN, systemType ) )
		ClanChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_TRADE, systemType ) )
		TradeChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_ALLY, systemType) )
		AllyChat.AddString( text, color );

	if( CheckFilter( type, CHAT_WINDOW_SYSTEM, systemType ) )
		SystemMsg.AddString( text, color );
		
	//Union Commander Message
	if ( type == CHAT_COMMANDER_CHAT && m_NoUnionCommanderMessage == 0 )
	{
		ShowUnionCommanderMessgage( text );
	}

	if ( type == CHAT_CRITICAL_ANNOUNCE)
	{
		Color.G = 115;
	}
}

I tried adding if ( type == CHAT_CRITICAL_ANNOUNCE) but its not working. Can anyone help pls? 

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