Jump to content

Recommended Posts

Posted

Hello everyone, I've spent a lot of time searching in this forum and trying it myself using UT Package Tool, but I can't seem to find which file or line is responsible to display this announce color ingame.

 

Can anyone help? I forgot to mention, I'm using interlude client

Posted
20 minutes ago, TGSLineage2 said:

I think what you are looking for is in the Say2 class in clientpackets, although I don't quite understand what you want to do.

I want to change the color from blue to yellow, is say2 located in interface.u?

Posted (edited)
20 minutes ago, ton3 said:

Quiero cambiar el color de azul a amarillo, ¿say2 se encuentra en interface.u?

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab to "chatChanel" and look for Critical_Announce, there you can change the color.
 

 

Edited by TGSLineage2
Posted
5 minutes ago, TGSLineage2 said:

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab; to chatChanel and look for Critical_Announce, there you can change the color

am I using the wrong xdat editor version? I don't see chatChanel, I can see only windows, shortcuts and etc

 

image.thumb.png.fcbd341e4cf906ea4f6d3b1059979ff5.png

Posted
39 minutes ago, TGSLineage2 said:

ops, it's the H5 version, but maybe LineageCreature.u

I can't find it, thank you for your help tho!

Posted

I've found this on ChatWnd.HandleChatMessage 

function HandleChatmessage( String param )
{
	local int				nTmp;
	local EChatType		type;
	local ESystemMsgType	systemType;
	local string			text;
	local Color			color;

	ParseInt(param, "Type", nTmp);
	type = EChatType(nTmp);
	
	ParseString(param, "Msg", text);
	ParseInt(param, "ColorR", nTmp);
	Color.R = nTmp;
	ParseInt(param, "ColorG", nTmp);
	Color.G = nTmp;
	ParseInt(param, "ColorB", nTmp);
	Color.B = nTmp;
	color.A = 255;
	
	if( type == CHAT_SYSTEM )
	{
		ParseInt(param, "SysType", nTmp);	
		systemType = ESystemMsgType(nTmp);
	}
	else 
	{
		systemType = SYSTEM_NONE;
	}
		
	if( CheckFilter( type, CHAT_WINDOW_NORMAL, systemType ) )
		NormalChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_PARTY, systemType ) )
		PartyChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_CLAN, systemType ) )
		ClanChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_TRADE, systemType ) )
		TradeChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_ALLY, systemType) )
		AllyChat.AddString( text, color );

	if( CheckFilter( type, CHAT_WINDOW_SYSTEM, systemType ) )
		SystemMsg.AddString( text, color );
		
	//Union Commander Message
	if ( type == CHAT_COMMANDER_CHAT && m_NoUnionCommanderMessage == 0 )
	{
		ShowUnionCommanderMessgage( text );
	}

	if ( type == CHAT_CRITICAL_ANNOUNCE)
	{
		Color.G = 115;
	}
}

I tried adding if ( type == CHAT_CRITICAL_ANNOUNCE) but its not working. Can anyone help pls? 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..