Jump to content

Recommended Posts

Posted

Hello everyone, I've spent a lot of time searching in this forum and trying it myself using UT Package Tool, but I can't seem to find which file or line is responsible to display this announce color ingame.

 

Can anyone help? I forgot to mention, I'm using interlude client

Posted
20 minutes ago, TGSLineage2 said:

I think what you are looking for is in the Say2 class in clientpackets, although I don't quite understand what you want to do.

I want to change the color from blue to yellow, is say2 located in interface.u?

Posted (edited)
20 minutes ago, ton3 said:

Quiero cambiar el color de azul a amarillo, ¿say2 se encuentra en interface.u?

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab to "chatChanel" and look for Critical_Announce, there you can change the color.
 

 

Edited by TGSLineage2
Posted
5 minutes ago, TGSLineage2 said:

Looking at the system folder, I see that the change is made in the interface.xdat file, you have to use xdat Editor, you go to the tab; to chatChanel and look for Critical_Announce, there you can change the color

am I using the wrong xdat editor version? I don't see chatChanel, I can see only windows, shortcuts and etc

 

image.thumb.png.fcbd341e4cf906ea4f6d3b1059979ff5.png

Posted (edited)
46 minutes ago, ton3 said:

are you using the interlude version? Because mine is not showing chatChanel tab.

ops, it's the H5 version.

Edited by TGSLineage2
Posted
39 minutes ago, TGSLineage2 said:

ops, it's the H5 version, but maybe LineageCreature.u

I can't find it, thank you for your help tho!

Posted

I've found this on ChatWnd.HandleChatMessage 

function HandleChatmessage( String param )
{
	local int				nTmp;
	local EChatType		type;
	local ESystemMsgType	systemType;
	local string			text;
	local Color			color;

	ParseInt(param, "Type", nTmp);
	type = EChatType(nTmp);
	
	ParseString(param, "Msg", text);
	ParseInt(param, "ColorR", nTmp);
	Color.R = nTmp;
	ParseInt(param, "ColorG", nTmp);
	Color.G = nTmp;
	ParseInt(param, "ColorB", nTmp);
	Color.B = nTmp;
	color.A = 255;
	
	if( type == CHAT_SYSTEM )
	{
		ParseInt(param, "SysType", nTmp);	
		systemType = ESystemMsgType(nTmp);
	}
	else 
	{
		systemType = SYSTEM_NONE;
	}
		
	if( CheckFilter( type, CHAT_WINDOW_NORMAL, systemType ) )
		NormalChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_PARTY, systemType ) )
		PartyChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_CLAN, systemType ) )
		ClanChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_TRADE, systemType ) )
		TradeChat.AddString( text, color );
	if( CheckFilter( type, CHAT_WINDOW_ALLY, systemType) )
		AllyChat.AddString( text, color );

	if( CheckFilter( type, CHAT_WINDOW_SYSTEM, systemType ) )
		SystemMsg.AddString( text, color );
		
	//Union Commander Message
	if ( type == CHAT_COMMANDER_CHAT && m_NoUnionCommanderMessage == 0 )
	{
		ShowUnionCommanderMessgage( text );
	}

	if ( type == CHAT_CRITICAL_ANNOUNCE)
	{
		Color.G = 115;
	}
}

I tried adding if ( type == CHAT_CRITICAL_ANNOUNCE) but its not working. Can anyone help pls? 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Could someone share a ready-made universal config example for regular farming? Just target attack, target attack on the spot.   Thx.
    • Hello in general you can use an effect from another weapon but this does not mean the effect will be positioned correctly and that’s completely normal. Sometimes the effect follows the shape of the weapon and it needs to be edited manually. If you need to adjust the effect’s position then in weapongrp you will find a line like this:     LineageEffect.c_u004 is the effect, and the values after it: 0.000000 0.000000 0.000000 1.000000 1.300000 represent the position X, Y, Z and 2 weapon-specific adjustments These are the values you need to modify instead of zeros try different numbers for X, Y or Z to move the effect into the correct position
    • HURRY TO BUY ADENU ONLY THE BEST PRICES!!
    • 12-07-2025 - OUR TOPIC IS RELEVANT! CONTACT US BY THE CONTACTS BELOW
    • Hundreds of players have already jumped into the world of L2Elixir x3, and the server grows bigger every day! A truly international community is forming — EU, NA, LATAM, Asia — all gathering for the same purpose: To relive the L2Elixir era the right way. Join now and be part of the early wave!   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs   🎄 Christmas Event Activated! 🎄 Craft your Ordinary or Special Christmas Tree, place it outside of a peace zone, and enjoy festive outfits, boosted EXP/SP, Adena, and Drop Rates, plus the Holiday Festival buff  (more HP/MP/CP, higher P.Def/P.Atk/M.Atk, faster movement, reduced MP cost!) every 12-hours! 🎁 Santa’s Hourly Gifts While you’re actively farming, Santa appears worldwide to drop special rewards such as: Special Christmas Tree Christmas Red Sock Santa’s Weapon Exchange Ticket (12h) Gift from Santa Santa Hats & Rudolph accessories Agathion: Rudolph Chest of Experience Shadow Hats Scrolls Event b.soe / b.rez Loot Crates 🔥 Santa’s Weapon Ticket Gives you a D/C/B-grade weapon based on your level, randomly enchanted +4 to +10!  4-hour expiration time. Celebrate, fight, farm — and let Santa upgrade your holidays! 🎅✨
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock