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pvp points per character level


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Posted (edited)

go to L2PcInstance.java find setPvpKills() and setPkKills() and write this 
if(this.getLevel() <10){
                return;

}
you must write it right after opening the method key.

 

If you use aCis you must do this in Player.java

Edited by TGSLineage2
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Posted
24 minutes ago, TGSLineage2 said:

go to L2PcInstance.java find setPvpKills() and setPkKills() and write this 
if(this.getLevel() <10){
                return;

}
you must write it right after opening the method key.

 

If you use aCis you must do this in Player.java

 

Thanks for helping me. I found this in Player.java. I added the code you gave me, but it's giving an error. How could I add?

/**
	 * Set PvP Kills of the Player (number of player killed during a PvP).
	 * @param pvpKills A value.
	 */
	public void setPvpKills(int pvpKills)
	{
		_pvpKills = pvpKills;
	}
	/**
	 * Set the PK counter of the Player.
	 * @param pkKills A number.
	 */
	public void setPkKills(int pkKills)
	{
		_pkKills = pkKills;
	}
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Posted (edited)

You can try this, find this line   // Add PvP point to attacker. and  write  if(target.getLevel>10) before  setPvpKills(getPvpKills() + 1);
find // PK Points are increased only if you kill a player and write  if(target.getLevel>10) after if (target instanceof Player) {

if you want it not to add when the murderer is level less than 10 replace target with "this"

Edited by TGSLineage2
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Posted
47 minutes ago, TGSLineage2 said:

Você pode tentar isso, encontrar esta linha // Adicionar ponto PvP ao invasor. e escreva if (t arget.getLevel> 10) antes de setPvpKills (getPvpKills () + 1);
find // PK Points são aumentados apenas se você matar um jogador e escrever if (target.getLevel> 10) depois de if (target instanceof Player) {

se você não adicionar quando o assassino estiver em um nível inferior a 10, substitua o alvo por este

 

Understand. I added this way:

				// Add PvP point to attacker.
				if (!isInEvent() || isInEvent() && Config.TVT_COUNT_KILLS_PVP)
					setPvpKills(getPvpKills() + 1);
				// Se o player for level 10, nao conta pvp pontos
				if (target.getLevel() < 10);

There is no error when compiling. I will test in game, but I can't now because of the protection of pvp points on the same IP and I'm running the server on the same computer. I will test and say if it worked. Thank you very much. Another thing, would you add this in the settings?

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Posted (edited)
21 minutes ago, naustagic said:

 

Understand. I added this way:


				// Add PvP point to attacker.
				if (!isInEvent() || isInEvent() && Config.TVT_COUNT_KILLS_PVP)
					setPvpKills(getPvpKills() + 1);
				// Se o player for level 10, nao conta pvp pontos
				if (target.getLevel() < 10);

There is no error when compiling. I will test in game, but I can't now because of the protection of pvp points on the same IP and I'm running the server on the same computer. I will test and say if it worked. Thank you very much. Another thing, would you add this in the settings?

add in config //player section at the end  karma and pvp
public static int MIN_LEVEL_TO_ADD_PVP_PK_KILL;
then after this   PVP_PVP_TIME = players.getProperty("PvPVsPvPTime", 30000);
MinLevelToAddPvPPkKill = players.getProperty("MinLevelToAddPvPPkKill",10);

and in players.properties add after PvPVsPvPTime = 30000
MinLevelToAddPvPPkKill = 10;

 

then replace 10 for this config in the code I gave you.

 

Edited by TGSLineage2
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Posted
29 minutes ago, TGSLineage2 said:

add in config //player section at the end  karma and pvp
public static int MIN_LEVEL_TO_ADD_PVP_PK_KILL;
then after this   PVP_PVP_TIME = players.getProperty("PvPVsPvPTime", 30000);
MinLevelToAddPvPPkKill = players.getProperty("MinLevelToAddPvPPkKill",10);

and in players.properties add after PvPVsPvPTime = 30000
MinLevelToAddPvPPkKill = 10;

 

then replace 10 for this config in the code I gave you.

image.png

I added this in config.java:

/ ** MINIMO LEVEL FOR COUNT PVP POINTS * /

public static int MIN_LEVEL_TO_ADD_PVP_PK_KILL;

 

 

and in: private static final void loadLimits () {

I added this:

PVP_PVP_TIME = limits.getProperty("PvPVsPvPTime", 30000);

MIN_LEVEL_TO_ADD_PVP_PK_KILL = limits.getProperty ("MinLevelToAddPvPPkKill", 10);

 

Is that correct?

 

In Player.java what do I replace if (target.getLevel () <10) ;?

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Posted
2 minutes ago, TGSLineage2 said:

replace 10 for Config.MIN_LEVEL_TO_ADD_PVP_PK_KILL

I added, compiled and didn't generate an error. I will test. Thanks a lot for the help. As soon as I test it, I notice it here.

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