Inside game nothing happens... it saws only the htm, it want open castle registration!!!!
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;
/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends Folk
{
public L2CastleManageInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if(player == null ) return;
if (!canTarget(player))
return;
else if (command.startsWith("siege_"))
{
int castleId = 0;
if (command.startsWith("siege_gludio"))
castleId = 1;
else if (command.startsWith("siege_dion"))
castleId = 2;
else if (command.startsWith("siege_giran"))
castleId = 3;
else if (command.startsWith("siege_oren"))
castleId = 4;
else if (command.startsWith("siege_aden"))
castleId = 5;
else if (command.startsWith("siege_innadril"))
castleId = 6;
else if (command.startsWith("siege_goddard"))
castleId = 7;
else if (command.startsWith("siege_rune"))
castleId = 8;
else if (command.startsWith("siege_schuttgart"))
castleId = 9;
@Override
public void showChatWindow(Player player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile( "data/html/mods/CastleManager.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
Alright, since we’re already disturbing the dead, let me toss my shovel in too. Thanks for the update, this place hasn’t seen activity since Maxtor discovered extracurricular festivals, so any sign of life is basically breaking news at this point.
Arena, x200, 1+1 and now “final stages”? sounds like someone’s actually pushing this thing forward instead of just daydreaming on Discord. Good. Maybe some oxygen will flow back into this fossil of a forum.
As for staff recruitment… yeah, filtering out the “english no good but i can be gm pls sir” crowd is probably the smartest move I’ve seen here in years. Might actually keep the circus level to a minimum.
Post the site when it’s ready. Some of us are still lurking like cursed background processes you can’t kill even with kill -9.
And don’t worry about the whole “messenger” thing, nobody here cares enough to start drama. You could post patch notes written in crayon and half the userbase still wouldn’t log in (only the true @Kara can do that).
Anyway, keep the updates coming. If this project actually launches, it might be the first resurrection this graveyard has ever witnessed.
Selling interface source for newest client update rose vain p520 + wolf p509 (LAST UPDATE)
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- NWindow
- L2 Editor
- DAT Editor
- Client+System clean
- Interface sources
- XDat Editor
ALL FEATURES ARE ONLY AVAILABLE IN THE P520 INTERFACE SOURCE
The P509 interface is retail.
ALL FEATURES ON P520
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GUARANTEED SYSTEM
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Question
L2-Luna c6
Here is the code, what im doing wrong ? !!!!!!!
Inside game nothing happens... it saws only the htm, it want open castle registration!!!!
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends Folk
{
public L2CastleManageInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if(player == null ) return;
if (!canTarget(player))
return;
else if (command.startsWith("siege_"))
{
int castleId = 0;
if (command.startsWith("siege_gludio"))
castleId = 1;
else if (command.startsWith("siege_dion"))
castleId = 2;
else if (command.startsWith("siege_giran"))
castleId = 3;
else if (command.startsWith("siege_oren"))
castleId = 4;
else if (command.startsWith("siege_aden"))
castleId = 5;
else if (command.startsWith("siege_innadril"))
castleId = 6;
else if (command.startsWith("siege_goddard"))
castleId = 7;
else if (command.startsWith("siege_rune"))
castleId = 8;
else if (command.startsWith("siege_schuttgart"))
castleId = 9;
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if(castle != null && castleId != 0)
player.sendPacket(new SiegeInfo(castle));
}
}
/**
* @param player
* @return
*/
private static boolean canTarget(Player player)
{
// TODO Auto-generated method stub
return false;
}
@Override
public void showChatWindow(Player player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile( "data/html/mods/CastleManager.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
}
}
1 answer to this question
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