Inside game nothing happens... it saws only the htm, it want open castle registration!!!!
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;
/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends Folk
{
public L2CastleManageInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if(player == null ) return;
if (!canTarget(player))
return;
else if (command.startsWith("siege_"))
{
int castleId = 0;
if (command.startsWith("siege_gludio"))
castleId = 1;
else if (command.startsWith("siege_dion"))
castleId = 2;
else if (command.startsWith("siege_giran"))
castleId = 3;
else if (command.startsWith("siege_oren"))
castleId = 4;
else if (command.startsWith("siege_aden"))
castleId = 5;
else if (command.startsWith("siege_innadril"))
castleId = 6;
else if (command.startsWith("siege_goddard"))
castleId = 7;
else if (command.startsWith("siege_rune"))
castleId = 8;
else if (command.startsWith("siege_schuttgart"))
castleId = 9;
@Override
public void showChatWindow(Player player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile( "data/html/mods/CastleManager.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
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I am really glad that i chose stinky's services , this guy is definitely skilled !
I ordered a mod for my server and he delivered and exceeded my expectations .
I am definitely recommend him highly enough !
-He is pretty fast
-Cool and easy to communicate
-skilled
So, make me understand one thing, you consider your previous work a crap? Everyone who has payd for l2jmobius subscription since 2018 untill 2024 had access to a crap version of your server and the best is the latest you release in this very moment to your actual subscribers?
Question
L2-Luna c6
Here is the code, what im doing wrong ? !!!!!!!
Inside game nothing happens... it saws only the htm, it want open castle registration!!!!
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends Folk
{
public L2CastleManageInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if(player == null ) return;
if (!canTarget(player))
return;
else if (command.startsWith("siege_"))
{
int castleId = 0;
if (command.startsWith("siege_gludio"))
castleId = 1;
else if (command.startsWith("siege_dion"))
castleId = 2;
else if (command.startsWith("siege_giran"))
castleId = 3;
else if (command.startsWith("siege_oren"))
castleId = 4;
else if (command.startsWith("siege_aden"))
castleId = 5;
else if (command.startsWith("siege_innadril"))
castleId = 6;
else if (command.startsWith("siege_goddard"))
castleId = 7;
else if (command.startsWith("siege_rune"))
castleId = 8;
else if (command.startsWith("siege_schuttgart"))
castleId = 9;
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if(castle != null && castleId != 0)
player.sendPacket(new SiegeInfo(castle));
}
}
/**
* @param player
* @return
*/
private static boolean canTarget(Player player)
{
// TODO Auto-generated method stub
return false;
}
@Override
public void showChatWindow(Player player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile( "data/html/mods/CastleManager.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
}
}
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