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How are cubic models chosen?

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hello,

i would like to add a custom cubic model, as far as i can see i found cubics model in static meshes, textures in systextures, but there is no file where the cubic id's are defined, i found in engine dll a list of cubics, but how does the name know what cubic id what static mesh and texture to chose?

anyone knows this? 

  • 3 years later...
58 minutes ago, HaPKoTuK said:

up

Cubics are inside LineageEffect.u. You can use Notepad++ to search the name of the cubics' meshes inside the .uc scripts.
Unfortunately you can't add nor remove cubics, they're hardcoded.

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