Does anyone know how can i reduce the accuracy per level? because on my char i removed all buffs/skills (actives-passives) and it gains +3 pre level hi5
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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ThelwHelpRePaidia
Does anyone know how can i reduce the accuracy per level? because on my char i removed all buffs/skills (actives-passives) and it gains +3 pre level hi5
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