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Revive FakePlayer on Zone Town


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Posted (edited)

Hi, Friends!
I'm making modifications on the L2JRoboto.
Which I'm implementing a method where if the character dies I will revive him in a city.

 

Class :   FakePlayerAI

 

    protected void toVillageOnDeath() {
    Location location = MapRegionTable.getInstance().getLocationToTeleport((Creature)this._fakePlayer, MapRegionTable.TeleportType.TOWN);
    if (this._fakePlayer.isDead() && !this._fakePlayer.isInsideZone(ZoneId.FLAG) && !Config.FAKE_PLAYER_RETURNS_TO_FARM_ZONE)
      this._fakePlayer.doRevive(); 
    this._fakePlayer.getFakeAi().teleportToLocation(location.getX(), location.getY(), location.getZ(), 20);
  }

protected void rebuffAfterDeathAndTeleportBack() {
    switch (this._fakePlayer.getClassId()) {
      case ARCHMAGE:
      case SOULTAKER:
      case HIEROPHANT:
      case ARCANA_LORD:
      case CARDINAL:
      case MYSTIC_MUSE:
      case ELEMENTAL_MASTER:
      case EVAS_SAINT:
      case STORM_SCREAMER:
      case SPECTRAL_MASTER:
      case SHILLIEN_SAINT:
      case DOMINATOR:
      case DOOMCRYER:
        this._fakePlayer.getFakeAi().applyDefaultBuffs();
        break;
      case DUELIST:
      case DREADNOUGHT:
      case PHOENIX_KNIGHT:
      case SWORD_MUSE:
      case HELL_KNIGHT:
      case SPECTRAL_DANCER:
      case EVAS_TEMPLAR:
      case SHILLIEN_TEMPLAR:
      case TITAN:
      case MAESTRO:
      case SAGGITARIUS:
      case ADVENTURER:
      case WIND_RIDER:
      case MOONLIGHT_SENTINEL:
      case GHOST_HUNTER:
      case GHOST_SENTINEL:
      case FORTUNE_SEEKER:
      case GRAND_KHAVATARI:
        this._fakePlayer.getFakeAi().applyDefaultBuffs();
        break;
    } 
    teleportBackFarmzone();
  }
  
  static int[] spawnloc2 = Config.SPAWN_FAKE_LOC2;
  
  static int[] spawnloc1 = Config.SPAWN_FAKE_LOC1;
  
  static int radius = 10000;
  
  protected void teleportBackFarmzone() {
    if (spawnloc2[0] >= spawnloc1[0])
      spawnloc2[0] = spawnloc1[0] - 100; 
    if (spawnloc2[1] >= spawnloc1[1])
      spawnloc2[1] = spawnloc1[1] - 100; 
    if (spawnloc1[2] >= spawnloc2[2])
      spawnloc1[2] = spawnloc2[2] - 100; 
    int x = Rnd.get(spawnloc2[0], spawnloc1[0]);
    int y = Rnd.get(spawnloc2[1], spawnloc1[1]);
    int z = Rnd.get(spawnloc1[2] + 20, spawnloc2[2] + 20);
    this._fakePlayer.getFakeAi().teleportToLocation(x, y, z, 20);
  }

Config.java 

 
  public static boolean FAKE_PLAYER_RETURNS_TO_FARM_ZONE;
  
  public static int[] SPAWN_FAKE_LOC2;
  
  public static int[] SPAWN_FAKE_LOC1;

    FAKE_PLAYER_RETURNS_TO_FARM_ZONE = fakeplayer.getProperty("FakePlayerReturnFarmzone", true);
    SPAWN_FAKE_LOC1 = fakeplayer.getProperty("FakeSpawnLocation1", new int[] { 148989, -168447, 2008 });
    SPAWN_FAKE_LOC2 = fakeplayer.getProperty("FakeSpawnLocation2", new int[] { 147208, -171816, 2248 });

What happens to me is that the characters, when they die, come back to life all the time in the area but repeated as the image shows.

 

http://prntscr.com/r5ploz


Could you help me to see the error?
Thank you. 

Edited by Rumble
not upload image error

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