Jump to content
  • 0

[BUG] Seven Signs Mobs


Question

Posted (edited)

Hello boys, i'm back with a rare bug in all catacomb/necropolis monsters that i can't solve.

Sometimes when someone hit a monster or a group of them or using Provoke or Agression/Group Hate the monsters stay in its place like without attack desire, them are there, static 

It happen to somebody? may be AI bug? Im using retail AI without modifications. 

 

This i've seen in many servers and without solutions, just restart L2NPC or L2Server. 

 

@MasterToma may be util for your project

Edited by Vision
  • Upvote 1

7 answers to this question

Recommended Posts

  • 0
Posted

I saw this also on retail PTS servers. Unfortunately, I'm far from C4 now, so can't help you here now.

It might be geodata or AI related. For AI you can try to add debug prints to check, if attack desire event comes

  • 0
Posted
7 hours ago, MasterToma said:

I saw this also on retail PTS servers. Unfortunately, I'm far from C4 now, so can't help you here now.

It might be geodata or AI related. For AI you can try to add debug prints to check, if attack desire event comes

Thank you for you answer, im trying to fix it in AI but not sucess for now, sometimes it work after killing the mob

  • 0
Posted

download some custom pack from net, open two windows of notepad ++ and compate ai of catacombs monsters eachother, if theres any different try it on, mine was working all good, about 10 years ago xD

  • 0
Posted (edited)
8 hours ago, endART said:

download some custom pack from net, open two windows of notepad ++ and compate ai of catacombs monsters eachother, if theres any different try it on, mine was working all good, about 10 years ago xD

Do you use C4 PTS as a base? It's common problem on C4 original files, so maybe just a "some custom" won't be enough. 

 

Also, problem doesn't reproduce at 100%, according to my experience it's about 5% (so each 15-20 train), also - not at all catacombs. I saw it only in catacombs in near Giran harbor (40+ lvl if I remember correctly). 50+ lvl catacombs were good.

 

So, most probably it's a geo-data or path nodes issue. How geo-data can affect AI? L2NPC has logic:

1. Follow the target using path-finding

2. If path wasn't found, increment failure counter, and try again

3. If path-finding failed 10 times, then AI tries to do recovery and tries to teleport to the attacker or to the some random spawn point in his territory.

4. All this is quite complex, catacombs have multi-layered geo, with a lot of corners and walls, so when user does train, he goes into some corner, maybe there pathfinding stops working. Also, due to bug in geo, Mob can't teleport to user (he is in corner - no good places), so mob "hangs", and can't act.

 

@Nevermind25, could you provide more info? Do you see this bug only in some special catacombs, as I mentioned, or in all of them? Does it happen, when user goes into some corner, or when uses some complicated path to get the train?

 

Edited by MasterToma
  • 0
Posted

Hello @MasterToma that bug is in all catacombs but not at the same time, as you say it is not reproduced 100% it happens after some time, may be after some trains. I think that must be the respawn of mobs because sometimes i kill all using //killnpc and when they spawn again are fixed , other way is restarting l2npc so:

 

1 - Not occurs in all cata/necro at the same time

2 - Spawning again may be fixed so i tell users to kill them one by one or if im in home just //killnpc

3 - When mob stuck he dont attack even when player goes at his side and hit, even with short range weapon(dagger, fist).

 

It's hard to try without a live server so many times you think that all is good but when users start his interaction in world some problems can be found :)

  • Upvote 1
  • 0
Posted

Sorry for necro-posting, but maybe it will help someone - problem is in weird bug in density map. Mobs think, there is no players near them, and them switch to sleep mode, so no reaction. To disable it - simply disable sleep mode in L2NPC.exe:

_bug.png.a16c11e42ebd38a6e1a62bc52bc3ef9d.png

  • Thanks 1
  • Upvote 1
  • 0
Posted
2 hours ago, MasterToma said:

Sorry for necro-posting, but maybe it will help someone - problem is in weird bug in density map. Mobs think, there is no players near them, and them switch to sleep mode, so no reaction. To disable it - simply disable sleep mode in L2NPC.exe:

_bug.png.a16c11e42ebd38a6e1a62bc52bc3ef9d.png

LOL nab

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • This post originally appeared on MmoGah.   Dear Exiles, here's a detailed guide for Path of Exile 3.26 Gauntlet, tailored for beginners and focused on the top 5 builds that balance survivability, damage, and ease of gearing in the Hardcore Solo Self-Found (HCSSF) environment. This guide goes deep into mechanics, gear, leveling, and strategy—no fluff, just actionable insights.       What Is the Gauntlet in PoE 3.26? The Gauntlet is a community-run event, often organized by Zizaran, which pushes players into a brutal version of the game:   ● Hardcore Solo Self-Found (HCSSF): No trading, no partying, no outside help. ● Global Modifiers: Increased monster damage, life, elemental penetration, extra projectiles, and more. ● Limited Portals: Only 3 portals per boss kill count toward points. ● Custom Ascendancies: In 3.26, the Fishia League introduces new ascendancy classes like Ancestral Commander and Servant of Arakali.   The goal? Survive, level up, kill bosses, and earn points for prizes. But first, you need a build that won't crumble under pressure.   Top 5 Builds for Gauntlet Beginners These builds are chosen for their tankiness, simplicity, and ability to progress through the campaign and early maps with minimal gear.   1. Raise Zombie Puppeteer (Necromancer) Why It Works: Minions absorb damage, keeping you safe. Scales well with minimal gear. Strong bossing potential with high zombie levels.   Core Mechanics: Uses Raise Zombie as the main damage source. Strength stacking boosts zombie power. Animate Guardian adds utility and buffs.   Defensive Layers: Minions tank hits. Block chance from gear and passive tree. Energy shield and life stacking.   Leveling Tips: Use Summon Skeletons and Raise Zombie early. Prioritize +minion gem levels and strength gear. Transition to spectres and Animate Guardian by Act 5.   Pros: Safe, ranged playstyle. Easy to gear in SSF. Strong boss damage.   Cons: Minion AI can be clunky. Damage may taper off in the late game without investment.   2. Power Siphon Mines (Scavenger Saboteur) Why It Works: Ranged mine playstyle avoids direct damage. One-button mechanics for comfort. Fast leveling and strong suppression.   Core Mechanics: Power Siphon linked to mines for remote detonation. Uses High-Impact Mine Support and Minefield Support. Cloak of Flames for early damage scaling.   Defensive Layers: High evasion and suppression. Life stacking and stun immunity. Arctic Armor and Flesh and Stone for mitigation.   Leveling Tips: Start with Stormblast Mine or Explosive Trap. Switch to Power Siphon at level 28. Use Smoke Mine and Flame Dash for mobility.   Pros: Safe ranged playstyle. Low gear dependency. Comfortable mechanics.   Cons: Mines require setup. It can feel clunky without proper gem links.   3. Ice Nova Archmage (Hierophant) Why It Works: Combines Mind Over Matter (MoM) with mana stacking. Strong AoE and single-target damage. Good defenses and smooth leveling.   Core Mechanics: Ice Nova cast on Frostbolt for double damage. Archmage Support scales damage with mana. Hierophant ascendancy boosts mana and endurance charges.   Defensive Layers: MoM absorbs damage via mana. High armor and resistances. Chill and freeze for crowd control.   Leveling Tips: Start with Holy Flame Totem or Rolling Magma. Switch to Ice Nova after Act 3. Stack mana and use Clarity early.   Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup.   Cons: Requires mana management. Squishy if not geared properly.   4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression.   Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy.   Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy.   Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement.   Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt.   Cons: Totem AI can be slow. Requires positioning for optimal damage.   5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock