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Posted

I just dont like the people which try to get the shit out of a simple thing. You were trying to make DS' patch looks so OMGWTFPOONZORNOLAG.

 

And I repeat...There's nothing personal at all and as I can see youre really tryin to get something out of your server...For the professionalism, dont post every update...It looks lame.

 

My 2 cents...end of story

 

Alright dude - i appreciate your opinion. Thanks

 

Ill cut down on the updates ^^

 

Nothing changed

also it doesn't worth to play on that server

since there are not developers

stauton makes only updates with eclipse or maven whatever

http://l2jserver.com/forum/thread.php?threadid=28853&page=13

the pet buffer didn't work and asks for help in the forum

If they hire developing staff then they may get more ppl on their server.....

 

Pet Buff Fixing is on the Todo...

 

Its just that its quite low atm on the todo. We are mainly focusing on skills atm and balance of the server. With time the buffer will be fixed.

Posted

the pet buffer didn't work and asks for help in the forum

 

Since when is it forbidden to ask for help? That's why l2j forum is for god damn it...

Posted

Since when is it forbidden to ask for help? That's why l2j forum is for god damn it...

 

well, you know. "smart" people know how to fix everything so they do not need forums. thats why he said it.

Posted

LOL...isnt funny at all -.-

 

@the son

 

y i know...but server its down too...kinda weird =/

 

Then Maybe Is Closed From NCSoft Like Many Servers.

I Dont Know If I Contact Danny I Will Ask Him .

But I Think He Will Announce Here For Something

Posted

L2 ECLIPSE IS ALIVE AND STRONG

 

I forgot to pay the monthly due for the hosting. Silly me =(

 

Also I Managed to fix the Pet buffs! They now work 100%

 

The forum is still down for some reason, but I plan on fixing it asap - Talking with hosting about how to fix it atm.

 

Ill edit post when the forum is fixed!

Posted

Reached over 50 players online.

Added the Custom (Party) Farming Zone (Cave of Trials) where you have to be in a party to kill mobs and contains a Custom Raid Boss that spawns every 24 hours and drops custom materials.

Fixing all skills by class to balance PvP and gameplay.

 

Much more at http://l2eclipse.com

Come visit us!!

LiquidIce

Posted

New Updates Today:

 

Fixed All Possible exploits in GM shops with the Buy and Sell Problem.

Added New Leveling Zone

Added New HTML messages while leveling so you don't have to go see roy the cat - you can just lvl.

Added New Buffing commands: .magebuff, .fighterbuff and .tankbuff

Added New Command .info so when you login game you can view the server info!

Guest
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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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