Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video
Is there a way to put something like a protection that if using the item too fast the player takes kick or jail?
/** Configuration */
private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75%
private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75%
private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90%
private final static int POT_TRIGGER = 2000;
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And you join to maxcheaters to write about scam? to see it who? the other scammers? this is the community from lineage. Thiefs! sad for your money. but don't trust people.
Question
HARDECORE
Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video
Is there a way to put something like a protection that if using the item too fast the player takes kick or jail?
XML
AutoPotion:
/** Configuration */ private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75% private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75% private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90% private final static int POT_TRIGGER = 2000;
i use l2jsunrise (H5)
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