Need help, script dont work.. The door does not open. maybe something is wrong?
Looks all right..
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
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1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
WOGEX
Hi,
Need help, script dont work.. The door does not open. maybe something is wrong?
Looks all right..
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.DoorTable;
import ai.L2AttackableAIScript;
public class OpenDoors extends L2AttackableAIScript
{
public OpenDoors(int questId, String name, String descr)
{
super(questId, name, descr);
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){OpenAllDoors();}}, 2000);
}
public static void CloseAllDoors()
{
DoorTable.getInstance().getDoor(20160001).closeMe();
DoorTable.getInstance().getDoor(20160002).closeMe();
DoorTable.getInstance().getDoor(20160003).closeMe();
DoorTable.getInstance().getDoor(20160004).closeMe();
DoorTable.getInstance().getDoor(20160005).closeMe();
DoorTable.getInstance().getDoor(20160006).closeMe();
DoorTable.getInstance().getDoor(25150021).closeMe();
DoorTable.getInstance().getDoor(25150022).closeMe();
DoorTable.getInstance().getDoor(25150023).closeMe();
DoorTable.getInstance().getDoor(25150024).closeMe();
DoorTable.getInstance().getDoor(25150025).closeMe();
DoorTable.getInstance().getDoor(25150026).closeMe();
DoorTable.getInstance().getDoor(25150031).closeMe();
DoorTable.getInstance().getDoor(25150032).closeMe();
DoorTable.getInstance().getDoor(25150033).closeMe();
DoorTable.getInstance().getDoor(25150034).closeMe();
DoorTable.getInstance().getDoor(25150035).closeMe();
DoorTable.getInstance().getDoor(25150036).closeMe();
DoorTable.getInstance().getDoor(25150011).closeMe();
DoorTable.getInstance().getDoor(25150012).closeMe();
DoorTable.getInstance().getDoor(25150013).closeMe();
DoorTable.getInstance().getDoor(25150014).closeMe();
DoorTable.getInstance().getDoor(25150015).closeMe();
DoorTable.getInstance().getDoor(25150016).closeMe();
DoorTable.getInstance().getDoor(25150001).closeMe();
DoorTable.getInstance().getDoor(25150002).closeMe();
DoorTable.getInstance().getDoor(25150003).closeMe();
DoorTable.getInstance().getDoor(25150004).closeMe();
DoorTable.getInstance().getDoor(25150005).closeMe();
DoorTable.getInstance().getDoor(25150006).closeMe();
//ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){OpenAllDoors();}}, 2000);
}
public static void OpenAllDoors()
Edited by WOGEX{
DoorTable.getInstance().getDoor(22150001).openMe();
DoorTable.getInstance().getDoor(22150002).openMe();
DoorTable.getInstance().getDoor(22150004).openMe();
DoorTable.getInstance().getDoor(22150007).openMe();
DoorTable.getInstance().getDoor(22150008).openMe();
DoorTable.getInstance().getDoor(23220008).openMe();
DoorTable.getInstance().getDoor(23220007).openMe();
DoorTable.getInstance().getDoor(23220002).openMe();
DoorTable.getInstance().getDoor(23220006).openMe();
DoorTable.getInstance().getDoor(23220005).openMe();
DoorTable.getInstance().getDoor(23220004).doDie(null);
DoorTable.getInstance().getDoor(23220003).doDie(null);
DoorTable.getInstance().getDoor(20160001).openMe();
DoorTable.getInstance().getDoor(20160002).openMe();
DoorTable.getInstance().getDoor(20160003).openMe();
DoorTable.getInstance().getDoor(20160004).openMe();
DoorTable.getInstance().getDoor(20160005).openMe();
DoorTable.getInstance().getDoor(20160006).openMe();
DoorTable.getInstance().getDoor(25150021).openMe();
DoorTable.getInstance().getDoor(25150022).openMe();
DoorTable.getInstance().getDoor(25150023).openMe();
DoorTable.getInstance().getDoor(25150024).openMe();
DoorTable.getInstance().getDoor(25150025).openMe();
DoorTable.getInstance().getDoor(25150026).openMe();
DoorTable.getInstance().getDoor(25150031).openMe();
DoorTable.getInstance().getDoor(25150032).openMe();
DoorTable.getInstance().getDoor(25150033).openMe();
DoorTable.getInstance().getDoor(25150034).openMe();
DoorTable.getInstance().getDoor(25150035).openMe();
DoorTable.getInstance().getDoor(25150036).openMe();
DoorTable.getInstance().getDoor(25150011).openMe();
DoorTable.getInstance().getDoor(25150012).openMe();
DoorTable.getInstance().getDoor(25150013).openMe();
DoorTable.getInstance().getDoor(25150014).openMe();
DoorTable.getInstance().getDoor(25150015).openMe();
DoorTable.getInstance().getDoor(25150016).openMe();
DoorTable.getInstance().getDoor(25150001).openMe();
DoorTable.getInstance().getDoor(25150002).openMe();
DoorTable.getInstance().getDoor(25150003).openMe();
DoorTable.getInstance().getDoor(25150004).openMe();
DoorTable.getInstance().getDoor(25150005).openMe();
DoorTable.getInstance().getDoor(25150006).openMe();
//ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){public void run(){CloseAllDoors();}}, 2000);
}
// Register the new Script at the Script System
public static void main(String[] args)
{
new OpenDoors(-1, "OpenDoors", "OpenDoors AI");
}
}
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