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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
flyfreedom87
When looked into high five version file named InventoryWnd.uc which is inside of interface.u, I could find scripts like following.
PlayConsoleSound(IFST_TRASH_BASKET)
I wonder what is the word IFST means and the location of TRASH_BASKET sound file?
Edited by flyfreedom872 answers to this question
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