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monster-counter


HorrorSlyer

Question

hello guys

i was trying to add a feature to count mobs to  my captcha system from like two months but i did not succed

package l2f.gameserver.handler.voicecommands.impl.BotReport;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import l2f.gameserver.Config;
import l2f.commons.util.Rnd;
import l2f.gameserver.data.htm.HtmCache;
import l2f.gameserver.model.Player;
import l2f.gameserver.network.serverpackets.NpcHtmlMessage;
import l2f.gameserver.network.serverpackets.PledgeCrest;
import l2f.gameserver.vote.DDSConverter;
/**
 * Class that handles Generating and Sending Captcha Image to the Player
 */
public class Captcha
{
        private static final char[] CAPTCHA_TEXT_POSSIBILITIES = {'A','B','C','D','E','F','G','H','K','L','M','P','R','S','T','U','W','X','Y','Z'};
        private static final int CAPTCHA_WORD_LENGTH = 5;
        private static final int CAPTCHA_MIN_ID = 1;
        private static final int CAPTCHA_MAX_ID = 1;
        /**
         * Generation new Captcha ID
         * Generation random Captcha Text
         * Generating BufferedImage
         * Sending BufferedImage as PledgeCrest to the Target
         * Sending HTML Window with Captcha to the player
         * @param target that will receive image and html Window
         * @return Captcha Text that player will try to write on Text Box
         */
        public static String sendCaptcha(Player target)
        {
                int captchaId = generateRandomCaptchaId();
                char[] captchaText = generateCaptchaText();
                BufferedImage image = generateCaptcha(captchaText);
                PledgeCrest packet = new PledgeCrest(captchaId, DDSConverter.convertToDDS(image).array());
                target.sendPacket(packet);
                sendCaptchaWindow(target, captchaId);
                return String.valueOf(captchaText);
        }
        /**
         * Getting data/html-en/captcha.htm HTML
         * Replacing %captchaId% and %time%
         * Sending it as HTML window
         * @param target Player that will receive html
         * @param captchaId ID of the image to replace
         */
        private static void sendCaptchaWindow(Player target, int captchaId)
        {
                String text = HtmCache.getInstance().getNotNull("captcha.htm", target);
                text = text.replace("%captchaId%", String.valueOf(captchaId));
                text = text.replace("%time%", String.valueOf(Config.CAPTCHA_ANSWER_SECONDS));
                NpcHtmlMessage msg = new NpcHtmlMessage(0);
                msg.setHtml(text);
                target.sendPacket(msg);
        }
        private static char[] generateCaptchaText()
        {
                char[] text = new char[5];
                for (int i = 0; i < CAPTCHA_WORD_LENGTH; i++)
                        text[i] = CAPTCHA_TEXT_POSSIBILITIES[Rnd.get(CAPTCHA_TEXT_POSSIBILITIES.length)];
                return text;
        }
        private static int generateRandomCaptchaId()
        {
                return Rnd.get(CAPTCHA_MIN_ID, CAPTCHA_MAX_ID);
        }
        private static BufferedImage generateCaptcha(char[] text)
        {
                Color textColor = new Color(38, 213, 30);
                Color circleColor = new Color(73, 100, 151);
                Font textFont = new Font("comic sans ms", Font.BOLD, 24);
                int charsToPrint = 5;
                int width = 256;
                int height = 64;
                int circlesToDraw = 8;
                float horizMargin = 20.0f;
                double rotationRange = 0.7; // this is radians
                BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
                Graphics2D g = (Graphics2D) bufferedImage.getGraphics();
                //Draw an oval
                g.setColor(new Color(30,31,31));
                g.fillRect(0, 0, width, height);
                g.setColor(circleColor);
                for ( int i = 0; i < circlesToDraw; i++ ) {
                        int circleRadius = (int) (Math.random() * height / 2.0);
                        int circleX = (int) (Math.random() * width - circleRadius);
                        int circleY = (int) (Math.random() * height - circleRadius);
                        g.drawOval(circleX, circleY, circleRadius * 2, circleRadius * 2);
                }
                g.setColor(textColor);
                g.setFont(textFont);
                FontMetrics fontMetrics = g.getFontMetrics();
                int maxAdvance = fontMetrics.getMaxAdvance();
                int fontHeight = fontMetrics.getHeight();
                float spaceForLetters = -horizMargin * 2.0F + width;
                float spacePerChar = spaceForLetters / (charsToPrint - 1.0f);
                for ( int i = 0; i < charsToPrint; i++ )
                {
                        char characterToShow = text[i];
                        // this is a separate canvas used for the character so that
                        // we can rotate it independently
                        int charWidth = fontMetrics.charWidth(characterToShow);
                        int charDim = Math.max(maxAdvance, fontHeight);
                        int halfCharDim = charDim / 2;
                        BufferedImage charImage = new BufferedImage(charDim, charDim, BufferedImage.TYPE_INT_ARGB);
                        Graphics2D charGraphics = charImage.createGraphics();
                        charGraphics.translate(halfCharDim, halfCharDim);
                        double angle = (Math.random() - 0.5) * rotationRange;
                        charGraphics.transform(AffineTransform.getRotateInstance(angle));
                        charGraphics.translate(-halfCharDim,-halfCharDim);
                        charGraphics.setColor(textColor);
                        charGraphics.setFont(textFont);
                        int charX = (int) (0.5 * charDim - 0.5 * charWidth);
                        charGraphics.drawString(String.valueOf(characterToShow), charX, (charDim - fontMetrics.getAscent()) / 2 + fontMetrics.getAscent());
                        float x = horizMargin + spacePerChar * i - charDim / 2.0f;
                        int y = (height - charDim) / 2;
                        g.drawImage(charImage, (int) x, y, charDim, charDim, null, null);
                        charGraphics.dispose();
                }
                g.dispose();
                return bufferedImage;
        }
}

 

my goal is to add those lines in the code

 public void onDeath(Creature actor, Creature killer)
    {
        if(Config.ENABLE_CAPTCHA && actor.isMonster() && killer != null && killer != actor && killer.isPlayer())
        {
            Player player = killer.getPlayer();
            String customHtm = HtmCache.getInstance().getNotNull("mods/Captcha/ShowCaptchaWindow.htm", player);
            
            // +1 to mobcounter
            addKilledMob(player);
            boolean doCaptcha = CaptchaImage.getKilledMobs(player.getObjectId()) >= Rnd.get(Config.CAPTCHA_MIN_MONSTERS, Config.CAPTCHA_MAX_MONSTERS) && getCaptchaRequests(player) <= 0; // random monster number.

all i manage to do i just adding the lines in the config.java 

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