darta Posted October 11, 2019 Posted October 11, 2019 hello, how can i find the socket names used in additionalabnormal.dat , for exemple for weapons i see the socket used is FX_SOCKET_O1 , there is also e_bone, so how can i see the bone names? socket names? i tried gildor's uedit, i tried unreal edit and open fighter.ukx and weapons ukx, but bone names are not shown.. So i d like to know also if i d like to attach an effect o a bone on a character, like the neck of a character if item x is equiped, should i remake that item in unreal editor and add the bone name of the body for each type fighter, orc, etc ?
GLO Posted October 11, 2019 Posted October 11, 2019 Man just add on skype for such questions system has 300 files you dont need to make 300 topic for decrypt some useless file lol
darta Posted October 11, 2019 Author Posted October 11, 2019 (edited) sorry maybe i frased my question wrong, is not about .dat file, is about the socket names used in such files, Edited October 11, 2019 by darta
darta Posted October 11, 2019 Author Posted October 11, 2019 Asuki Helped me, ty for all ! can close topic.
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