This is my cancellation return buffs.
Can anyone help me add a restriction so it doesn't work at the Olympiads?
Spoiler
/*
* Copyright (C) 2004-2018 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package l2r.gameserver.model;
/**
* @author HARDECORE`
*/
public class RestoreBuff implements Runnable
{
public static boolean RESTORE_ENABLE = true;
public static int RESTORE_TIME = 10;
private final L2Playable _actor;
private final Vector<L2Effect> _buffList;
Stay calm, very soon you will see everything; in fact, everyone will.
Keep believing that it’s all a lie from me or lies from someone else.
I really want you to make everyone believe that I’m lying, trying to scam someone, or even selling malicious code in private projects to prevent leaks.
Soon you’ll have a little surprise and will be very "happy" 🤣😂🤣😂🤣😂
I want you to talk a lot, search for all the words in the world to try to explain that everything you do is honest.
What else do you have to say?
I wasn’t going to say it, but since you’re so worried about the evidence I haven’t presented yet,
there’s even more information about you that will soon be leaked, and yes, I will take action.
And of course, you’ll never know who the person is or what will be leaked.
As I said,
at the right moment, everything will be clarified. 🤣🤣🤣😂
Your claims are bold, your accusations theatrical, but the evidence? Still on vacation, it seems. If you have something concrete, present it - logs, code snippets, or anything more substantial than recycled insults. Otherwise, this is just another episode of 'Empty Threats and Popcorn Fights.'
I'm absolutely sure that guy on L2jbrasil must be one of your buddies, part of a corrupt scheme.
I know you very well and know that you'll do anything to forge evidence and make yourself look innocent.
It's so commendable that you're in a complete psychological breakdown, with severe mental issues, struggling to find words to defend yourself and simply failing. The only thing you manage to do is insult the very people you claim to help.
You are a complete maniac, a racist, a corrupt individual, and a fraudster.
I am extremely calm and know how to wait for the right moment to gradually expose your filth, deceiving people with rotten content stolen from other developers.
And of course, you're going to say it's all lies because you still have many more scams to pull off, don't you?
Question
HARDECORE
This is my cancellation return buffs.
Can anyone help me add a restriction so it doesn't work at the Olympiads?
/*
* Copyright (C) 2004-2018 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package l2r.gameserver.model;
import java.util.Vector;
import l2r.gameserver.model.actor.L2Playable;
import l2r.gameserver.model.effects.L2Effect;
/**
* @author HARDECORE`
*/
public class RestoreBuff implements Runnable
{
public static boolean RESTORE_ENABLE = true;
public static int RESTORE_TIME = 10;
private final L2Playable _actor;
private final Vector<L2Effect> _buffList;
public RestoreBuff(L2Playable actor, Vector<L2Effect> buffList)
{
_actor = actor;
_buffList = buffList;
}
@Override
public void run()
{
if ((_actor == null) || _actor.isDead())
{
return;
}
_buffList.forEach(s -> s.getSkill().applyEffects(_actor, _actor));
}
}
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