Jump to content

Question

Posted

This is my cancellation return buffs.
Can anyone help me add a restriction so it doesn't work at the Olympiads?

 

Spoiler

/*
 * Copyright (C) 2004-2018 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2r.gameserver.model;

import java.util.Vector;

import l2r.gameserver.model.actor.L2Playable;
import l2r.gameserver.model.effects.L2Effect;

/**
 * @author HARDECORE`
 */
public class RestoreBuff implements Runnable
{
    public static boolean RESTORE_ENABLE = true;
    public static int RESTORE_TIME = 10;
    
    private final L2Playable _actor;
    private final Vector<L2Effect> _buffList;
    
    public RestoreBuff(L2Playable actor, Vector<L2Effect> buffList)
    {
        _actor = actor;
        _buffList = buffList;
    }
    
    @Override
    public void run()
    {
        if ((_actor == null) || _actor.isDead())
        {
            return;
        }
        
        _buffList.forEach(s -> s.getSkill().applyEffects(_actor, _actor));
    }
}
 

 

Recommended Posts

Guest
This topic is now closed to further replies.
×
×
  • Create New...