Blood Tears ♡ Posted August 21, 2019 Posted August 21, 2019 I still get this error even i change the custom NPC with retail. I edit my optinions.ini but this don't help .. any suggestions? OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM Video : Radeon RX 560 Series (9005) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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