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Posted (edited)

Hello everyone and welcome to our project.



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L2 Trinity’s name wasn’t miraculously sprung out of the developers’ minds but was rather naturally born from the three major things that they had in mind while creating this Server.
Three major things that are the fundamental elements in order to give birth to an online game that is stable, popular and above all entertaining.

Constant Development:
It is essential to keep an eye on the Server Community’s thoughts and concerns, as it is the key to understand everything that is going on, keep evolving and always be up to date and balanced.

Competitive Gaming:
What everyone seeks in a High Rate PvP/PvE Server is to have a thrilling gaming experience, lots of action and of course fun.

Survivability:
Combining both Constant Development and Competitive Gaming, alongside with an ever growing Community, is what makes a healthy and balanced Server to last long.

This trinity of things is what we believe will make our Server stand out and give you what you are looking for.
The GM Team welcomes you!


Server’s Features

High Rate PvP/PvE Server (Pride Pack)
Gracia Final Client

NPC Buffer (fast and easy to use)
Automatic Events (auto generated Events every 80 minutes)
Olympiad (custom/reworked and perfectly balanced for all Classes)
Farming Areas (vast farming areas for solo/party and low/high geared players)
New Custom Instances (New and reworked instances to try your luck.)
Merchants (placed in almost every peaceful zone of the map)
Balanced Economy (from low to high gear we have managed to balance it out)
Custom Enchant Rates (fair and balanced on each gear level)
PvP Name/Title Colours (as your PvP points increase your name and title colour changes)
PvP Rewarding System (rewards you with PvP Token, which can be used on PvP Merchant)
Starting/Subclass Level: 85
Maximum Level: 95 (getting harder by the level)
 

 

Gludio Village Main Town

 

 

 

 

 

 

 

 

 

 

Custom Instances:

 

 

Solo Instance

 

 

 

 

 


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Generally easy to complete and especially helpful for every geared player.
(Players: 1 | Completion time: 30 minutes )



Kamaloka Instance

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Easy to mild difficulty and extremely helpful for leveling up as the XP gains are massive.
It is suitable for all gears as drops may vary from very low to very high.
(Players: 3 | Completion time: 35 minutes )


Dimensional Instance

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Consists of 12 floors (Raid Boss: Floor 4, 8 & 12). Every floor has 3/4 rooms, each one with a different difficulty level.
Once you teleport inside there is a random chance for each room (mobs name colour: white = easy, light red = medium, red = hard).
Can be fairly hard but rather rewarding.
(Players: 8-10 | Completion time: 80 minutes )


Raidboss Instance

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The difficulty and possible rewards are exclusively decided by you.
You may choose and kill any Raid Boss you desire.
(Players: 4-8 | Completion time: 120 minutes )


God's Instance

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Extremely hard to complete, only suitable for high geared players but greatly rewarding.
Choose your set up wisely.
God’s Token necessary in order to enter.
(Players: 1 | Completion time: 30 minutes )


Satan's Instance

F6jiY.png

Extremely hard to complete, only suitable for high geared players but greatly rewarding.
Choose your set up wisely.
Satan’s Token necessary in order to enter.
(Players: 1 | Completion time: 30 minutes )

 




Here you can find links to our Facebook Page,Forums,Discord and YouTube Channel.
Feel free to join and check our everyday developing and new features.

 

 

 


 

Edited by Grain Kain
  • 3 weeks later...
Posted
On 9/4/2019 at 10:48 PM, seteki said:

again invalid discord link
make invite permanent be4 posting ty

Now its fixed.Try again.

 

8 hours ago, V-Ray said:

I love how people preview the NPC as nobody know the NPC's of the shared pride pack.. Jesus. 

It doesn't matter if you know or not.This topic is just a sneak peak of our server.If you need more infos ,check our forums.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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