Jump to content

Recommended Posts

Posted

well here's my guide for edit the subclasses.

 

1st how to list subclasses in 1 npc:

go to L2VillageMasterInstance.java located in gameserver.model.actor.instance

search for this:

       

/**
         * If the race of your main class is Elf or Dark Elf,
         * you may not select each class as a subclass to the other class,
         * and you may not select Overlord and Warsmith class as a subclass.
         *
         * You may not select a similar class as the subclass.
         * The occupations classified as similar classes are as follows:
         *
         * Treasure Hunter, Plainswalker and Abyss Walker
         * Hawkeye, Silver Ranger and Phantom Ranger
         * Paladin, Dark Avenger, Temple Knight and Shillien Knight
         * Warlocks, Elemental Summoner and Phantom Summoner
         * Elder and Shillien Elder
         * Swordsinger and Bladedancer
         * Sorcerer, Spellsinger and Spellhowler
         *
         */

in l2jfree pack(i compile it now so the last rev of gracia) is in the 739.line

under this you see that:

           

    if (npcRace == Race.Human || npcRace == Race.Elf)
                {
                    // If the master is human or light elf, ensure that fighter-type
                    // masters only teach fighter classes, and priest-type masters
                    // only teach priest classes etc.
                    if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);

                    // Remove any non-human or light elf classes.
                    else if (!availSub.isOfRace(Race.Human)
                        && !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);
                }
                else
                {
                    // If the master is not human and not light elf,
                    // then remove any classes not of the same race as the master.
                    if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
                }

what was that mean:

                   

if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);

this means fighter class npc teach only fighter class subclasses and mage type npc teach only mage classes if you dont want that just delete just delete it.

 

                    // Remove any non-human or light elf classes.
                    else if (!availSub.isOfRace(Race.Human)
                        && !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);

this means the npc dont list you for subclass the orc dwarf and dark elf if the master npc(priest)is elf or human.if you dont need this delete it.

 

                {
                    // If the master is not human and not light elf,
                    // then remove any classes not of the same race as the master.
                    if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
                }

this means if the master npc is not human or elf the npc dont list subclasses from other classes only from the master npc's class.if you dont want it just delete.

 

you need to see this if you want to list all class at 1 npc:

       

Set<PlayerClass> availSubs = currClass.getAvailableSubclasses();

        if (availSubs != null)
        {
            for (PlayerClass availSub : availSubs)
            {
                for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext();)
                {
                    SubClass prevSubClass = subList.next();
                    int subClassId = prevSubClass.getClassId();
                    if (subClassId >= 88) subClassId = ClassId.values()[subClassId].getParent().getId();

                    if (availSub.ordinal() == subClassId
                        || availSub.ordinal() == player.getBaseClass())
                        availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
                }
            }
        }

        return availSubs;

 

2nd how to edit the subclass limitations beetwen classes:

go to PlayerClass.java located in gameserver.model.base

here you see a list with all classes go down until you see the enumsets:

	
        private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
private static final Set<PlayerClass> subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker);
private static final Set<PlayerClass> subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger);
private static final Set<PlayerClass> subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner);
private static final Set<PlayerClass> subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler);

 

you see the never subclassed enumset with overlord and warsmith if you want to allow them just delete these lines:

	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);
subclasses.removeAll(neverSubclassed);

 

in the other 5 set you see the subclass limits beetwen classes with type you know dagger class cant sub to other dagger summoner cant sub to other cummoner class and so on...

if you want to allow these you need to delete 4 lines for each subclass set

these lines:

 

	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);

	subclassSetMap.put(DarkAvenger, subclasseSet1);
	subclassSetMap.put(Paladin, subclasseSet1);
	subclassSetMap.put(TempleKnight, subclasseSet1);
	subclassSetMap.put(ShillienKnight, subclasseSet1);

 

and so on for each set you want allow for subclass.

 

now allow elf class to sub for dark elf:

search for this:

				switch (_race)
			{
				case Elf:
					subclasses.removeAll(getSet(DarkElf, Third));
					break;
				case DarkElf:
					subclasses.removeAll(getSet(Elf, Third));
					break;
			}

here you see case Elf.case elf means the npc remove all delf class from master npc if you are elf and in case DarkElf the master npc remove all class from elf race if you are dark elf the only thing you need to do is delete these things if you want to allow them.

 

now let see the kamael.For kamael i dont want to allow all class to sub to that shitty race because of the wing...if a warlord for example sub to kamael he cant use kamael skills because of they are wing reletad and it's make errors in gs consol...

so i show 2 things you can edit with kamael classes.

1st thing subclass beetwen male and female classes:

				subclasses = getSet(Kamael, Third);
			subclasses.remove(this);
			//Check sex, male can't subclass female and vice versa
			if (player.getAppearance().getSex())
				subclasses.removeAll(EnumSet.of(maleSoulbreaker));
			else
				subclasses.removeAll(EnumSet.of(femaleSoulbreaker));

search for this here you can see male cant sub to female and female cant sub to male.delete it if you want to allow.

2nd the inspector class:

				if (player.getTotalSubClasses() < 2)
				subclasses.removeAll(EnumSet.of(inspector));

here you can edit how many completed subclass needed to be an inspector.you need to edit number in player.getTotalSubClasses.

 

i think it's done now.The kamael section is totally untested!(because i hate them too much:D)

If you have problem post it.

credits to me.

  • 1 month later...
Posted

ummm i have l2jfree and i dont have model in my gameserver folder... where is it located?

 

Its in the java not directly in your downloaded gs folder.

 

L2VillageMasterInstance.java located in gameserver.model.actor.instance

Posted

Its in the java not directly in your downloaded gs folder.

 

L2VillageMasterInstance.java located in gameserver.model.actor.instance

 

ummm what where is gameserver.model.actor.instance located? lol... i only see like data, sql, etc...

Posted

ummm what where is gameserver.model.actor.instance located? lol... i only see like data, sql, etc...

 

if you dont know java you cant make it...thats how it looks..if you want to learn it...

http://www.maxcheaters.com/forum/index.php?topic=44325.0

  • 4 weeks later...
Posted

Id like to add the fallowing

 

With this you can set form what race a main's subclass can be. Something like non-mutant substuck servers.

You can set orcs subclass only from orcs , orc subclass from dark elven and human etc...As you wish...

 

Go to net/sf/l2j/gameserver/model/base/PlayerClass.java

 

and you got this code

	public final Set<PlayerClass> getAvailableSubclasses(L2PcInstance player)
{
	Set<PlayerClass> subclasses = null;

	if (_level == Third)
	{
		if (player.getRace() != Kamael)
		{
			subclasses = EnumSet.copyOf(mainSubclassSet);

			subclasses.remove(this);

			switch (_race)
			{
				case Elf:
					subclasses.removeAll(getSet(DarkElf, Third));
					break;
				case DarkElf:
					subclasses.removeAll(getSet(Elf, Third));
					break;
			}

			subclasses.removeAll(getSet(Kamael, Third));

			Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);

			if (unavailableClasses != null)
				subclasses.removeAll(unavailableClasses);

		}

 

 

You probably noticed already the code

case Elf:

subclasses.removeAll(getSet(DarkElf, Third));

break;

case DarkElf:

subclasses.removeAll(getSet(Elf, Third));

break;

 

That code means that the elf classes are deleted from a dark elf's character menu when he talks to a subclass manager and vice-versa.

 

For example you want an orc to be able to subclass only from its own race...Youre gonna use this

 

case Elf:

subclasses.removeAll(getSet(DarkElf, Third));

break;

case DarkElf:

subclasses.removeAll(getSet(Elf, Third));

break;

+case Orc:

+subclasses.removeAll(getSet(Elf, Third));

+subclasses.removeAll(getSet(DarkElf, Third));

+subclasses.removeAll(getSet(Human, Third));

+subclasses.removeAll(getSet(Dwarf, Third));

+subclasses.removeAll(getSet(Kamael, Third));

+break;

 

The point is that for every race that you wanna change, you delete the other races.

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..