Jump to content

Recommended Posts

Posted

Hello there, 

I would like to know which file needs to be configured in order to change a "Neutral Waterways" to a "mynewzone".

I already changed the ZoneName-e from client system side but nothing changed, also the zone verticals on DB.

Thank you in advance.

 

Posted (edited)

It's actually zonename-e.dat. Did you close and open your game afterwards?

You mean the message that pops on screen right ?

Edited by FrozenWarrior
Posted
2 hours ago, Agonoize said:

Yes i did actually but it still pops as neutral waterways even though i created a line with the map x and y.
(yes i mean the Pop Up on screen) 

So you didn't Change neutral waterways.

You created a new one inside neutral waterways?

Posted

I want to change a specific place on the map, let's say 18_18 map. So when you enter this map I want to get a pop-up "Agonoize Valley" as an example.

Even though I am creating a new line at the end of zonename-e.dat with this record, it still appears Neutral Waterways.

It seems that it is written somewhere else since in my zonename file the neutral waterways recond has x:0 and y:0

Posted (edited)
1 hour ago, Agonoize said:

I want to change a specific place on the map, let's say 18_18 map. So when you enter this map I want to get a pop-up "Agonoize Valley" as an example.

Even though I am creating a new line at the end of zonename-e.dat with this record, it still appears Neutral Waterways.

It seems that it is written somewhere else since in my zonename file the neutral waterways recond has x:0 and y:0

Did u delete-overwritten waterways ?

Or u just left it there and just created "agonoize valley"?

Pretty sure you have to or u have to exclude the exact coordinates from waterways to make it work.

Else you are going to have 2 zonenames in the same coordinates.

 

I tried with my client and it worked right of the bat when I changed the name.

Edited by FrozenWarrior
Posted

My server is java not frozen. Is there any chance to keep both value's? ( I mean to create the new area and keep the rest of the other "waterways as it is" otherwise whole waterways will be "agonoize valley"

Posted (edited)
1 hour ago, Agonoize said:

My server is java not frozen. Is there any chance to keep both value's? ( I mean to create the new area and keep the rest of the other "waterways as it is" otherwise whole waterways will be "agonoize valley"

You probably would have to exclude the exact coordinates from waterways(lower the extent of waterways) in order to make the zone exclusive for your "agonoize valley".

 

I'm not 100% sure tho because that's a bit out of my knowledge.

Edited by FrozenWarrior
Posted
 
 
 
Spoiler

nbr    zone_color_id    x_world_grid    y_world_grid    top_z    bottom_z    zone_name    coords?[0]    coords?[1]    coords?[2]    coords?[3]    coords?[4]    coords?[5]    unk02    map    dupa
0    0    0    0    30000.00000000    -30000.00000000    a,Neutral Waterways\0    -1    -1    -1    -1    -1    -1    0.00000000    a,    0
34    255    21    25    30000.00000000    -6873.00000000    a,Neutral Waterways\0    -1    -1    -1    -1    -1    -1    0.00000000    a,    0
495    255    26    22    30000.00000000    -30000.00000000    a,Agonoize Valley\0    -1    -1    -1    -1    -1    -1    0.00000000    a,    0

Here it is the structure, how should i modify it, since the first looks like the default and the "34" seems to be only in 21_25.unr map. Any idea?

Posted (edited)

I'm not sure I can help you here.

But if I had to guess I would say that u probably have to lower the numbers.

30000 to 20000 and -30000 to -20000 for example. Give it a try.

And that the coords act as a center maybe ? But I don't see any coords. You can try adding.

Edited by FrozenWarrior
  • Vision locked this topic
Guest
This topic is now closed to further replies.


  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..