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The stats you see in game are corrected by their relative factors (for example the mob's STR will influence his P.Atk etc.)
The stats you see in the XML are the base stats.
NPC information in the game does not match the XML. The values are set higher than in the XML. All monsters are set this way. Where can I find information about this? There is no option in the server config files to change this. Please help.
Question
HugoBoss
Hello guys,
I want to check through ai if an item exists in the users inventory.
I have tried using function: OwnItemCount but i got compilation error: Undefined function. (Using l2shrine compiler shared by Eressea).
Below is an example of my code as i am trying to compile it:
set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class default_npc { } class citizen : default_npc { } class myclass : citizen { ... EventHandler MENU_SELECTED( talker, ask, reply) { ... if(myself.OwnItemCount(talker, 57) > 0 ) { //do something } } ... }
I have also tried using GlobalObject::OwnItemCount like gg.OwnItemCount but i get the message that gg is an unknown variable..
Do you use some other function for this?
If anyone could shed some light on this i'd appreciate it.
Thanks,
Hugo
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