This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
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P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
HugoBoss
Hello guys,
I want to check through ai if an item exists in the users inventory.
I have tried using function: OwnItemCount but i got compilation error: Undefined function. (Using l2shrine compiler shared by Eressea).
Below is an example of my code as i am trying to compile it:
set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class default_npc { } class citizen : default_npc { } class myclass : citizen { ... EventHandler MENU_SELECTED( talker, ask, reply) { ... if(myself.OwnItemCount(talker, 57) > 0 ) { //do something } } ... }I have also tried using GlobalObject::OwnItemCount like gg.OwnItemCount but i get the message that gg is an unknown variable..
Do you use some other function for this?
If anyone could shed some light on this i'd appreciate it.
Thanks,
Hugo
7 answers to this question
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