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[Guide] Player Vs Player


Futzi

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Player vs. Player Combat: Overview

 

Life in the world of Lineage II can be a dangerous and exciting experience. Although towns and villages are safe havens, the vast wilderness of Aden can transform into a battlefield at any moment. With skirmishes with random bandits, violent territorial disputes, and all out clan and alliance wars, there is always a chance that a regular day will turn into rigorous Player vs. Player (PvP) experience.

 

The only law in this chaotic landscape is the rule of Karma. Two players that are fighting with one another will both be marked as aggressive, at which point only regular death penalties will apply. However, if someone kills another that is not aggressive, they will gain Karma and become chaotic, marked in red to everyone that can see their name. Chaotic players can be attacked or killed without penalty. If a chaotic player has killed more than five innocents, there is a chance they will drop some of their hard-earned equipment upon death.

 

Despite the penalties, there may be times when gaining Karma is the only option, especially for revenge or to administer frontier justice. In this case, Karma can be removed slowly by killing monsters or by dying at the hand of another player.

 

The first rule in any PvP encounter is to constantly stay in motion, using speed and terrain to the best advantage. Every race and class has a different running speed, and there are certain skills that can increase overall speed as well. Bow users and wizards have the best chance when fighting opponents at a distance, but even melee classes can carry a bow to weaken a target before closing in or to prevent someone from escaping. Some skills can slow an enemy down to make them easier targets, while there are a few spells that completely immobilize an enemy for a short period of time, making them a sitting duck. Using the terrain effectively is also a great tactic, as hiding behind trees or ducking behind corners can disrupt an attack and force an opponent to close in for better line of sight.

 

The second rule is to not hold back, especially in a one-on-one encounter. Running out of magic points is always better than dying! Attack skills and spells always do more damage than regular attacks and often have special effects. Skills that cause damage over time, skills that steal health from an opponent, and other skills that cause exceptional damage at the cost of magic are great for wearing down an opponent. Short breaks in battle can be used to recover health using healing spells.

 

There are also many self buff skills that are vital to victory if used properly, as many of them can be used quickly in battle. Skills that increase the chance to inflict critical damage can turn the tide of battle, while other skills boost health to increase survivability. Other defensive skills can increase armor or evasion significantly, greatly reducing the amount of damage taken throughout the battle. Although a strong offense can lead to victory, proper use of defensive powers is a major advantage.

 

Lastly, when all else fails, remember that friends, allies, and clan mates are the best weapon and resource for waging war and maintaining peace, especially when dealing with multiple opponents. With an understanding of your skills, the opponent, and the terrain, you can turn any battle into a victory. PvP is fast-paced and is often over as quickly as it begins, but a prepared player can often come out on top.

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