Hi people,add these two codes, but my problem is as follows, he could fix the error of atk spd. It only appears when changing from weapon to weapon, for example the bow is equipped, they attack, and they change to a blade and the bug is executed. What I need is that when there is a weapon exchange, it has a certain hit delay.I have flood protector for movements,only this bug remains.I use jfrozen.
useitem.java
//Eliminando Bug Attack Speed
if (item.isEquipped())
{
activeChar.abortAttack();
//AGREGAR UN DELAY QUE FUNCIONE
}
//Eliminado Bug de Attack Speed
if (activeChar.isAttackingNow())
{
return;
}
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Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.
L2jacis 409 Linux Server.
The first gameserver has the following configuration:
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = 190.25.103.103
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 127.0.0.1
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
UseBlowfishCipher = True
# ================================================================
# Database informations
# ================================================================
URL = jdbc:mariadb://localhost/server1
Login = server1
Password = server1
I configured the second gameserver like this:
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = 0.0.0.0
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7788
# The Loginserver host and port.
LoginHost = 127.0.0.1
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 2
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
UseBlowfishCipher = True
# ================================================================
# Database informations
# ================================================================
URL = jdbc:mariadb://localhost/server2
Login = server2
Password = server2
apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
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Question
guishermo15
Hi people,add these two codes, but my problem is as follows, he could fix the error of atk spd. It only appears when changing from weapon to weapon, for example the bow is equipped, they attack, and they change to a blade and the bug is executed. What I need is that when there is a weapon exchange, it has a certain hit delay.I have flood protector for movements,only this bug remains.I use jfrozen.
useitem.java
//Eliminando Bug Attack Speed
if (item.isEquipped())
{
activeChar.abortAttack();
//AGREGAR UN DELAY QUE FUNCIONE
}
//Eliminado Bug de Attack Speed
if (activeChar.isAttackingNow())
{
return;
}
1 answer to this question
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