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Auguments active+passive


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Posted

Y

16 minutes ago, StinkyMadness said:


 Make all active same "stackType" and the passive always is 1 :P that's all

You mean edit skills .xml? And from OP_PASSIVE change to OP_ACTIVE?

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Posted (edited)

data/xml/skills ->  stackType="abnormal_item" but i think aCis already have it one active one passive.

just test it and its already 1 active 1 passive by default.

Edited by StinkyMadness
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Posted

If I have augument active, try to make one more aug "passive" and print to screen "You have augument on weapon :)

I try with your method but nothing 

 

Quote

<skill id="3243" levels="10" name="Item Skill: Duel Might" stackType="abnormal_item">
        <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
        <set name="magicLvl" val="#magicLvl" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="BUFF" />
        <set name="operateType" val="OP_PASSIVE" />
        <for>
            <mul order="0x30" stat="pvpPhysDmg" val="1.05" />
            <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
        </for>
    </skill>
 

 

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Posted

Obviously.

 

Highly doubt you can achieve 2 augments on one weapon. Even if you allow augment a new, you will override it.

 

Simply said, forget.

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