I would like to ask, what animations does a java server enforce on npcs and monsters?
I'm aware that attack animations are handled by the client, my question is about the rest of them, such as social01, social02, spwait01, spwait02, etc.
I would also be grateful if you would point me to the appropriate scripts, so that I can have a look at it by myself.
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Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product.
Especially if the creator asked you nicely to take it down before making the issue public.
I removed the Lokagamers template (even though the client who bought it would’ve let me use it for the demo).
Right now, I’m using my own default template for the CMS.
And who the hell are you to tell me what template I can or can’t use, you no-avatar clown?
If I wanted to, I could rip any template from L2oops — no problem.
And clients use their own templates for the main page!
The client panel runs on my custom template — and if they want, they’re free to customize it however they like.
Donkey?
All I see is a Scammer a designer and a Dog with glasses.
I guess now I'll be the donkey, huh?
Create your own template and apply your CMS on it. No need to go all in defensive mode.
Question
NoldorL2
Good evening,
I would like to ask, what animations does a java server enforce on npcs and monsters?
I'm aware that attack animations are handled by the client, my question is about the rest of them, such as social01, social02, spwait01, spwait02, etc.
I would also be grateful if you would point me to the appropriate scripts, so that I can have a look at it by myself.
Asking for interlude!
1 answer to this question
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