Jump to content
  • 0

What client animations does the server utilize?


Question

Posted

Good evening,

 

I would like  to ask, what animations does a java server enforce on npcs and monsters?

 

I'm aware that attack animations are handled by the client, my question is about the rest of them, such as social01, social02, spwait01, spwait02, etc.

 

I would also be grateful if you would point me to the appropriate scripts, so that I can have a look at it by myself.

 

Asking for interlude!

 

 

 

1 answer to this question

Recommended Posts

  • 0
Posted

On aCis, RandomAnimationTaskManager handles the behavior.

 

NPCs are registered into it either when a region becomes active, or when the NPC intention is set to ACTIVE using startRandomAnimationTimer(). _lastSocialBroadcast guarantees a social action can't occur lesser than 12sec.

 

Broadcasted animations are 2 and 3.

 

Special bosses got specific animations, used by cinematics (Baium wake up, Mad Doctor,...).

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock