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What client animations does the server utilize?


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Posted

Good evening,

 

I would like  to ask, what animations does a java server enforce on npcs and monsters?

 

I'm aware that attack animations are handled by the client, my question is about the rest of them, such as social01, social02, spwait01, spwait02, etc.

 

I would also be grateful if you would point me to the appropriate scripts, so that I can have a look at it by myself.

 

Asking for interlude!

 

 

 

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Posted

On aCis, RandomAnimationTaskManager handles the behavior.

 

NPCs are registered into it either when a region becomes active, or when the NPC intention is set to ACTIVE using startRandomAnimationTimer(). _lastSocialBroadcast guarantees a social action can't occur lesser than 12sec.

 

Broadcasted animations are 2 and 3.

 

Special bosses got specific animations, used by cinematics (Baium wake up, Mad Doctor,...).

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