Jump to content
  • 0
Sign in to follow this  
NoldorL2

Help What client animations does the server utilize?

Question

Good evening,

 

I would like  to ask, what animations does a java server enforce on npcs and monsters?

 

I'm aware that attack animations are handled by the client, my question is about the rest of them, such as social01, social02, spwait01, spwait02, etc.

 

I would also be grateful if you would point me to the appropriate scripts, so that I can have a look at it by myself.

 

Asking for interlude!

 

 

 

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

On aCis, RandomAnimationTaskManager handles the behavior.

 

NPCs are registered into it either when a region becomes active, or when the NPC intention is set to ACTIVE using startRandomAnimationTimer(). _lastSocialBroadcast guarantees a social action can't occur lesser than 12sec.

 

Broadcasted animations are 2 and 3.

 

Special bosses got specific animations, used by cinematics (Baium wake up, Mad Doctor,...).

  • Upvote 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.



×