Guarder Posted March 10, 2019 Posted March 10, 2019 1. The first would be,how do i make the active augments stack? <effect name="Buff" time="7200" val="0" stackOrder="1" stackType="abnormal_item"> what should i change here? and if not here...where should i change and what? 2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets: Character Testy of Account kidu got skill Ertheia Robe Set.. Removed! PS: the skill id is not over 9000
0 SweeTs Posted March 10, 2019 Posted March 10, 2019 1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug. 2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that.
0 Guarder Posted March 11, 2019 Author Posted March 11, 2019 11 hours ago, SweeTs said: 1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug. 2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that. 1.I have tryied to rename each active augment. i have also tryied to change stackorder number. they still replace 2.Yes ,working now thank you
0 sotid Posted March 11, 2019 Posted March 11, 2019 stackType="abnormal_item"> If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking
0 S-T-I-N-K-Y Posted March 12, 2019 Posted March 12, 2019 5 hours ago, sotid said: stackType="abnormal_item"> If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking "A few aCis questions" you really think aCis have config? //On Topic With different stackType they will all stack.. if you want max stack i guess you need core side checks.
0 sotid Posted March 12, 2019 Posted March 12, 2019 17 hours ago, StinkyMadness said: "A few aCis questions" you really think aCis have config? //On Topic With different stackType they will all stack.. if you want max stack i guess you need core side checks. As sweets said not a vanilla code , so yes I would guess there is a custom config.
0 S-T-I-N-K-Y Posted March 13, 2019 Posted March 13, 2019 4 hours ago, sotid said: As sweets said not a vanilla code , so yes I would guess there is a custom config. i answer to question "1" you are talking for question "2".. read better the posts please.
0 sotid Posted March 13, 2019 Posted March 13, 2019 20 hours ago, StinkyMadness said: i answer to question "1" you are talking for question "2".. read better the posts please. lul answer 1 has been answered twice already .Guess who has to read better.
Question
Guarder
1. The first would be,how do i make the active augments stack?
what should i change here? and if not here...where should i change and what?
2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets:
Character Testy of Account kidu got skill Ertheia Robe Set.. Removed!PS: the skill id is not over 9000
8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now