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1. The first would be,how do i make the active augments stack?

<effect name="Buff" time="7200" val="0" stackOrder="1" stackType="abnormal_item">

  what should i change here? and if not here...where should i change and what?

 

2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets:

Character Testy of Account kidu got skill Ertheia Robe Set.. Removed!

   PS: the skill id is not over 9000

8 answers to this question

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Posted

1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug.

2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that.

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Posted
11 hours ago, SweeTs said:

1. More like a core edit. Eventualy you would have to rename stackType, other name for each aug.

2. Not a vanilla code, some custom crap. Search for the message and remove the code responsible for that.

 

1.I have tryied to rename each active augment. i have also tryied to change stackorder number. they still replace

2.Yes ,working now thank you

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Posted
 stackType="abnormal_item">

If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking

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Posted
5 hours ago, sotid said:

 stackType="abnormal_item">

If you change the stackType of each augment they will stuck if not your pack has a config or something that prevents it from stucking

"A few aCis questions" you really think aCis have config?

//On Topic
With different stackType they will all stack.. if you want max stack i guess you need core side checks.

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Posted
17 hours ago, StinkyMadness said:

"A few aCis questions" you really think aCis have config?

//On Topic
With different stackType they will all stack.. if you want max stack i guess you need core side checks.

As sweets said not a vanilla code , so yes I would guess there is a custom config.

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Posted
4 hours ago, sotid said:

As sweets said not a vanilla code , so yes I would guess there is a custom config.

i answer to question "1" you are talking for question "2".. read better the posts please.

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Posted
20 hours ago, StinkyMadness said:

i answer to question "1" you are talking for question "2".. read better the posts please.

lul answer 1 has been answered twice already .Guess who has to read better.

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