Charm3R Posted March 8, 2019 Posted March 8, 2019 How can i remove these glows exactly, if any one knows how please comment bellow, any help will be appreciated. Thanks in advance. Picture : https://imgur.com/a/LVZ4Myd Quote
GLO Posted March 9, 2019 Posted March 9, 2019 this is mesh is a 'wispray' you can remove it either from editing source of the emitter or the easy way from l2pe if you dont have sources Quote
Charm3R Posted March 11, 2019 Author Posted March 11, 2019 On 3/9/2019 at 10:16 PM, GLO said: this is mesh is a 'wispray' you can remove it either from editing source of the emitter or the easy way from l2pe if you dont have sources So i have to edit the usx file with l2pe? Quote
Pamela32 Posted March 12, 2019 Posted March 12, 2019 14 hours ago, GLO said: set opacity to 0 in pe at god clientcan we take those effectsand add them at dragonic bow as example ? Quote
Pamela32 Posted March 12, 2019 Posted March 12, 2019 (edited) 40 minutes ago, GLO said: yes any example or guide ? i was looking for this !!!! its so complicated god client Edited March 12, 2019 by Pamela32 Quote
GLO Posted March 12, 2019 Posted March 12, 2019 what version of goddess? you add it through additioneffect Quote
Pamela32 Posted March 12, 2019 Posted March 12, 2019 (edited) 1 hour ago, GLO said: what version of goddess? you add it through additioneffect fafurion can u give me an example ? replaced the id into that file , effect removed from the 1st bow but dint applied at dragonic .. why? Edited March 12, 2019 by Pamela32 Quote
Charm3R Posted March 12, 2019 Author Posted March 12, 2019 Yeah, anyway i was searching for some kind of guide, because i don't have any knowledge on those programs, anyways, thanks for your answer. Quote
GLO Posted March 12, 2019 Posted March 12, 2019 add_effect_begin id=29345 EffectNames={[LineageEffect.weapon_vala_thrower_bul]} MeshSocketNames={[FX_SOCKET_01]} EffectScales={1.0} bUsePawnScale=0 add_effect_end valaks thrower are you sure? did you try copying the line and just changing id? Quote
Pamela32 Posted March 12, 2019 Posted March 12, 2019 2 hours ago, GLO said: add_effect_begin id=29345 EffectNames={[LineageEffect.weapon_vala_thrower_bul]} MeshSocketNames={[FX_SOCKET_01]} EffectScales={1.0} bUsePawnScale=0 add_effect_end valaks thrower are you sure? did you try copying the line and just changing id? add_effect_begin id=29345 EffectNames={[LineageEffect.weapon_vala_thrower_bul]} MeshSocketNames={[FX_SOCKET_01]} EffectScales={1.0} bUsePawnScale=0 add_effect_end i just changed this id , what else i have to do ? Quote
GLO Posted March 13, 2019 Posted March 13, 2019 what if you just replace the existing id? if it doesnt work maybe you can change draconic bow ID to be the same as valakas Quote
Pamela32 Posted March 13, 2019 Posted March 13, 2019 2 minutes ago, GLO said: what if you just replace the existing id? if it doesnt work maybe you can change draconic bow ID to be the same as valakas i had lost 2 days searching this .. i thing i had try that option dnt work i m not sure 100% Quote
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