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Posted

this is mesh is a 'wispray'

you can remove it either from editing source of the emitter or the easy way from l2pe if you dont have sources

Posted

 

On 3/9/2019 at 10:16 PM, GLO said:

this is mesh is a 'wispray'

you can remove it either from editing source of the emitter or the easy way from l2pe if you dont have sources

So i have to edit the usx file with l2pe?

Posted (edited)
40 minutes ago, GLO said:

yes

any example or guide ? i was looking for this !!!! 

its so complicated god client 

Edited by Pamela32
Posted (edited)
1 hour ago, GLO said:

what version of goddess?

you add it through additioneffect

 

 

fafurion 

 

can u give me an example ?

 

replaced the id into that file , effect removed from the 1st bow but dint applied at dragonic .. why?

Edited by Pamela32
Posted

add_effect_begin    id=29345    EffectNames={[LineageEffect.weapon_vala_thrower_bul]}    MeshSocketNames={[FX_SOCKET_01]}    EffectScales={1.0}    bUsePawnScale=0    add_effect_end
 

valaks thrower

 

are you sure? did you try copying the line and just changing id?

Posted
2 hours ago, GLO said:

add_effect_begin    id=29345    EffectNames={[LineageEffect.weapon_vala_thrower_bul]}    MeshSocketNames={[FX_SOCKET_01]}    EffectScales={1.0}    bUsePawnScale=0    add_effect_end
 

valaks thrower

 

are you sure? did you try copying the line and just changing id?

 

 

add_effect_begin    id=29345    EffectNames={[LineageEffect.weapon_vala_thrower_bul]}    MeshSocketNames={[FX_SOCKET_01]}    EffectScales={1.0}    bUsePawnScale=0    add_effect_end
 

i just changed this id , what else i have to do ?

Posted

what if you just replace the existing id? if it doesnt work maybe you can change draconic bow ID to be the same as valakas

Posted
2 minutes ago, GLO said:

what if you just replace the existing id? if it doesnt work maybe you can change draconic bow ID to be the same as valakas

i had lost 2 days searching this .. i thing i had try that option dnt work i m not sure 100%

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