Guarder Posted February 16, 2019 Posted February 16, 2019 2019.2.16 11:12:55 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2803 MHz with 2047MB RAM Video : NVIDIA GeForce GTX 750 (1735) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial59) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial59) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector63) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector63) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop as the title says Quote
deMEV Posted February 16, 2019 Posted February 16, 2019 6 hours ago, KIDutz said: 2019.2.16 11:12:55 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2803 MHz with 2047MB RAM Video : NVIDIA GeForce GTX 750 (1735) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial59) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial59) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector63) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector63) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop as the title says https://maxcheaters.com/topic/224125-critical-error/?tab=comments#comment-2693760 1 Quote
Guarder Posted February 16, 2019 Author Posted February 16, 2019 33 minutes ago, deMEV said: https://maxcheaters.com/topic/224125-critical-error/?tab=comments#comment-2693760 you the boss ! it was a npc with effects causing the problem ty.+1 Quote
deMEV Posted February 16, 2019 Posted February 16, 2019 30 minutes ago, KIDutz said: you the boss ! it was a npc with effects causing the problem ty.+1 ok) Quote
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