Acacia Posted January 3, 2019 Posted January 3, 2019 (edited) This code show up a window with a list of ur target's inventory , and removes an item or more . code is not mine i found it on net i think credits go to Zealar , i just readapted it to 374 aCis rev . anyway it may come usefull for wiping bot's inv or ... w/e code tested and workin . package net.sf.l2j.gameserver.handler.admincommandhandlers; import java.util.Set; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * This class handles following admin commands: * <ul> * <li>show_ivetory</li> * <li>delete_item</li> * </ul> * @author Zealar */ public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_show_inventory", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { if ((activeChar.getTarget() == null)) { activeChar.sendMessage("Select a target"); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendMessage("Target need to be player"); return false; } Player player = activeChar.getTarget().getActingPlayer(); if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (StringUtil.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } else if (command.contains(ADMIN_COMMANDS[1])) { String val = command.substring(ADMIN_COMMANDS[1].length() + 1); player.destroyItem("GM Destroy", Integer.parseInt(val), player.getInventory().getItemByObjectId(Integer.parseInt(val)).getCount(), null, true); showItemsPage(activeChar, 0); } return true; } private static void showItemsPage(Player activeChar, int page) { final Player target = activeChar.getTarget().getActingPlayer(); final Set<ItemInstance> items = target.getInventory().getItems(); int maxItemsPerPage = 16; int maxPages = items.size() / maxItemsPerPage; if (items.size() > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.size(); if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile("data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", target.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + String.valueOf(pagenr) + "\" action=\"bypass -h admin_show_inventory " + String.valueOf(x) + "\" width=14 height=14 back=\"sek.cbui67\" fore=\"sek.cbui67\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = new StringBuilder(); for (ItemInstance item: items) { sbItems.append("<tr><td><button action=\"bypass -h admin_delete_item " + String.valueOf(item.getObjectId()) + "\" width=16 height=16 back=\"L2UI.bbs_delete\" fore=\"L2UI.bbs_delete\">" + "</td>"); sbItems.append("<td width=60>" + item.getName() + "</td></tr><br>"); } adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } register the handler and create : inventory.htm into gameserver/data/html/admin <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> ___________________________________ </center> <br> <table width=270> %ITEMS% </table> </body> </html> Edited January 4, 2019 by Kishin 2 Quote
Tryskell Posted January 4, 2019 Posted January 4, 2019 isDigit(String text) is already part of StringUtil. You got already ingame, a way to see inventories using alt+g > Inventory (redundant with show_inventory). I introduced a way to easy cut pages (see //knownlist for exemple - but it's used on any page system normally). It's optional, but there is no way to remove a quantity for a stackable. For wiping all items, you should use ItemContainer#destroyAllItems(String process, Player actor, WorldObject reference) and introduces a new admincommand (delete_all_items, I guess) rather than clicking on every single item from inventory (up to 120 items for dwarves, 80 for regular ppls). Quote
Acacia Posted January 4, 2019 Author Posted January 4, 2019 (edited) 2 hours ago, Tryskell said: isDigit(String text) is already part of StringUtil. You got already ingame, a way to see inventories using alt+g > Inventory (redundant with show_inventory). I introduced a way to easy cut pages (see //knownlist for exemple - but it's used on any page system normally). It's optional, but there is no way to remove a quantity for a stackable. For wiping all items, you should use ItemContainer#destroyAllItems(String process, Player actor, WorldObject reference) and introduces a new admincommand (delete_all_items, I guess) rather than clicking on every single item from inventory (up to 120 items for dwarves, 80 for regular ppls). didnt knew about the isDigit in string , i updated post , as for others its just handfull on pvp server to wipe a specific farm item or more from inv , can be edited to support iconstable . Edited January 4, 2019 by Kishin Quote
hoangnhan Posted January 4, 2019 Posted January 4, 2019 Nice . May be show more info : Enchant level of Item :D . im using .wipeme voicecommand with destroyAllitems(); Quote
MoodFreak Posted December 29, 2023 Posted December 29, 2023 I tested this code, I think it have the problem with pages, it do not transfer the items to next pages and it gives the error cause of too long html. Quote
Acacia Posted September 21, 2024 Author Posted September 21, 2024 (edited) On 12/29/2023 at 4:34 PM, MoodFreak said: I tested this code, I think it have the problem with pages, it do not transfer the items to next pages and it gives the error cause of too long html. well i didnt used to had that issue u reffering , u can always lower the page value that would show on each page . keep in mind it was taken from h5 that it can handle more html length than interlude . package handlers.admincommandhandlers; import org.l2jmobius.gameserver.handler.IAdminCommandHandler; import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.item.instance.Item; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.util.Util; public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_showinv", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { WorldObject target = activeChar.getTarget(); if (target == null || !target.isPlayer()) { activeChar.sendPacket(SystemMessageId.INVALID_TARGET); return false; } if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (Util.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } int count = 1; if (command.contains(ADMIN_COMMANDS[1])) { String[] parts = command.split(" "); if (parts.length == 3) { try { count = Integer.parseInt(parts[2]); } catch (NumberFormatException e) { activeChar.sendMessage("Invalid quantity format."); return false; } } if (count == 0) { activeChar.sendMessage("Quantity must be 1 or above, or left blank for default."); showItemsPage(activeChar, 0); return false; } String val = parts[1]; target.getActingPlayer().destroyItem("GM Destroy", Integer.parseInt(val), count, null, true); showItemsPage(activeChar, 0); } return true; } private void showItemsPage(Player activeChar, int page) { final WorldObject target = activeChar.getTarget(); final Player player = target.getActingPlayer(); final Item[] items = player.getInventory().getItems().toArray(new Item[0]); int maxItemsPerPage = 13; int maxPages = items.length / maxItemsPerPage; if (items.length > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.length; if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile(activeChar, "data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", activeChar.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + pagenr + "\" action=\"bypass -h admin_showinv " + x + "\" width=20 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = getStringBuilder(itemsStart, itemsEnd, items); adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } private static StringBuilder getStringBuilder(int itemsStart, int itemsEnd, Item[] items) { StringBuilder sbItems = new StringBuilder(); sbItems.append("<table width=270>"); sbItems.append("<tr>"); sbItems.append("<td width=24><b> </b></td>"); sbItems.append("<td width=120><b> </b></td>"); sbItems.append("<td width=90><b>Count</b></td>"); sbItems.append("<td width=65><b>Quantity</b></td>"); sbItems.append("</tr>"); for (int i = itemsStart; i < itemsEnd; i++) { Item item = items[i]; sbItems.append("<tr>"); sbItems.append("<td><img src=").append(item.getTemplate().getIcon()).append(" width=24 height=24></td>"); sbItems.append("<td>").append(item.getName()).append("</td>"); sbItems.append("<td>").append(item.getCount()).append("</td>"); sbItems.append("<td>"); sbItems.append("<edit var=\"itemCount_").append(i).append("\" width=40>"); sbItems.append("</td>"); sbItems.append("<td><button action=\"bypass -h admin_delete_item ").append(item.getObjectId()).append(" $itemCount_").append(i).append("\" width=16 height=16 back=\"L2UI_ct1.Button_DF_Delete\" fore=\"L2UI_ct1.Button_DF_Delete\"></button></td>"); sbItems.append("</tr>"); } sbItems.append("</table>"); return sbItems; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } Since i did jumped to mobius here the mobius one with quantity field aswell . feel free to adapt it back to acis or wherever <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> </center> <br> %ITEMS% </body> </html> Edited September 21, 2024 by Acacia Quote
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