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INSTANT_JUMP [ACIS REV360]


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Hello, 

 

I'm trying to create the skill Shadow Step in Interlude (aCis 360). The skill always succeeds (meaning the active player does travel serverside to the target), but there are times that the active player client doesn't update, so he ends up hitting with a dagger from 600 distance for example. I had a box as observer and this bug didn't appear, so it has to do with the active player client.

 

Any ideas how to resolve this? For testing purposes you can check skill: AV - Teleport, ID: 4671 (it's already imported in aCis)

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Posted

since is client issue , you should ask help from client section.

 

regarding the code, you know is wrong right? The code is 'teleporting' the player to the victim but at the exactly same location. shadow step is not wokring like that. shadow step is teleporting the caster to the back of the victim not at the same location, also target cancel is possible if i remember well

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Posted (edited)
18 hours ago, melron said:

since is client issue , you should ask help from client section.

 

regarding the code, you know is wrong right? The code is 'teleporting' the player to the victim but at the exactly same location. shadow step is not wokring like that. shadow step is teleporting the caster to the back of the victim not at the same location, also target cancel is possible if i remember well

Regarding the teleport, I don't mind if it doesn't work 100% retail, the teleporting itself is enough for me. About the target cancel you're correct, I thought I'd add it via xml. Anyway thanks for your answer.

Edited by miscer7

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