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Posted

Hello, I would like to request help for transparent icons as PVP icon, I have kind of progress 1.png.51df44065b08627e5a60ff5a7247c592.png this I see when I open my inventory I use actually pvp weapons for testing just changed icon.pvp_tab with my own texture and I see them black, but when I open another windows while my inventory is open I can see them,2.png.7579999c67f31a241792a4e598a1d70f.png

 

These are my Saving Settings, I use DXT1 ARGB 4 bpp 1 bit alpha, only this way I can see them transparent when I save them.

 3.png.5ad46d21cf63ceb9fb6583e9bba5399a.png

 

These are my unreal saving settings:

4.png.a573419b10c52c56e40f10492a6638e0.png

 

and this is result im trying to reach... TEXF_RGBA8

5.png.ca38a2efa252e16f0b9d5bb5274ad939.png

 

 

Thnx in advance to anyone who knows, and is able to help.

Posted

In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true.

Posted (edited)
Quote

Well, thnx Sinister Smile, i'll let you know if its worked out thnx :)

 

 

 

@Sinister Smile Thnx alote my frend, it worked !!! 

 

success.png.81f8e9c2174d474ea1c7819eda00a7f5.png

 

Really, Very Very much Thx You !, I was wondering how to do it for a 1 whole day !.

 

Im done here topic can be locked ! :)

Edited by xMrShadyx
got it !
Posted
On 11/16/2018 at 11:10 AM, Sinister Smile said:

In photoshop save as .dds DTX3, NoMipmaps, then in unreal engine select Masked and Generate Mipmaps, and choose dtx3, then right click on icon then properties > go to surface and turn on bAplhaTexture to true.


(!) MipMaps should never be created for any texture that is going to be used for anything Interface-related. (c) Unreal
Not need to Generate MMaps for icons.

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