ZeuZ Posted November 28, 2008 Posted November 28, 2008 OK guys i found something but , i dunno , does it work on all servers , i got 4 servers alrdy admins ID and PSW AS U CAN SEE THIS IS L2.INI , L2.ini is in Lineage II/system/L2.ini ! i will make shadow to there! RED = Admins account , sometimes they forget to change the account stuff in l2.ini GREEN = U can change ur view PINK = WOW server PORT ! Brown = Maybe it can help u with and about lags , i dont know right now !Maybe someone can tell u ! Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=dragonheart.servegame.com ;Replace the text in "ServerAddr=" with the ip of your server to play. ;Reemplaza el texto en "ServerAddr=" con la ip de tu server para jugar. ;Server 1 ;IP ;Server 2 ;IP ;Server 3 ;IP ;Server 4 ;IP IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True L2ShaderPath=..\system\ [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=512 [LanguageSet] Language=0 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=10000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7[/font] [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=64 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups [WinDrv.WindowsClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=1024 MenuViewportY=768 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True CaptureMouse=True StartupFullscreen=False UseWindowFrame=False ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [sDLDrv.SDLClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=False ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=False CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [ipDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [ipDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server [ipDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [ipServer.UdpServerQuery] GameName=ut [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=0.8 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UWindow EditPackages=UnrealEd EditPackages=IpDrv EditPackages=GamePlay EditPackages=LineageEffect EditPackages=LineageWarrior EditPackages=LineageNpc EditPackages=LineageNpc2 EditPackages=LineageNpcEv EditPackages=LineageMonster EditPackages=LineageMonster2 EditPackages=LineageMonster3 EditPackages=LineageMonster4 EditPackages=LineageVehicle EditPackages=LineageDeco EditPackages=LineageCreature EditPackages=UDebugMenu ;EditPackages=NWindow EditPackages=LineageSkillEffect ;EditPackages=WarEffects ;EditPackages=Decorations ;EditPackages=WarfareGame ;EditPackages=IHVDemoContent ;EditPackages=Pickups ;EditPackages=WarClassLight ;EditPackages=WarClassHeavy ;EditPackages=WarClassMisc ;EditPackages=AmbientCreatures ;EditPackages=Vehicles ;EditPackages=UPreview [uMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [uMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [uWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [WindowPositions] GameLog=(X=0,Y=0,XL=512,YL=256)
eKoIce Posted November 28, 2008 Posted November 28, 2008 totally wrong. The Server port is 7777 or in some cases 7778 (depends of the admin choice.) I have this too : [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 In my system...that mean Im logging with that account ? lol ? TOTALLY USELESS TOPIC. anyway, nice try! LOCKED ;) p.s. I would like to know what servers you got the admin log and pass... If they was : log - admin , pass - admin then, GG! you pwned some Nub admins.
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