Jump to content
  • 0

.res and npctopc animations


Question

Posted (edited)

Hello guys, i have 2 things i want in my server, im new in Java, but im trying to get better, but still struggling creating those two specific things.

I have 2 requests.

 

1. I need a voice command , whenever someone types .res, they get resurected if killed for 8k adena, BUT if someone killed them, and they used .res once , they cannot use it second time and they need to go to the village. It looks like fake death, someone kills u, u type .res and go back to full hp.

 

2.This is pretty hard one, i have npctopc buffer, because i couldnt change simple npcs template to class_id, so i decided to use it, and, i need buffer to make animations,for example, whenever buff is pressed, there is only one animation from buffer, like raises both hand or whatever, and whenever i am pressing dance buff, sword animation goes above my head(self buff animations) same with all other buffs. But the thing is , i have my buffer wrote down in html, and i don't really know how to adapt to Java. Im adding photos of buffer look, buffer design and code.

 

Using l2mobius

 

how buffer looks(cant upload photo here because too big):https://gyazo.com/8eb0308dfb063e6da5914a3111646967

 

fcfb4f0487fe1a8764aedcc878f63427.png

ebd79dd3039773ea4e66291f3121a1fd.png

Edited by grataxx

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

1.: I don't know much about IL L2JServer but most likely you will have to create a new handler for that. Check out how other voiced commands are handled on your servers. Like the wedding stuff, .engage, .divorce, etc, if there are any of these, ofc.

 

2. If you want an npc to have different type of animation for different skils, then you'll have to edit the  mobskillanimgrp.dat. But most npc have 1-2or no animations at all.

Edited by Horse
  • 0
Posted
49 minutes ago, Horse said:

1.: I don't know much about IL L2JServer but most likely you will have to create a new handler for that. Check out how other voiced commands are handled on your servers. Like the wedding stuff, .engage, .divorce, etc, if there are any of these, ofc.

 

2. If you want an npc to have different type of animation for different skils, then you'll have to edit the  mobskillanimgrp.dat. But most npc have 1-2or no animations at all.

worst answer i could have got, if u dont know, please better dont answer , its a request, not asking for a help, i know how everthing is made

  • 0
Posted (edited)

You could at least say thanks to this guy who tried to help you instead of being an badass guy...

 

Put logic on your request.

You have to start from the conditions.

You have as a condition the town right? So go on TownZone.java and find method onEnter().

check if the character is player and if yes, set him to be able to use the command. Can be done easily with a boolean.

 

	@Override
	protected void onEnter(Creature character)
	{
		if (character instanceof Player)
			((Player) character).canRessurected = true;
public boolean canRessurected = false;

 

then , make your own voiced command and check if the player can be ressurected ...

 

if (command.startsWith("res"))
	handleRes(activeChar);
private static void handleRes(Player activeChar)
{
      if (!activeChar.isDead())
          return;

      if (!activeChar.canRessurected)
      {
          activeChar.sendMessage("You have alredy used this command. Go to town first");
          return;
      }

      activeChar.doRevive();
      activeChar.canRessurected = false;
}

 

 

about your buffer , i doubt someone will help you for the adaption without pay him. 

about magic skill you send wrong packet (MagicSkillUse). use the npc as caster and player as receiver

Edited by melron
  • 0
Posted
1 hour ago, melron said:

You could at least say thanks to this guy who tried to help you instead of being an badass guy...

 

Put logic on your request.

You have to start from the conditions.

You have as a condition the town right? So go on TownZone.java and find method onEnter().

check if the character is player and if yes, set him to be able to use the command. Can be done easily with a boolean.

 


	@Override
	protected void onEnter(Creature character)
	{
		if (character instanceof Player)
			((Player) character).canRessurected = true;

public boolean canRessurected = false;

 

then , make your own voiced command and check if the player can be ressurected ...

 


if (command.startsWith("res"))
	handleRes(activeChar);

private static void handleRes(Player activeChar)
{
      if (!activeChar.isDead())
          return;

      if (!activeChar.canRessurected)
      {
          activeChar.sendMessage("You have alredy used this command. Go to town first");
          return;
      }

      activeChar.doRevive();
      activeChar.canRessurected = false;
}

 

 

about your buffer , i doubt someone will help you for the adaption without pay him. 

about magic skill you send wrong packet (MagicSkillUse). use the npc as caster and player as receiver

thanks for answer, i know some of it , but how to make player pay goldbars for g etting resurrected? 

 

also for buffer, i can pay like 10 euros for the code, its really important to me

  • 0
Posted
private static void handleRes(Player activeChar)
{
      if (!activeChar.isDead())
          return;

      if (!activeChar.canRessurected)
      {
          activeChar.sendMessage("You have alredy used this command. Go to town first");
          return;
      }

      //add here your item (if the false becomes true then the player will receive Incorrect item count message)
      if (!activeChar.destroyItemByItemId("res", itemId, count, null, false or true))
      {
          activeChar.sendMessage("You need X item for that");
          return;
      }

      activeChar.doRevive();
      activeChar.canRessurected = false;
}

 

  • 0
Posted
9 minutes ago, melron said:

private static void handleRes(Player activeChar)
{
      if (!activeChar.isDead())
          return;

      if (!activeChar.canRessurected)
      {
          activeChar.sendMessage("You have alredy used this command. Go to town first");
          return;
      }

      //add here your item (if the false becomes true then the player will receive Incorrect item count message)
      if (!activeChar.destroyItemByItemId("res", itemId, count, null, false or true))
      {
          activeChar.sendMessage("You need X item for that");
          return;
      }

      activeChar.doRevive();
      activeChar.canRessurected = false;
}

 

thank you, i will give it a try in a couple of days

  • 0
Posted
21 hours ago, grataxx said:

worst answer i could have got, if u dont know, please better dont answer , its a request, not asking for a help, i know how everthing is made

Well, I assumed that you had a clue or two about java, sorry for that.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...