acis rev 370 to pano einai to palio eno to katw einai to new
{
// General skills
case 0:
// Player already has such skill with same or higher level.
int skillLvl = player.getSkillLevel(_skillId);
if (skillLvl >= _skillLevel)
return;
// Requested skill must be 1 level higher than existing skill.
if (skillLvl != _skillLevel - 1)
return;
if (!folk.getTemplate().canTeach(player.getClassId()))
return;
// Search if the asked skill exists on player template.
final GeneralSkillNode gsn = player.getTemplate().findSkill(_skillId, _skillLevel);
if (gsn != null)
{
asi = new AcquireSkillInfo(_skillId, _skillLevel, gsn.getCorrectedCost(), 0);
final int bookId = SpellbookData.getInstance().getBookForSkill(_skillId, _skillLevel);
if (bookId != 0)
asi.addRequirement(99, bookId, 1, 50);
sendPacket(asi);
}
break;
einai gia to rebirth system pws mporo na to peraso sto new
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I have a similar error when compiling LineageEffect.u, my created file that would be ShooterEffect.u has no animations, what should I do? I have errors in StaticMesh and Textures, how do I progress now?
Hello friend, I come once again looking for help.
I'm trying to create a new skill pack based on the original LineageEffect.u, but I'm going wrong somewhere I don't know where.
Would it be possible for someone to help me?
When compiling the desired class I get this.
Here you can see that there is no StaticMesh to be selected in the file.
Can someone with a good heart help? I've been stuck on this for a long time 🥲
Question
MairWeb
acis rev 370 to pano einai to palio eno to katw einai to new
{ // General skills case 0: // Player already has such skill with same or higher level. int skillLvl = player.getSkillLevel(_skillId); if (skillLvl >= _skillLevel) return; // Requested skill must be 1 level higher than existing skill. if (skillLvl != _skillLevel - 1) return; if (!folk.getTemplate().canTeach(player.getClassId())) return; // Search if the asked skill exists on player template. final GeneralSkillNode gsn = player.getTemplate().findSkill(_skillId, _skillLevel); if (gsn != null) { asi = new AcquireSkillInfo(_skillId, _skillLevel, gsn.getCorrectedCost(), 0); final int bookId = SpellbookData.getInstance().getBookForSkill(_skillId, _skillLevel); if (bookId != 0) asi.addRequirement(99, bookId, 1, 50); sendPacket(asi); } break;
einai gia to rebirth system pws mporo na to peraso sto new
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