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Stuck in server select need help...[Helios]


Question

Posted (edited)

Hi, everyone.

I tried to build up a Helios server based on the opensource from L2JUnity. Database, server... all is good but stuck in the final step.

I could pass the ID/PW login step, but when I tried to enter the server (https://prnt.sc/kojxsz), it paused for few second and I was forced to return to the login step (https://prnt.sc/kok08e).

I tried several helios systems but faced same problem, however, my H5 server works well without any trouble.

 

Followings are my configs of gameserver, loginserver, ipconfig, and l2.ini.

Gameserver config

Spoiler

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 28
AllowedProtocolRevisions = 28;55;64


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

Login Server config

Spoiler

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Displays PI Agreement
# Default: False
ShowPIAgreement = False

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------

# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------

# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24

 

Ipconfig

Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="127.0.0.1" />
    <!-- Internalhosts here (LANs IPs) -->
    <define subnet="10.0.0.0/8" address="10.0.0.0" />
    <define subnet="172.16.0.0/19" address="172.16.0.0" />
    <define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>

 

L2.ini

Spoiler


Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
MSNHideWarnMsg=True
EnableSecondWindow=true
EnablePremiumMultiWindow=False
IsUseXMLUI=True
L2ShaderPath=..\System\
GamePointURL=https://purchase.ncsoft.com/coin/buyNCoin
UseNewPetition=false
L2HomeURL=https://login.lineage2.com/login
;L2ClassicHomeURL=http://lineage2.plaync.com/classic/
;L224HzHomeURL=http://www.24hz.com/#/main/intro/player
bUse24Hz=false
;L2InGameBoardURL=about:blank
L2InGameBrowserPathMapURL=http://www.lineage2.com/en/game/path-to-awakening/
replayfileversion=11
UseNG=true
NOGG=true
NOGG_Auth=true
NetSendHardWare=false
NewScreenShot=true

;L2InGameBrowserNoticeURL=인게임공지창 URL 입력
L2InGameShopChargeBtnUrlForSteam=https://login.lineage2.com
L2InGameShopChargeBtnUrlForSteamR=https://purchase.ncsoft.com

[Auth]
ServerAddr=127.0.0.1
UseAuthUserData=true
; Russia External( Cmdline ) Login
ExternalLogin=false
CmdLineLogin=false
; in-Game Secondary( Character ) Password
UseSecondaryAuth=true
; NP( Next Platform ) E-Mail Account
UseEMailAccount=true
ServerAddrChangeCommandLine=true
BusyUserCnt=3000
NormalUserCnt=2000
PercentUserCnt=false
FreeUserTwoClient=True
UsePIAgreement=true
UseUnderWear=True
UseActorEffectSort=true
FreeUserClient=3

[L2WaterEffect]
ColorReference=(A=180,R=38,G=56,B=64,RR=150)
EffectResolution=512

[LanguageSet]
Language=0

[FontSet]
;Font=L2Font.Japan
;Glyph=Japan.gly
Font=L2Font.gulim
Glyph=gulim.gly

[CharacterDisplay]
Name=true
Dist=1000

[ClippingRange]
PawnMax=3.0
PawnMin=1.5
AntiPortal=1.5
Terrain=8.0
StaticMesh=4.0
Projector=0.2
StaticMeshLod=5.0
Pawn=2.0
Actor=4.0

[AutoLogOn]
IsL2AutoLogOn=Ture
L2ID=zodiac
L2Passwd=zodiac
L2Slot=7

[FirstRun]
FirstRun=2110

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=Engine.BaseGUIController
;DefaultGame=WarfareGame.WarfareTeamGame
;DefaultServerGame=WarfareGame.WarfareTeamGame
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DefaultPlayerController=Engine.LineagePlayerController
L2NetHandler=Engine.NetHandler
L2Console=NWindow.ConsoleWnd
L2Font=NWindow.L2Font

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../StaticMeshes/*.usx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Voice/*.uax
Paths=../Maps/*.unr
;Paths=../Music/*.umx
Paths=../Animations/*.ukx
Paths=../Animations/*.uix
Paths=../SysTextures/*.utx
Paths=../Animations/*.usk
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=AmbientCreatures
;ServerPackages=WarEffects
;ServerPackages=Decorations
ServerPackages=GamePlay
ServerPackages=UnrealGame
;ServerPackages=WarfareGame
;ServerPackages=WarClassLight
;ServerPackages=WarClassHeavy
;ServerPackages=WarClassMisc
;ServerPackages=Pickups

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=true
UseWindowFrame=true
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0

[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=true
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=48
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
;Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Warriors.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Another Unreal Server
ShortName=Unreal Server

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=0.8
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UWindow
EditPackages=UnrealEd
;EditPackages=IpDrv
EditPackages=GamePlay
EditPackages=CameraEffectInfo
EditPackages=LineageEffect
EditPackages=LineageEffect2
EditPackages=LineageEffect_br
EditPackages=LineageWarrior
EditPackages=LineageNpc
EditPackages=LineageNpc2
EditPackages=LineageNpc3
EditPackages=LineageNpc4
EditPackages=LineageNpc5
EditPackages=LineageNpcEv
EditPackages=LineageNpc_br
EditPackages=LineageMonster
EditPackages=LineageMonster2
EditPackages=LineageMonster3
EditPackages=LineageMonster4
EditPackages=LineageMonster5
EditPackages=LineageMonster6
EditPackages=LineageMonster7
EditPackages=LineageMonster8
EditPackages=LineageMonster9
EditPackages=LineageMonster10
EditPackages=LineageMonster11
EditPackages=LineageMonster12
EditPackages=LineageMonster13
EditPackages=LineageMonster99
EditPackages=LineageVehicle
EditPackages=LineageDeco
EditPackages=UDebugMenu
EditPackages=LineageSceneInfo
EditPackages=LineageSkillEffect

EditPackages=NWindow
;EditPackages=LineageCreature
;EditPackages=WarEffects
;EditPackages=Decorations
;EditPackages=WarfareGame
;EditPackages=IHVDemoContent
;EditPackages=Pickups
;EditPackages=WarClassLight
;EditPackages=WarClassHeavy
;EditPackages=WarClassMisc
;EditPackages=AmbientCreatures
;EditPackages=Vehicles
;EditPackages=UPreview
EditPackages=LineageGameplay

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False

[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.Console]
ConsoleKey=9

[WindowPositions]
GameLog=(X=0,Y=0,XL=512,YL=256)

;;branch
[Frost]
FrostModule=false

[PrimeShop]
UsePrimeShop=true
UseClassicPrimeShop=false
UseGoodsInventory=false
NewPrimeShop=true

[Localize]
UseLectureMark=false
UseJapanMinigame1=false
UseTeleportFlag=true
UsePCBangPoint=false
UsePremiumHennaSlot=true
UseClassicShopTabSetting=false
UseVIPAttendanceClassic=false
UseVIPAttendanceLive=false
UseAttendanceAuthModify=true
;;end of branch
UseQuestRewardPenaltyPer=true
UsePathtoAwakening=true
UseDefaultEnterChat=true
F2PQuestRewardPenaltyPer=1
F2PQuestRewardPenaltyQuests=10320,10321,10322,10323,10324,10325,10326,10327,10328,10329,10330,10331,10332,10333,10334,10335,10336,10337,10358,10359,10360,10361,10362,10363,10364,10365,10366,10368
UseToDoListLive=true
UseToDoListClassic=false
UseAutoSoulShotLive=true
UseAutoSoulShotClassic=false
UsePledgeBonusLive=true
UsePledgeBonusClassic=false
UseClassicJewelEnchantBtn=true

[CrashReport]
L2CRVersion=EP30_Global
withCrashDump=true
 

 

Edited by flyfreedom87

5 answers to this question

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Posted

I've checked both gameserver, loginserver console log, couldn't find something strange...

 

Loginserver console

Spoiler

[2018-08-30 18:54:17,319] [main] o.l.l.GameServerTable: GameServerTable: Loaded 127 server names
[2018-08-30 18:54:18,395] [main] o.l.l.GameServerTable: GameServerTable: Loaded 0 registered Game Servers
[2018-08-30 18:54:18,723] [main] o.l.l.GameServerTable: GameServerTable: Cached 10 RSA keys for Game Server communication.
[2018-08-30 18:55:14,384] [main] o.l.l.LoginController: Loading LoginController...
[2018-08-30 18:55:15,445] [main] o.l.l.LoginController: Cached 10 KeyPairs for RSA communication
[2018-08-30 18:55:15,803] [main] o.l.l.LoginController: Stored 20 keys for Blowfish communication
[2018-08-30 18:55:15,881] [main] o.l.l.GameServerTable: GameServerTable: Loaded 127 server names
[2018-08-30 18:55:15,897] [main] o.l.l.GameServerTable: GameServerTable: Loaded 1 registered Game Servers
[2018-08-30 18:55:16,209] [main] o.l.l.GameServerTable: GameServerTable: Cached 10 RSA keys for Game Server communication.
[2018-08-30 18:55:16,225] [main] o.l.l.L2LoginServer: Loaded 2 IP Bans.
[2018-08-30 18:55:16,240] [main] o.l.l.L2LoginServer: Listening for GameServers on 127.0.0.1:9014
[2018-08-30 18:55:16,240] [main] o.l.l.L2LoginServer: L2LoginServer: is now listening on: *:2106
[2018-08-30 18:55:16,256] [main] o.l.UPnPService: Looking for UPnP Gateway Devices...
[2018-08-30 18:55:16,427] [main] o.l.UPnPService: Using UPnP gateway: EFM Networks ipTIME A3004NS Dual
[2018-08-30 18:55:16,427] [main] o.l.UPnPService: Using local address: 192.168.0.5 External address: 220.93.118.50
[2018-08-30 18:55:16,474] [main] o.l.UPnPService: Mapping successfull on [192.168.0.5:2106]
[2018-08-30 18:57:17,642] [GameServerThread-24@127.0.0.1] o.l.l.GameServerThread: Updated Gameserver [11] Luna (EURO) IP's:
[2018-08-30 18:57:17,648] [GameServerThread-24@127.0.0.1] o.l.l.GameServerThread: 127.0.0.1/127.0.0.0/8
[2018-08-30 18:57:17,649] [GameServerThread-24@127.0.0.1] o.l.l.GameServerThread: 192.168.0.5/192.168.0.0/24
[2018-08-30 18:57:17,649] [GameServerThread-24@127.0.0.1] o.l.l.GameServerThread: 220.93.118.50/0.0.0.0/0
[2018-08-30 18:58:40,105] [pool-3-thread-2] o.l.l.LoginController: Auto created account 'flyfreedom'.
 

 

Gameserver console

Spoiler

[2018-08-30 18:55:22,186] [main] o.l.c.u.IXmlReader: Network Config: ipconfig.xml doesn't exists using automatic configuration...
[2018-08-30 18:55:23,949] [main] o.l.c.u.IXmlReader: Network Config: Adding new subnet: 127.0.0.0/8 address: 127.0.0.1
[2018-08-30 18:55:23,965] [main] o.l.c.u.IXmlReader: Network Config: Adding new subnet: 192.168.0.0/24 address: 192.168.0.5
[2018-08-30 18:55:23,980] [main] o.l.c.u.IXmlReader: Network Config: Adding new subnet: 0.0.0.0/0 address: 220.93.118.50
[2018-08-30 18:55:23,980] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: BuyTaxForNeutralSide using default value: 15
[2018-08-30 18:55:23,980] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: BuyTaxForLightSide using default value: 0
[2018-08-30 18:55:23,996] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: BuyTaxForDarkSide using default value: 30
[2018-08-30 18:55:23,996] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: SellTaxForNeutralSide using default value: 0
[2018-08-30 18:55:23,996] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: SellTaxForLightSide using default value: 0
[2018-08-30 18:55:23,996] [main] o.l.c.u.PropertiesParser: [Feature.properties] missing property for key: SellTaxForDarkSide using default value: 20
[2018-08-30 18:55:24,011] [main] o.l.c.u.PropertiesParser: [General.properties] missing property for key: WorldChatInterval using default value: 20secs
[2018-08-30 18:55:24,058] [main] o.l.Config: Loaded 6 Filter Words.
[2018-08-30 18:55:24,058] [main] o.l.g.GameServer: ------------------------------------------------=[ Database ]
[2018-08-30 18:55:24,963] [main] o.l.g.i.BitSetIDFactory: Updated characters online status.
[2018-08-30 18:55:25,041] [main] o.l.g.i.BitSetIDFactory: Cleaned 0 elements from database in 0 s
[2018-08-30 18:55:25,057] [main] o.l.g.i.BitSetIDFactory: Cleaned 0 expired timestamps from database.
[2018-08-30 18:55:25,057] [main] o.l.g.i.BitSetIDFactory: 102912 id's available.
[2018-08-30 18:55:25,057] [main] o.l.g.GameServer: ------------------------------------------------=[ Scripting Engines ]
[2018-08-30 18:55:25,072] [main] o.l.g.s.ScriptEngineManager: ScriptEngine: L2J Java Engine 1.0 (Java [0, 1, 2, 3, 4, 5, 6])
[2018-08-30 18:55:25,088] [main] o.l.g.p.ServerPluginProvider: Loaded 0 plugins
[2018-08-30 18:55:25,088] [main] o.l.g.GameServer: ------------------------------------------------=[ Telnet ]
[2018-08-30 18:55:25,166] [main] o.l.g.n.t.TelnetServer: Telnet server is currently disabled.
[2018-08-30 18:55:25,166] [main] o.l.g.GameServer: ------------------------------------------------=[ World ]
[2018-08-30 18:55:25,166] [GameTimeController] o.l.g.GameTimeController: Started.
[2018-08-30 18:55:25,318] [main] o.l.g.m.World: (288 by 272 by 32) World Region Grid set up.
[2018-08-30 18:55:25,665] [main] o.l.g.i.MapRegionManager: Loaded 57 map regions.
[2018-08-30 18:55:25,665] [main] o.l.g.i.ZoneManager: 19 by 18 Zone Region Grid set up.
[2018-08-30 18:55:26,749] [main] o.l.g.i.ZoneManager: Loaded 26 zone classes and 2612 zones.
[2018-08-30 18:55:26,753] [main] o.l.g.i.ZoneManager: Loaded 16 NPC spawn territoriers.
[2018-08-30 18:55:26,764] [main] o.l.g.i.ZoneManager: Last static id: 200105
[2018-08-30 18:55:28,680] [main] o.l.g.d.x.i.DoorData: Loaded 1511 Door Templates for 23 regions.
[2018-08-30 18:55:28,696] [main] o.l.g.i.GlobalVariablesManager: Loaded 0 variables.
[2018-08-30 18:55:28,711] [main] o.l.g.GameServer: ------------------------------------------------=[ Data ]
[2018-08-30 18:55:28,727] [main] o.l.g.d.x.i.ActionData: Loaded 215 player actions.
[2018-08-30 18:55:28,796] [main] o.l.g.d.x.i.CategoryData: Loaded 142 Categories.
[2018-08-30 18:55:28,804] [main] o.l.g.d.x.i.SecondaryAuthData: Loaded 328 forbidden passwords.
[2018-08-30 18:55:28,811] [main] o.l.g.d.x.i.AbilityPointsData: Loaded: 4 range fees.
[2018-08-30 18:55:28,825] [main] o.l.g.d.x.i.SayuneData: Loaded: 17 maps.
[2018-08-30 18:55:28,852] [main] o.l.g.d.x.i.ClanRewardData: Loaded: 4 rewards for MEMBERS_ONLINE
[2018-08-30 18:55:28,853] [main] o.l.g.d.x.i.ClanRewardData: Loaded: 4 rewards for HUNTING_MONSTERS
[2018-08-30 18:55:29,917] [main] h.OneDayRewardMasterHandler: Loaded 7 handlers.
[2018-08-30 18:55:29,980] [main] o.l.g.d.x.i.OneDayRewardData: Loaded 58 one day rewards.
[2018-08-30 18:55:29,980] [main] o.l.g.GameServer: ------------------------------------------------=[ Skills ]
[2018-08-30 18:55:34,827] [main] h.EffectMasterHandler: Loaded 306 effect handlers.
[2018-08-30 18:55:34,856] [main] o.l.g.d.x.i.EnchantSkillGroupsData: Loaded 5 groups and 100 routes.
[2018-08-30 18:55:36,202] [main] o.l.g.d.x.i.SkillTreesData: Loaded 26597 Class Skills for 145 Class Skill Trees.
[2018-08-30 18:55:36,202] [main] o.l.g.d.x.i.SkillTreesData: Loaded 24 Sub-Class Skills.
[2018-08-30 18:55:36,202] [main] o.l.g.d.x.i.SkillTreesData: Loaded 38 Dual-Class Skills.
[2018-08-30 18:55:36,202] [main] o.l.g.d.x.i.SkillTreesData: Loaded 105 Transfer Skills for 3 Transfer Skill Trees.
[2018-08-30 18:55:36,202] [main] o.l.g.d.x.i.SkillTreesData: Loaded 16 Race skills for 7 Race Skill Trees.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 35 Fishing Skills, 8 Dwarven only Fishing Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 3 Collect Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 171 Pledge Skills, 141 for Pledge and 30 Residential.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 18 Sub-Pledge Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 32 Transform Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 8 Noble Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 5 Hero Skills.
[2018-08-30 18:55:36,217] [main] o.l.g.d.x.i.SkillTreesData: Loaded 61 Game Master Skills.
[2018-08-30 18:55:36,233] [main] o.l.g.d.x.i.SkillTreesData: Loaded 61 Game Master Aura Skills.
[2018-08-30 18:55:36,233] [main] o.l.g.d.x.i.SkillTreesData: Loaded 101 Ability Skills.
[2018-08-30 18:55:36,233] [main] o.l.g.d.x.i.SkillTreesData: Loaded 112 Alchemy Skills.
[2018-08-30 18:55:36,233] [main] o.l.g.d.x.i.SkillTreesData: Loaded 34 Class Awaken Save Skills.
[2018-08-30 18:55:36,249] [main] o.l.g.d.x.i.SkillTreesData: Loaded 20 Revelation Skills.
[2018-08-30 18:55:36,249] [main] o.l.g.d.x.i.SkillTreesData: Loaded 32 Common Skills to all classes.
[2018-08-30 18:55:36,249] [main] o.l.g.d.x.i.SkillTreesData: Loaded 4 Subclass change Skills.
[2018-08-30 18:55:40,165] [main] o.l.g.d.x.i.SkillData: Loaded 50341 Skills.
[2018-08-30 18:55:40,196] [main] o.l.g.d.s.i.SummonSkillsTable: Loaded 2220 skills.
[2018-08-30 18:55:40,211] [main] o.l.g.GameServer: ------------------------------------------------=[ Items ]
[2018-08-30 18:55:44,464] [main] o.l.g.d.ItemTable: Highest item id used:46692
[2018-08-30 18:55:44,480] [main] o.l.g.d.ItemTable: Loaded: 20262 Etc Items
[2018-08-30 18:55:44,480] [main] o.l.g.d.ItemTable: Loaded: 10055 Armor Items
[2018-08-30 18:55:44,480] [main] o.l.g.d.ItemTable: Loaded: 8582 Weapon Items
[2018-08-30 18:55:44,480] [main] o.l.g.d.ItemTable: Loaded: 38899 Items in total.
[2018-08-30 18:55:44,495] [main] o.l.g.d.x.i.EnchantItemGroupsData: Loaded: 4 item group templates.
[2018-08-30 18:55:44,495] [main] o.l.g.d.x.i.EnchantItemGroupsData: Loaded: 1 scroll group templates.
[2018-08-30 18:55:44,511] [main] o.l.g.d.x.i.EnchantItemData: Loaded 67 Enchant Scrolls.
[2018-08-30 18:55:44,511] [main] o.l.g.d.x.i.EnchantItemData: Loaded 20 Support Items.
[2018-08-30 18:55:44,548] [main] o.l.g.d.x.i.EnchantItemOptionsData: Loaded: 23 Items and 1093 Options.
[2018-08-30 18:55:44,555] [main] o.l.g.d.x.i.ItemCrystalizationData: Loaded: 26 Items
[2018-08-30 18:55:47,849] [main] o.l.g.d.x.i.OptionData: Loaded: 24985 Options.
[2018-08-30 18:55:47,880] [main] o.l.g.d.x.i.EnsoulData: Loaded: 10 fees
[2018-08-30 18:55:47,880] [main] o.l.g.d.x.i.EnsoulData: Loaded: 661 options
[2018-08-30 18:55:47,880] [main] o.l.g.d.x.i.EnsoulData: Loaded: 77 stones
[2018-08-30 18:55:47,880] [main] o.l.g.d.x.i.EnchantItemHPBonusData: Loaded 11 Enchant HP Bonuses.
[2018-08-30 18:55:47,880] [main] o.l.g.d.MerchantPriceConfigTable: Loaded 28 merchant price configs.
[2018-08-30 18:55:49,418] [main] o.l.g.d.x.i.BuyListData: Loaded 762 BuyLists.
[2018-08-30 18:55:50,740] [main] o.l.g.d.x.i.MultisellData: Loaded 351 multisell lists.
[2018-08-30 18:55:50,864] [main] o.l.g.d.x.i.RecipeData: Loaded 1647 recipes.
[2018-08-30 18:55:50,911] [main] o.l.g.d.x.i.ArmorSetsData: Loaded 280 Armor sets.
[2018-08-30 18:55:50,911] [main] o.l.g.d.x.i.FishingData: Loaded Fishing Data.
[2018-08-30 18:55:51,019] [main] o.l.g.d.x.i.HennaData: Loaded 440 Henna data.
[2018-08-30 18:55:51,035] [main] o.l.g.d.x.i.PrimeShopData: Loaded 179 items
[2018-08-30 18:55:51,056] [main] o.l.g.d.x.i.AppearanceItemData: Loaded: 230 Stones
[2018-08-30 18:55:51,089] [main] o.l.g.d.x.i.AlchemyData: Loaded 114 alchemy craft skills.
[2018-08-30 18:55:51,098] [main] o.l.g.GameServer: ------------------------------------------------=[ Characters ]
[2018-08-30 18:55:51,102] [main] o.l.g.d.x.i.ClassListData: Loaded 157 Class data.
[2018-08-30 18:55:51,102] [main] o.l.g.d.x.i.InitialEquipmentData: Loaded 13 Initial Equipment data.
[2018-08-30 18:55:51,118] [main] o.l.g.d.x.i.InitialShortcutData: Loaded 5 Initial Global Shortcuts data.
[2018-08-30 18:55:51,118] [main] o.l.g.d.x.i.InitialShortcutData: Loaded 4 Initial Shortcuts data.
[2018-08-30 18:55:51,118] [main] o.l.g.d.x.i.InitialShortcutData: Loaded 0 Macros presets.
[2018-08-30 18:55:51,133] [main] o.l.g.d.x.i.ExperienceData: Loaded 107 levels.
[2018-08-30 18:55:51,133] [main] o.l.g.d.x.i.ExperienceData: Max Player Level is: 106
[2018-08-30 18:55:51,133] [main] o.l.g.d.x.i.ExperienceData: Max Pet Level is: 99
[2018-08-30 18:55:51,133] [main] o.l.g.d.x.i.KarmaData: Loaded 106 karma modifiers.
[2018-08-30 18:55:51,149] [main] o.l.g.d.x.i.HitConditionBonusData: Loaded Hit Condition bonuses.
[2018-08-30 18:55:52,207] [main] o.l.g.d.x.i.PlayerTemplateData: Loaded 145 character templates.
[2018-08-30 18:55:52,207] [main] o.l.g.d.x.i.PlayerTemplateData: Loaded 92220 level up gain records.
[2018-08-30 18:55:52,214] [main] o.l.g.d.s.i.CharNameTable: Loaded 0 char names.
[2018-08-30 18:55:52,221] [main] o.l.g.d.x.i.AdminData: Loaded: 10 Access Levels.
[2018-08-30 18:55:52,227] [main] o.l.g.d.x.i.AdminData: Loaded: 439 Access Commands.
[2018-08-30 18:55:52,811] [main] o.l.g.d.x.i.PetDataTable: Loaded 49 Pets.
[2018-08-30 18:55:52,894] [main] o.l.g.d.x.i.CubicData: Loaded 20 cubics.
[2018-08-30 18:55:52,918] [main] o.l.g.GameServer: ------------------------------------------------=[ Clans ]
[2018-08-30 18:55:52,949] [main] o.l.g.c.M.ForumsBBSManager: Loaded 4 forums. Last forum id used: 4
[2018-08-30 18:55:52,949] [main] o.l.g.d.s.i.ClanTable: Restored 0 clans from the database.
[2018-08-30 18:55:52,965] [main] o.l.g.d.x.i.ResidenceFunctionsData: Loaded: 8 functions.
[2018-08-30 18:55:56,217] [main] o.l.g.d.x.i.ClanHallData: Succesfully loaded 48 Clan Halls.
[2018-08-30 18:55:56,248] [main] o.l.g.i.ClanEntryManager: Loaded: 0 clan entry
[2018-08-30 18:55:56,248] [main] o.l.g.i.ClanEntryManager: Loaded: 0 player in waiting list
[2018-08-30 18:55:56,248] [main] o.l.g.i.ClanEntryManager: Loaded: 0 player application
[2018-08-30 18:55:56,248] [main] o.l.g.GameServer: ------------------------------------------------=[ Geodata ]
[2018-08-30 18:55:56,442] [main] o.l.g.GeoData: Loaded 0 regions.
[2018-08-30 18:55:56,443] [main] o.l.g.GameServer: ------------------------------------------------=[ NPCs ]
[2018-08-30 18:55:56,452] [main] o.l.g.d.x.i.SkillLearnData: Loaded 256 Skill Learn data.
[2018-08-30 18:55:56,471] [main] o.l.g.d.x.i.NpcData$MinionData: Loaded 128 minions data.
[2018-08-30 18:56:01,780] [main] o.l.g.d.x.i.NpcData: Loaded 13990 NPCs.
[2018-08-30 18:56:01,796] [main] o.l.g.d.x.i.ExtendDropData: Loaded 1 ExtendDrop.
[2018-08-30 18:56:03,277] [main] o.l.g.d.x.i.SpawnsData: Loaded: 41543 spawns
[2018-08-30 18:56:03,302] [main] o.l.g.i.WalkingManager: Loaded 170 walking routes.
[2018-08-30 18:56:03,317] [main] o.l.g.d.x.i.StaticObjectData: Loaded 159 static object templates.
[2018-08-30 18:56:03,364] [main] o.l.g.m.i.ItemAuctionInstance: Loaded 23 item(s) and registered 0 auction(s) for instance 32320.
[2018-08-30 18:56:03,533] [main] o.l.g.m.i.ItemAuctionInstance: Schedule next auction 1 on 17:00:00 31.08.18 for instance 32320
[2018-08-30 18:56:03,533] [main] o.l.g.m.i.ItemAuctionInstance: Loaded 23 item(s) and registered 0 auction(s) for instance 32321.
[2018-08-30 18:56:03,565] [main] o.l.g.m.i.ItemAuctionInstance: Schedule next auction 2 on 17:00:00 03.09.18 for instance 32321
[2018-08-30 18:56:03,565] [main] o.l.g.m.i.ItemAuctionInstance: Loaded 23 item(s) and registered 0 auction(s) for instance 32322.
[2018-08-30 18:56:03,596] [main] o.l.g.m.i.ItemAuctionInstance: Schedule next auction 3 on 17:00:00 05.09.18 for instance 32322
[2018-08-30 18:56:03,596] [main] o.l.g.i.ItemAuctionManager: Loaded 3 instance(s).
[2018-08-30 18:56:03,662] [main] o.l.g.i.CastleManager: Loaded: 9 castles
[2018-08-30 18:56:03,668] [main] o.l.g.i.GrandBossManager: Queen Ant(29001) status is 0
[2018-08-30 18:56:03,669] [main] o.l.g.i.GrandBossManager: Core(29006) status is 0
[2018-08-30 18:56:03,669] [main] o.l.g.i.GrandBossManager: Orfen(29014) status is 0
[2018-08-30 18:56:03,669] [main] o.l.g.i.GrandBossManager: Baium(29020) status is 0
[2018-08-30 18:56:03,670] [main] o.l.g.i.GrandBossManager: Valakas(29028) status is 0
[2018-08-30 18:56:03,671] [main] o.l.g.i.GrandBossManager: Antharas(29068) status is 0
[2018-08-30 18:56:03,671] [main] o.l.g.i.GrandBossManager: Loaded 6 Instances
[2018-08-30 18:56:03,673] [main] o.l.g.GameServer: ------------------------------------------------=[ Instance ]
[2018-08-30 18:56:03,681] [main] o.l.g.i.InstanceManager: Loaded 263 instance names.
[2018-08-30 18:56:03,760] [main] o.l.g.d.x.i.SpawnsData: Requested spawn for non existing npc: 20556 in file: demo.xml
[2018-08-30 18:56:03,761] [main] o.l.g.d.x.i.SpawnsData: Requested spawn for non existing npc: 20557 in file: demo.xml
[2018-08-30 18:56:04,049] [main] o.l.g.i.InstanceManager: Loaded 85 instance templates.
[2018-08-30 18:56:04,064] [main] o.l.g.i.InstanceManager: Loaded instance reenter times for 0 players.
[2018-08-30 18:56:04,064] [main] o.l.g.GameServer: ------------------------------------------------=[ Olympiad ]
[2018-08-30 18:56:04,064] [main] o.l.g.m.o.Olympiad: failed to load data from database, trying to load from file.
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Loading....
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Currently in Olympiad Period
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: 2463 minutes until period ends
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Next weekly change is in 10079 minutes
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Loaded 0 Nobles
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Competition Period Starts in 0 days, 0 hours and 0 mins.
[2018-08-30 18:56:04,080] [main] o.l.g.m.o.Olympiad: Event starts/started: 2018-08-30T18:00:04.080+0900
[2018-08-30 18:56:04,096] [main] o.l.g.m.e.Hero: Loaded 0 Heroes.
[2018-08-30 18:56:04,096] [main] o.l.g.m.e.Hero: Loaded 0 all time Heroes.
[2018-08-30 18:56:04,096] [main] o.l.g.GameServer: ------------------------------------------------=[ Cache ]
[2018-08-30 18:56:04,096] [main] o.l.g.c.HtmCache: Running lazy cache
[2018-08-30 18:56:04,111] [GeneralSTPool-12] o.l.g.m.o.Olympiad: Olympiad Game Started
[2018-08-30 18:56:04,111] [main] o.l.g.d.s.i.CrestTable: Loaded 0 Crests.
[2018-08-30 18:56:04,127] [main] o.l.g.d.s.i.TeleportLocationTable: Loaded 957 Teleport Location Templates.
[2018-08-30 18:56:04,265] [main] o.l.g.d.x.i.TeleportersData: Loaded: 56 npc teleporters.
[2018-08-30 18:56:04,373] [main] o.l.g.d.x.i.UIData: Loaded 4 keys 5 categories.
[2018-08-30 18:56:04,633] [GeneralSTPool-12] o.l.g.m.o.OlympiadGameManager: Olympiad System: Loaded 80 stadiums.
[2018-08-30 18:56:04,711] [main] o.l.g.d.AugmentationData: Loaded: 33960 augmentations.
[2018-08-30 18:56:04,711] [main] o.l.g.d.AugmentationData: Loaded: 2754 accessory augmentations.
[2018-08-30 18:56:04,727] [main] o.l.g.i.CursedWeaponsManager: Loaded: 2 cursed weapon(s).
[2018-08-30 18:56:05,949] [main] o.l.g.d.x.i.TransformData: Loaded: 162 transform templates.
[2018-08-30 18:56:05,995] [main] o.l.g.d.BotReportTable: Loaded 0 bot reports
[2018-08-30 18:56:05,995] [main] o.l.g.GameServer: ------------------------------------------------=[ Scripts ]
[2018-08-30 18:56:06,071] [main] o.l.g.i.AirShipManager: Loaded 0 private airships
[2018-08-30 18:56:06,081] [main] o.l.g.d.x.i.ShuttleData: Loaded: 3 Shuttles.
[2018-08-30 18:56:06,084] [main] o.l.g.GameServer: Loading server scripts...
[2018-08-30 18:56:09,375] [main] h.MasterHandler: Loading Handlers...
[2018-08-30 18:56:09,470] [main] h.MasterHandler: ActionHandler: Loaded 10 Handlers
[2018-08-30 18:56:09,471] [main] h.MasterHandler: ActionShiftHandler: Loaded 6 Handlers
[2018-08-30 18:56:09,472] [main] h.MasterHandler: AdminCommandHandler: Loaded 430 Handlers
[2018-08-30 18:56:09,473] [main] h.MasterHandler: BypassHandler: Loaded 30 Handlers
[2018-08-30 18:56:09,473] [main] h.MasterHandler: ChatHandler: Loaded 14 Handlers
[2018-08-30 18:56:09,473] [main] h.MasterHandler: CommunityBoardHandler: Loaded 15 Handlers
[2018-08-30 18:56:09,474] [main] h.MasterHandler: ItemHandler: Loaded 29 Handlers
[2018-08-30 18:56:09,475] [main] h.MasterHandler: PunishmentHandler: Loaded 3 Handlers
[2018-08-30 18:56:09,475] [main] h.MasterHandler: UserCommandHandler: Loaded 16 Handlers
[2018-08-30 18:56:09,484] [main] h.MasterHandler: VoicedCommandHandler: Loaded 1 Handlers
[2018-08-30 18:56:09,485] [main] h.MasterHandler: TargetHandler: Loaded 20 Handlers
[2018-08-30 18:56:09,485] [main] h.MasterHandler: AffectObjectHandler: Loaded 11 Handlers
[2018-08-30 18:56:09,486] [main] h.MasterHandler: AffectScopeHandler: Loaded 19 Handlers
[2018-08-30 18:56:09,496] [main] h.MasterHandler: Handlers Loaded...
[2018-08-30 18:56:39,990] [main] a.i.F.HandysBlockCheckerEvent: Handy's Block Checker Event is enabled
[2018-08-30 18:56:40,261] [main] a.i.O.C.ClassMaster: Loaded 0 class change options.
[2018-08-30 18:56:40,322] [main] a.i.O.M.MentorGuide: Loaded: 41 mentee coins
[2018-08-30 18:56:40,344] [main] a.i.O.N.NpcBuffersData: Loaded: 6 buffers data.
[2018-08-30 18:56:40,799] [main] e.F.FreyaCelebration: Event Freya Celebration has passed... Ignored 
[2018-08-30 18:56:40,802] [main] e.G.GiftOfVitality: Event Gift of Vitality has passed... Ignored 
[2018-08-30 18:56:40,802] [main] e.H.HeavyMedal: Event Heavy Medal has passed... Ignored 
[2018-08-30 18:56:40,818] [main] e.L.LoveYourGatekeeper: Event Love Your Gatekeeper has passed... Ignored 
[2018-08-30 18:56:40,818] [main] e.M.MasterOfEnchanting: Event Master of Enchanting has passed... Ignored 
[2018-08-30 18:56:40,818] [main] e.T.TheValentineEvent: Event Valentine Event has passed... Ignored 
[2018-08-30 18:56:44,911] [main] i.S.Stage1: [Seed of Destruction] Loaded 51 spawn zones data.
[2018-08-30 18:56:45,849] [main] o.l.g.d.x.i.SpawnsData: Initializing spawns...
[2018-08-30 18:56:50,921] [Event Pool-2] o.l.g.i.DBSpawnManager: Loaded 0 Instances
[2018-08-30 18:56:50,923] [Event Pool-2] o.l.g.i.DBSpawnManager: Scheduled 0 Instances
[2018-08-30 18:57:09,966] [main] o.l.g.d.x.i.SpawnsData: All spawns has been initialized!
[2018-08-30 18:57:09,979] [main] o.l.g.i.FourSepulchersManager: loaded 20 Mysterious-Box spawns.
[2018-08-30 18:57:10,048] [main] o.l.g.i.FourSepulchersManager: Loaded 716 Physical type monsters spawns.
[2018-08-30 18:57:10,080] [main] o.l.g.i.FourSepulchersManager: Loaded 716 Magical type monsters spawns.
[2018-08-30 18:57:10,095] [main] o.l.g.i.FourSepulchersManager: Loaded 92 Church of duke monsters spawns.
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Loaded 68 Emperor's grave NPC spawns.
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Spawned Conquerors' Sepulcher Manager
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Spawned Emperors' Sepulcher Manager
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Spawned Great Sages' Sepulcher Manager
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Spawned Judges' Sepulcher Manager
[2018-08-30 18:57:10,111] [main] o.l.g.i.FourSepulchersManager: Beginning in Entry time
[2018-08-30 18:57:10,111] [main] o.l.g.GameServer: ------------------------------------------------=[ Event Engine ]
[2018-08-30 18:57:10,233] [main] o.l.g.d.x.i.EventEngineData: CeremonyOfChaosManager: Initialized
[2018-08-30 18:57:10,249] [main] o.l.g.i.ClanHallAuctionManager: Clan Hall Auction has started!
[2018-08-30 18:57:10,311] [main] o.l.g.m.e.c.BetweenConditionalScheduler: Event ClanHallAuctionManager will resume because is within the event period
[2018-08-30 18:57:10,311] [main] o.l.g.d.x.i.EventEngineData: ClanHallAuctionManager: Initialized
[2018-08-30 18:57:10,327] [main] o.l.g.d.x.i.EventEngineData: DailyTaskManager: Initialized
[2018-08-30 18:57:10,327] [main] o.l.g.GameServer: ------------------------------------------------=[ Siege ]
[2018-08-30 18:57:10,351] [main] o.l.g.d.x.i.SiegeScheduleData: Loaded: 2 siege schedulers.
[2018-08-30 18:57:10,396] [main] o.l.g.m.e.Siege: Siege of Gludio: Sun Sep 09 16:00:00 KST 2018
[2018-08-30 18:57:10,418] [main] o.l.g.m.e.Siege: Siege of Dion: Sun Sep 09 16:00:00 KST 2018
[2018-08-30 18:57:10,449] [main] o.l.g.m.e.Siege: Siege of Giran: Sun Sep 09 16:00:00 KST 2018
[2018-08-30 18:57:10,496] [main] o.l.g.m.e.Siege: Siege of Oren: Sun Sep 09 16:00:00 KST 2018
[2018-08-30 18:57:10,543] [main] o.l.g.m.e.Siege: Siege of Aden: Sun Sep 09 16:00:00 KST 2018
[2018-08-30 18:57:10,570] [main] o.l.g.m.e.Siege: Siege of Innadril: Sun Sep 09 20:00:00 KST 2018
[2018-08-30 18:57:10,602] [main] o.l.g.m.e.Siege: Siege of Goddard: Sun Sep 09 20:00:00 KST 2018
[2018-08-30 18:57:10,636] [main] o.l.g.m.e.Siege: Siege of Rune: Sun Sep 09 20:00:00 KST 2018
[2018-08-30 18:57:10,675] [main] o.l.g.m.e.Siege: Siege of Schuttgart: Sun Sep 09 20:00:00 KST 2018
[2018-08-30 18:57:10,944] [main] o.l.g.i.FortManager: FortManager: Loaded: 21 fortress
[2018-08-30 18:57:11,495] [General Pool-4] o.l.g.i.WalkingManager: Route 'glu_di_fort_ordery': NPC (id=36035, x=11513, y=150539, z=-3308) is too far from starting point (node x=17401, y=149526, z=-3380, range=3.5699897E7), walking will not start
[2018-08-30 18:57:11,875] [main] o.l.g.i.CastleManorManager: Loaded 258 seeds.
[2018-08-30 18:57:11,885] [main] o.l.g.i.CastleManorManager: Manor data loaded.
[2018-08-30 18:57:11,892] [main] o.l.g.i.SiegeGuardManager: Loaded 0 siege guards tickets
[2018-08-30 18:57:11,893] [main] o.l.g.i.QuestManager: Loaded: 303 quests.
[2018-08-30 18:57:11,894] [main] o.l.g.i.QuestManager: Loaded: 294 scripts.
[2018-08-30 18:57:11,902] [main] o.l.g.s.f.FaenorEventParser: Event ID: (Valentines Event) has passed... Ignored.
[2018-08-30 18:57:11,902] [main] o.l.g.s.f.FaenorScriptEngine: Loaded  Valentines.xml successfully.
[2018-08-30 18:57:11,948] [main] o.l.g.t.TaskManager: Loaded: 5 Tasks
[2018-08-30 18:57:11,948] [main] o.l.g.i.MailManager: Loaded 0 messages.
[2018-08-30 18:57:11,948] [main] o.l.g.i.PunishmentManager: Loaded 0 active and 0 expired punishments.
[2018-08-30 18:57:11,964] [main] o.l.g.GameServer: IdFactory: Free ObjectID's remaining: 1878999057
[2018-08-30 18:57:16,426] [main] o.l.g.GameServer: Started, free memory 720 MB of 1410 MB
[2018-08-30 18:57:17,185] [main] o.l.g.n.c.ClientNetworkManager: Listening on 0.0.0.0:7777
[2018-08-30 18:57:17,195] [main] o.l.g.GameServer: Maximum numbers of connected players: 100
[2018-08-30 18:57:17,195] [LoginServerThread] o.l.g.LoginServerThread: Connecting to login on 127.0.0.1:9014
[2018-08-30 18:57:17,195] [main] o.l.g.GameServer: Server loaded in 115 seconds.
[2018-08-30 18:57:17,196] [main] o.l.g.GameServer: ------------------------------------------------=[ UPnP ]
[2018-08-30 18:57:17,210] [main] o.l.UPnPService: Looking for UPnP Gateway Devices...
[2018-08-30 18:57:17,511] [main] o.l.UPnPService: Using UPnP gateway: EFM Networks ipTIME A3004NS Dual
[2018-08-30 18:57:17,516] [main] o.l.UPnPService: Using local address: 192.168.0.5 External address: 220.93.118.50
[2018-08-30 18:57:17,560] [main] o.l.UPnPService: Mapping successfull on [192.168.0.5:7777]
[2018-08-30 18:57:17,652] [LoginServerThread] o.l.g.LoginServerThread: Registered on login as Server 11: Luna (EURO)
[2018-08-30 19:00:00,165] [EventSTPool-2] o.l.g.i.GlobalVariablesManager: Stored 4 variables.
[2018-08-30 19:00:00,336] [EventSTPool-2] o.l.g.i.DailyTaskManager: Olympiad System: Data updated.
 

 

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    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
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