Jump to content

Recommended Posts

  • 2 weeks later...
  • 1 month later...
  • 3 weeks later...
  • 1 month later...
  • 1 month later...
  • 1 month later...
  • 4 weeks later...
  • 1 month later...
  • 1 year later...
  • 'Baggos' changed the title to NPC Player Buffer [UPDATED aCis 401]
  • 8 months later...
  • 1 year later...
Posted

adapt for 409 version

wtih old config/sql/html's
only the core update!
 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemmerBuffer extends Folk
{
   private static final int PAGE_LIMIT = 6;
   
   public SchemmerBuffer(int objectId, NpcTemplate template)
   {
       super(objectId, template);
   }
   
   private void showMainWindow(Player activeChar)
   {
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       html.setFile(getHtmlPath(getNpcId(), 0));
       html.replace("%objectId%", String.valueOf(getObjectId()));
       html.replace("%name%", activeChar.getName());
       html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs.");
       
       activeChar.sendPacket(html);
   }
   
   @Override
   public void onBypassFeedback(Player player, String command)
   {
       if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG)
       {
           player.sendMessage("You can't use buffer when you are pvp flagged.");
           return;
       }
       
       if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT)
       {
           player.sendMessage("You can't use buffer when you are in combat.");
           return;
       }
       
       if (player.isDead())
           return;
       
       StringTokenizer st = new StringTokenizer(command, " ");
       String actualCommand = st.nextToken();
       
       if (actualCommand.startsWith("bufflist"))
       {
           autoBuffFunction(player, st.nextToken());
       }
       else if (actualCommand.startsWith("restore"))
       {
           String noble = st.nextToken();
           player.getStatus().setMaxCpHpMp();
           
           if (noble.equals("true"))
           {
               SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player);
               player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0));
           }
           
           final Summon summon = player.getSummon();
           if (summon != null)
               summon.getStatus().setMaxHpMp();
           
           showMainWindow(player);
       }
       else if (actualCommand.startsWith("cancellation"))
       {
           L2Skill buff;
           buff = SkillTable.getInstance().getInfo(1056, 1);
           buff.getEffects(this, player);
           player.stopAllEffectsExceptThoseThatLastThroughDeath();
           player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0));
           player.stopAllEffects();
           
           final Summon summon = player.getSummon();
           if (summon != null)
               summon.stopAllEffects();
           
           showMainWindow(player);
       }
       else if (actualCommand.startsWith("openlist"))
       {
           String category = st.nextToken();
           String htmfile = st.nextToken();
           
           NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
           
           if (category.startsWith("null"))
           {
               html.setFile("data/html/mods/buffer/" + htmfile + ".htm");
               
               // First Page
               if (htmfile.equals("index"))
               {
                   html.replace("%name%", player.getName());
                   html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs.");
               }
           }
           else
               html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm");
           
           html.replace("%objectId%", String.valueOf(getObjectId()));
           player.sendPacket(html);
       }
       
       else if (actualCommand.startsWith("dobuff"))
       {
           int buffid = Integer.valueOf(st.nextToken());
           int bufflevel = Integer.valueOf(st.nextToken());
           String category = st.nextToken();
           String windowhtml = st.nextToken();
           String votebuff = null;
           
           if (st.hasMoreTokens())
               votebuff = st.nextToken();
           
           if (windowhtml.equals("malaria"))
           {
               if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null);
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(1 + " Vote eye destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + 1 + ") vote item for buff.");
                   return;
               }
           }
           
           if (votebuff != null)
           {
               if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null);
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff.");
                   return;
               }
           }
           
           Creature target = player;
           if (category.startsWith("pet"))
           {
               if (player.getSummon() == null)
               {
                   player.sendMessage("Incorrect Pet");
                   showMainWindow(player);
                   return;
               }
               target = player.getSummon();
           }
           
           MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0);
           player.sendPacket(mgc);
           player.broadcastPacket(mgc);
           SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target);
           
           NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
           html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm");
           html.replace("%objectId%", String.valueOf(getObjectId()));
           html.replace("%name%", player.getName());
           player.sendPacket(html);
       }
       else if (actualCommand.startsWith("getbuff"))
       {
           int buffid = Integer.valueOf(st.nextToken());
           int bufflevel = Integer.valueOf(st.nextToken());
           if (buffid != 0)
           {
               SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
               broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0));
               showMainWindow(player);
           }
       }
       else if (actualCommand.startsWith("support"))
       {
           showGiveBuffsWindow(player);
       }
       else if (actualCommand.startsWith("givebuffs"))
       {
           final String schemeName = st.nextToken();
           final int cost = Integer.parseInt(st.nextToken());
           
           Creature target = null;
           if (st.hasMoreTokens())
           {
               final String targetType = st.nextToken();
               if (targetType != null && targetType.equalsIgnoreCase("pet"))
                   target = player.getSummon();
           }
           else
               target = player;
           
           if (target == null)
               player.sendMessage("You don't have a pet.");
           else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
               BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
       }
       else if (actualCommand.startsWith("editschemes"))
       {
           showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
       }
       else if (actualCommand.startsWith("skill"))
       {
           final String groupType = st.nextToken();
           final String schemeName = st.nextToken();
           
           final int skillId = Integer.parseInt(st.nextToken());
           final int page = Integer.parseInt(st.nextToken());
           
           final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
           
           if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
           {
               if (skills.size() < player.getMaxBuffCount())
                   skills.add(skillId);
               else
                   player.sendMessage("This scheme has reached the maximum amount of buffs.");
           }
           else if (actualCommand.startsWith("skillunselect"))
               skills.remove(Integer.valueOf(skillId));
           
           showEditSchemeWindow(player, groupType, schemeName, page);
       }
       else if (actualCommand.startsWith("createscheme"))
       {
           try
           {
               final String schemeName = st.nextToken();
               if (schemeName.length() > 14)
               {
                   player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                   return;
               }
               
               final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
               if (schemes != null)
               {
                   if (schemes.size() == Config.PBUFFER_MAX_SCHEMES)
                   {
                       player.sendMessage("Maximum schemes amount is already reached.");
                       return;
                   }
                   
                   if (schemes.containsKey(schemeName))
                   {
                       player.sendMessage("The scheme name already exists.");
                       return;
                   }
               }
               
               BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
               showGiveBuffsWindow(player);
           }
           catch (Exception e)
           {
               player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
           }
       }
       else if (actualCommand.startsWith("deletescheme"))
       {
           try
           {
               final String schemeName = st.nextToken();
               final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
               
               if (schemes != null && schemes.containsKey(schemeName))
                   schemes.remove(schemeName);
           }
           catch (Exception e)
           {
               player.sendMessage("This scheme name is invalid.");
           }
           showGiveBuffsWindow(player);
       }
       
       super.onBypassFeedback(player, command);
   }
   
   @Override
   public String getHtmlPath(int npcId, int val)
   {
       String filename = "";
       if (val == 0)
           filename = "" + npcId;
       else
           filename = npcId + "-" + val;
       
       return "data/html/mods/buffer/" + filename + ".htm";
   }
   
   /**
    * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
    * @param player : The {@link Player} to make checks on.
    */
   private void showGiveBuffsWindow(Player player)
   {
       final StringBuilder sb = new StringBuilder(200);
       
       final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
       if (schemes == null || schemes.isEmpty())
           sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
       else
       {
           for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
           {
               final int cost = getFee(scheme.getValue());
               StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
           }
       }
       
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       html.setFile(getHtmlPath(getNpcId(), 1));
       html.replace("%schemes%", sb.toString());
       html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES);
       html.replace("%objectId%", getObjectId());
       player.sendPacket(html);
   }
   
   /**
    * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
    * @param player : The {@link Player} to make checks on.
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @param page : The current checked page.
    */
   private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
   {
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
       
       html.setFile(getHtmlPath(getNpcId(), 2));
       html.replace("%schemename%", schemeName);
       html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
       html.replace("%typesframe%", getTypesFrame(groupType, schemeName));
       html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page));
       html.replace("%objectId%", getObjectId());
       player.sendPacket(html);
   }
   
   /**
    * @param player : The {@link Player} to make checks on.
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @param page : The current checked page.
    * @return A {@link String} representing skills available for selection for a given groupType.
    */
   private String getGroupSkillList(Player player, String groupType, String schemeName, int page)
   {
       // Retrieve the entire skills list based on group type.
       List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
       if (skills.isEmpty())
           return "That group doesn't contain any skills.";
       
       // Calculate page number.
       final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
       if (page > max)
           page = max;
       
       // Cut skills list up to page number.
       skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
       
       final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
       final StringBuilder sb = new StringBuilder(skills.size() * 150);
       
       int row = 0;
       for (int skillId : skills)
       {
           final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
           
           sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
           
           if (schemeSkills.contains(skillId))
               StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
           else
               StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
           
           sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
           row++;
       }
       
       for (int i = PAGE_LIMIT; i > row; i--)
           StringUtil.append(sb, "<img height=41>");
       
       // Build page footer.
       sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>");
       
       if (page > 1)
           StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
       else
           StringUtil.append(sb, "<td align=left width=70>Previous</td>");
       
       StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
       
       if (page < max)
           StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
       else
           StringUtil.append(sb, "<td align=right width=70>Next</td>");
       
       sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
       
       return sb.toString();
   }
   
   /**
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
    */
   private static String getTypesFrame(String groupType, String schemeName)
   {
       final StringBuilder sb = new StringBuilder(500);
       sb.append("<table>");
       
       int count = 0;
       for (String type : BufferManager.getInstance().getSkillTypes())
       {
           if (count == 0)
               sb.append("<tr>");
           
           if (groupType.equalsIgnoreCase(type))
               StringUtil.append(sb, "<td width=65>", type, "</td>");
           else
               StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
           
           count++;
           if (count == 4)
           {
               sb.append("</tr>");
               count = 0;
           }
       }
       
       if (!sb.toString().endsWith("</tr>"))
           sb.append("</tr>");
       
       sb.append("</table>");
       
       return sb.toString();
   }
   
   /**
    * @param list : A {@link List} of skill ids.
    * @return a global fee for all skills contained in the {@link List}.
    */
   private static int getFee(ArrayList<Integer> list)
   {
       if (Config.PBUFFER_STATIC_BUFF_COST > 0)
           return list.size() * Config.PBUFFER_STATIC_BUFF_COST;
       
       int fee = 0;
       for (int sk : list)
           fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
       
       return fee;
   }
   
   private void autoBuffFunction(Player player, String bufflist)
   {
       ArrayList<L2Skill> skills_to_buff = new ArrayList<>();
       List<Integer> list = null;
       
       if (bufflist.equalsIgnoreCase("fighter"))
           list = Config.PFIGHTER_SKILL_LIST;
       else if (bufflist.equalsIgnoreCase("mage"))
           list = Config.PMAGE_SKILL_LIST;
       
       if (list != null)
       {
           for (int skillId : list)
           {
               L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId));
               if (skill != null)
                   skills_to_buff.add(skill);
           }
           
           for (L2Skill sk : skills_to_buff)
               sk.getEffects(player, player);
           
           player.updateEffectIcons();
           
           list = null;
       }
       
       skills_to_buff.clear();
       
       showMainWindow(player);
   }
   
}

 

  • 3 weeks later...
Posted

When I have free time, I will update it for version 409.

I might also make some changes, such as allowing you to choose whether you want the berserker at level 1 or 2.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • competitive prices shyeed bow+10/ maj light set/maj jwl sets  pm me here or / discord : gabe9410
    • L2 NEXUM — SERVER FEATURES High Five · PvP · x300 · GMT+3 Play. Fight. Earn SOL. ✨ SERVER FEATURES ──────────────── ⚡ XP / SP: x300 💰 Adena: x50 👥 Party Exp / Party SP: x1.1 🐉 Raid Boss Drop: x2 🔥 Epic Boss Drop: x2 📜 Quest: x5 💚 Vitality: ON (up to x2) 🛡️ ENCHANT ──────────────── Safe Enchant: +6 Max Enchant: +30 Normal 60% · Blessed 80% · Crystal 65% · Divine 100% Olympiad field: +6 / +6 / +6 💻 WINDOWS / HWID ──────────────── 2 free · up to 4 windows VIP (HWID) 🎮 GAMEPLAY ──────────────── AutoFarm · Community Board (ALT+B) · Custom Hi5 interface DressMe · Active AntiCheat · Newbie / Safe / PvP farm zones Daily events: TvT · CTF · Domination · DM Weekly Olympiad · Weekly Sieges 📅 SCHEDULE (GMT+3) ──────────────── 🏰 Castle Sieges: Sun 20:00–22:00 (Lord 16:00 or 20:00) ⚔️ Territory War: Sat 20:00–22:00 🏆 Olympiad: Thu / Fri / Sat 18:00–00:00 · non-class 🐉 Baium: Sat random 20:00–21:00 🌋 Antharas / Valakas: Sun every 2 weeks 22:30–23:30 🧪 QA / Core / Orfen: 18–24h after death 💎 PLAY TO EARN ──────────────── Farm & fight like High Five. Crypto Auction — sell rare items for SOL. One SOL balance on the panel (Donate + Auction). ──────────────────────────────── SERVER BETA  OPENING Saturday 17 October · 20:00 GMT+3 · PvP x300 https://l2nexum.com    https://discord.com/invite/TmHftynKe5
    • I'm in to help test and trial stuff. L2 Pride brings back memories of countless farming in Cave of Trials
    • Version 0.4.0 - A geodata generator and L2J format support have been added   - Now, you can generate geodata for the server directly from the client. Most regions match server files at 99-100%. - Cruma opens and saves geodata in L2J format (.l2j). - Geodata can be converted from L2OFF to L2J and vice versa. - When exporting to L2OFF, you can immediately build a path node even if the original format is L2J. - Zones and NPCs are only displayed where there is geodata and no longer appear in mid-air.   Download
    • https://github.com/luannbr/L2Voice-Chat
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..