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[L2J] Destarion


Destarion

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Destarion.com — New Fascinating World - High Five «Dream» PvP x888!
Opening 11.08.2018 at 19:00 (GMT +3)


Lf you were looking for a quality server High Five, on which you can really have a good time and stay for a long time, then you to us!
At us you on advantage estimate service and quality of work of all resources of the project!


Our team is interested in absolutely every player who, of course, does not violate the rules of the project. We are happy to provide our players with a truly high-quality product, accompanying it all with a decent advertising budget, which will bring together great online! And also the advanced system of support of players where everyone can address on any question and receive the answer satisfying it!

 

Main Information:
• Server Rates - Exp: x888, SP: x888, Adena: x1, Drop: x1, Spoil: x50, Quest Reward: x1, Quest Items: x1, Quest Drop: x5, Epaulettes: x25, Fame: x10, Raid Boss: x1.
• The living economy, the rates of adena x1. All prices are indexed according to our rates.
• Adena \ Silver \ Gold with loot, distributed within the party.
• All characters appear in the starting location near Rune.
• When you start, you already have a Nobless buff.
• Unique Community Board ( Alt + B ) - Here you can find absolutely everything.
• Daily steep promotions and contests.
• In all places where characters appear, there are all necessary NPC.
• Automatic learning of all skills.
• All characters have been added a small starting capital for development.
• Infinite soulshots and arrows.
• Things with augment can be transferred / sold (optional).
• It is possible to insert attachments in PvP objects.
• There are commands to turn off the experience, block the buff, reject the chat.
• The slots in the inventory are increased.
• Unique farm currency and items.
• Unique Buffer, GM-Shop and Classmaster.
• Available offline trade \ kraft \ selling buffs.
• Awards for voting.
• Unique raincoats.
• A unique system for changing the appearance of the armor / character.
• Increased Chance Kraft Master Work on 5%.
• Special store for Amber (PC Cafe points ) at Alt + B.
• Olympiad shop (It sells rare items, for participation in the Olympiad).
• The island of Hellbound is open and has 11 level.
• A unique ACP-service.
• Regular automatic Tournaments / Events with awards.
• The Mana Potion restores MP like HP recovery cans.
• Pleasant rewards in the PvP zone!
• Qualitative support for players.

Do not list everything in order to see everything with your own eyes, just go into the game and plunge into the fairy world of our project. (And these are not just words, in the game you will encounter many trifles that will simplify the game for you).


More information about the server: http://forum.destarion.com/topic/480-english-description-of-the-game-world-dream-x888/

Edited by Destarion
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5 hours ago, Obesession said:

International but yet everything ingame is in russian .. its hard to read the npc's and everything else in game if you dont understand or read russian.

You can change the language to English using the .lang command.

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if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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