Jump to content

Recommended Posts

Posted

Hi, I've been looking for info on these 2 things and I did not find much. The first topic is more logical and the other is unknown.

1) First of all, I have added the buff Chant Of Victory and it works perfectly. The problem is that when I add it to the Buffer, it does not work for me. I took out the requirement of spirit ore and I could not make it walk either. What problem can it be?

2) I made some new mobs taking the FOG ashuras as a reference. My doubt is that I still have not found out how to make them passive and that they do not attack when passing by. I tried to lower the agro range, but that's not it.

Regards!!  

 

Spanish

 

hola, he estado buscando info sobre estas 2 cosas y no encontre mucho. El primer tema es mas logica y el otro si desconozco.

1) En primer instancia, yo tengo agregado el buff Chant Of Victory y anda perfectamente. El problema es que cuando lo agrego al Buffer, no me funciona. Le saque el requerimiento de spirit ore y tampoco lo pude hacer andar. Que problema puede ser??

2) Hice unos mobs nuevos tomando como referencia los ashuras de FOG. Mi duda es que todavia no encontre como hacerlos pasivos y que no ataquen al pasar por al lado. He probado bajar el agro range, pero no es eso.

Saludos!!

Posted (edited)

what pack are you using?

 

to make a mob passive you either edit the AI class directly or add an extra parameter in npcdata {[IsAggressive]=0} in the npc_ai field

Edited by sepultribe
Posted
2 hours ago, sepultribe said:

¿Qué paquete estás usando?

 

para hacer que un mob pasivo edite directamente la clase AI o agregue un parámetro adicional en npcdata {[IsAggressive] = 0} en el campo npc_ai

Listo, ya pude solucionar eso. Solo cree una nueva clase en el AI y lo deje en el area de mobs pasivos. 

 

Ready, I could solve that. Just create a new class in the AI and leave it in the area of passive mobs.

Posted

cov wont work in buffer  unless you create a cov CLONE as is you must make custom ID

modify client and make all that is need in skilldata  skillpch  and ai.obj

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..