I have made a very cool system to hold condiitons(for item usage, skill usage and other things) that makes it very easy to add next condition with minimum amount of code required, but using reflection is required in order to make it work. I am wondering what would be a nice way to do it with lambda, which would increase performance speed drastically.
ConditionsHolder class is holding all methods, their parameters etc. The problem is that reflections are slow, so I am looking for the best way to make it with lambdas.
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
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vampir
Hi
I have made a very cool system to hold condiitons(for item usage, skill usage and other things) that makes it very easy to add next condition with minimum amount of code required, but using reflection is required in order to make it work. I am wondering what would be a nice way to do it with lambda, which would increase performance speed drastically.
This is one of the classes holding condition. For example adding zone method is the only thing required to be done in source in order to have
<zone name="zone_name_here" type="peace_zone/>
condition be added to xmls
That's how I run the method:
ConditionsHolder class is holding all methods, their parameters etc. The problem is that reflections are slow, so I am looking for the best way to make it with lambdas.
Any ideas?
Edited by vampir11 answers to this question
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