Jump to content

Question

Posted

Hi all, I have a html file that I have set in npc without a directory of this error, can anyone help me? Why does not a direct HTML work in here? No Directory.

 

c8YsmCc.png

 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.data.xml.AugmentationData;
import net.sf.l2j.gameserver.model.L2Augmentation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.type.WeaponType;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage.SMPOS;
import net.sf.l2j.gameserver.network.serverpackets.ExVariationCancelResult;
import net.sf.l2j.gameserver.network.serverpackets.ExVariationResult;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SkillList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * @author AbsolutePower
 *
 */
public class FastAug extends Folk
{
	public FastAug(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(Player player, String command)
	{
		if (player == null)
			return;
		
		final StringTokenizer st = new StringTokenizer(command, " ");
		final String currentcommand = st.nextToken();
		
		final String letsSliptIt = currentcommand;
		final String[] nowTheId = letsSliptIt.split("-");
		
		final String OurSplititCommand = nowTheId[0];
		final String FinallyWeHaveObjectId = nowTheId[1];
		
		if(OurSplititCommand.startsWith("showremlist"))
			showListWindowForRemove(player);
		else if(OurSplititCommand.startsWith("showauglist"))
			showListWindow(player);
		else if(OurSplititCommand.startsWith("tryremove"))
		{
			final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
			
			if (item == null)
				return;
			
			if (item.isEquipped())
			{
				player.disarmWeapons();
				player.broadcastUserInfo();
			}
			
			item.removeAugmentation();
			
			player.sendPacket(new ExVariationCancelResult(1));
			
			InventoryUpdate iu = new InventoryUpdate();
			iu.addModifiedItem(item);
			player.sendPacket(iu);
			player.sendPacket(new SkillList());
			player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1).addItemName(item));
			showListWindowForRemove(player);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
		else if(OurSplititCommand.startsWith("tryaug"))
		{
			if (player.getInventory().getInventoryItemCount(57, 0) < 200000)
			{
				player.sendMessage("You do not have enough adena!");
				player.sendPacket(ActionFailed.STATIC_PACKET);
				return;
			}
			
			final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
			
			if (item == null)
				return;
			
			if (item.isEquipped())
			{
				player.disarmWeapons();
				player.broadcastUserInfo();
			}
			
			final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(2, 2);
			item.setAugmentation(aug);
			
			final int stat12 = 0x0000FFFF & aug.getAugmentationId();
			final int stat34 = aug.getAugmentationId() >> 16;
			player.sendPacket(new ExVariationResult(stat12, stat34, 1));
			
			InventoryUpdate iu = new InventoryUpdate();
			iu.addModifiedItem(item);
			player.sendPacket(iu);
			
			StatusUpdate su = new StatusUpdate(player);
			su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
			player.sendPacket(su);
			
			showListWindow(player);
			
			player.getInventory().reduceAdena("FastAugh", 200000, player, null);
			
			player.sendPacket(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED);
			
			if (item.getAugmentation().getSkill()!=null)
			{
				player.sendPacket(new ExShowScreenMessage("You have " + item.getAugmentation().getSkill().getName(), 5000, SMPOS.TOP_CENTER, true));
				player.sendPacket(new SkillList());
			}
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}   
		super.onBypassFeedback(player, command);
	}
	
	public void showListWindow(Player player)
	{
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		StringBuilder tb = new StringBuilder("");
		String Rem = "RemoveAug";
		
		tb.append("<html><head><title>By AbsolutePower</title></head><body>");
		tb.append("<center>");
		tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
		tb.append("<tr>");
		tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
		tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>");
		tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
		tb.append("</tr>");
		tb.append("</table>");
		tb.append("</center>");
		tb.append("<center>");
		tb.append("<br>");
		
		for (ItemInstance item : player.getInventory().getItems())
		{	
			if (!item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
			{
				tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryaug-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
				tb.append("<table border=0 width=\"100%\">");
				tb.append("<tr><td><img src=\""+ item.getItem().getIcon()+"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_"+getObjectId()+"_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");
			}	
		}
		
		tb.append("<br>");
		tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showremlist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
		tb.append("</center>");
		tb.append("</body></html>");
		
		nhm.setHtml(tb.toString());
		player.sendPacket(nhm);
	}
	
	public void showListWindowForRemove(Player player)
	{
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		StringBuilder tb = new StringBuilder("");
		String Rem = "GobackToAugList";
		
		tb.append("<html><head><title>By AbsolutePower</title></head><body>");
		tb.append("<center>");
		tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
		tb.append("<tr>");
		tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
		tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>");
		tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
		tb.append("</tr>");
		tb.append("</table>");
		tb.append("</center>");
		tb.append("<center>");
		tb.append("<br>");
		
		for (ItemInstance item : player.getInventory().getItems())
		{
			if (item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
			{
				tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryremove-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
				tb.append("<table border=0 width=\"100%\">");
				tb.append("<tr><td><img src=\""+ item.getItem().getIcon() +"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+ item.getItemName() +"\" action=\"bypass -h npc_" +getObjectId()+ "_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");	          
			}	
		}
		
		tb.append("<br>");
		tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showauglist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
		tb.append("</center>");
		tb.append("</body></html>");
		
		nhm.setHtml(tb.toString());
		player.sendPacket(nhm);
	}
}

 

1 answer to this question

Recommended Posts

  • 0
Posted

Answer is obvious. Because the code lacks of set/send htm window. Open other instance npc and compare what's missing. Again, you didn't set htm path. 

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.  
    • GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
    • 我们感谢您的 反馈 并希望让服务变得更加 优秀! 如果您使用过我们的服务并愿意分享您的体验(任何体验——积极或建设性),请在Trustpilot上留下评价,并获得$1作为感谢。 链接: https://www.trustpilot.com/review/socnet.pro 如何获得奖励: 1. 前往Trustpilot并留下您的评价 2. 向我们发送发布确认截图,以及带有与评价用户名一致的授权账户截图。 3. 指定哪个商店应收到这 $1 奖励。根据商店不同,可能需要您的用户名/电子邮箱。 您的反馈帮助我们成长,并让项目对社区中的每一位成员变得更好。感谢您与我们同行! 条款: 此活动仅适用于一个唯一用户。不允许多账号行为。 项目有效链接: 数字商品商店(网站): 前往 商店 Telegram 机器人: 前往 – 通过 Telegram 方便访问商店。 虚拟号码服务: 前往 用于购买 Telegram Stars 的 Telegram 机器人: 前往 – 在 Telegram 中快捷且优惠地购买 Stars。 SMM 面板: 前往 – 推广您的社交媒体账户。 我们想向您展示当前的 促销和特别优惠列表 用于购买我们提供的产品与服务: 1. 您可在首次购买时使用优惠码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣——只需在我们网站注册后,按照模板填写您的用户名:“SEND ME BONUS, MY USERNAME IS...”并在我们的论坛主题中发布! 3. 首次启动 SMM 面板可获得 $1:只需在我们的网站(Support)提交主题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道以及 Stars 购买机器人中每周都有 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • 我们感谢您的 反馈 并希望让服务变得更加 优秀! 如果您使用过我们的服务并愿意分享您的体验(任何体验——积极或建设性),请在Trustpilot上留下评价,并获得$1作为感谢。 链接: https://www.trustpilot.com/review/socnet.pro 如何获得奖励: 1. 前往Trustpilot并留下您的评价 2. 向我们发送发布确认截图,以及带有与评价用户名一致的授权账户截图。 3. 指定哪个商店应收到这 $1 奖励。根据商店不同,可能需要您的用户名/电子邮箱。 您的反馈帮助我们成长,并让项目对社区中的每一位成员变得更好。感谢您与我们同行! 条款: 此活动仅适用于一个唯一用户。不允许多账号行为。 项目有效链接: 数字商品商店(网站): 前往 商店 Telegram 机器人: 前往 – 通过 Telegram 方便访问商店。 虚拟号码服务: 前往 用于购买 Telegram Stars 的 Telegram 机器人: 前往 – 在 Telegram 中快捷且优惠地购买 Stars。 SMM 面板: 前往 – 推广您的社交媒体账户。 我们想向您展示当前的 促销和特别优惠列表 用于购买我们提供的产品与服务: 1. 您可在首次购买时使用优惠码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣——只需在我们网站注册后,按照模板填写您的用户名:“SEND ME BONUS, MY USERNAME IS...”并在我们的论坛主题中发布! 3. 首次启动 SMM 面板可获得 $1:只需在我们的网站(Support)提交主题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道以及 Stars 购买机器人中每周都有 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock