Hi all, I have a html file that I have set in npc without a directory of this error, can anyone help me? Why does not a direct HTML work in here? No Directory.
package net.sf.l2j.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import net.sf.l2j.gameserver.data.xml.AugmentationData;
import net.sf.l2j.gameserver.model.L2Augmentation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.type.WeaponType;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage.SMPOS;
import net.sf.l2j.gameserver.network.serverpackets.ExVariationCancelResult;
import net.sf.l2j.gameserver.network.serverpackets.ExVariationResult;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SkillList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
/**
* @author AbsolutePower
*
*/
public class FastAug extends Folk
{
public FastAug(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(Player player, String command)
{
if (player == null)
return;
final StringTokenizer st = new StringTokenizer(command, " ");
final String currentcommand = st.nextToken();
final String letsSliptIt = currentcommand;
final String[] nowTheId = letsSliptIt.split("-");
final String OurSplititCommand = nowTheId[0];
final String FinallyWeHaveObjectId = nowTheId[1];
if(OurSplititCommand.startsWith("showremlist"))
showListWindowForRemove(player);
else if(OurSplititCommand.startsWith("showauglist"))
showListWindow(player);
else if(OurSplititCommand.startsWith("tryremove"))
{
final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
if (item == null)
return;
if (item.isEquipped())
{
player.disarmWeapons();
player.broadcastUserInfo();
}
item.removeAugmentation();
player.sendPacket(new ExVariationCancelResult(1));
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(item);
player.sendPacket(iu);
player.sendPacket(new SkillList());
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1).addItemName(item));
showListWindowForRemove(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else if(OurSplititCommand.startsWith("tryaug"))
{
if (player.getInventory().getInventoryItemCount(57, 0) < 200000)
{
player.sendMessage("You do not have enough adena!");
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
if (item == null)
return;
if (item.isEquipped())
{
player.disarmWeapons();
player.broadcastUserInfo();
}
final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(2, 2);
item.setAugmentation(aug);
final int stat12 = 0x0000FFFF & aug.getAugmentationId();
final int stat34 = aug.getAugmentationId() >> 16;
player.sendPacket(new ExVariationResult(stat12, stat34, 1));
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(item);
player.sendPacket(iu);
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
showListWindow(player);
player.getInventory().reduceAdena("FastAugh", 200000, player, null);
player.sendPacket(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED);
if (item.getAugmentation().getSkill()!=null)
{
player.sendPacket(new ExShowScreenMessage("You have " + item.getAugmentation().getSkill().getName(), 5000, SMPOS.TOP_CENTER, true));
player.sendPacket(new SkillList());
}
player.sendPacket(ActionFailed.STATIC_PACKET);
}
super.onBypassFeedback(player, command);
}
public void showListWindow(Player player)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
StringBuilder tb = new StringBuilder("");
String Rem = "RemoveAug";
tb.append("<html><head><title>By AbsolutePower</title></head><body>");
tb.append("<center>");
tb.append("<tablewidth=\"250\"cellpadding=\"5\"bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<tdwidth=\"45\"valign=\"top\"align=\"center\"><imgsrc=\"L2ui_ch3.menubutton4\"width=\"38\"height=\"38\"></td>");
tb.append("<tdvalign=\"top\"><fontcolor=\"FF6600\">AugmentHelper</font>");
tb.append("<br1><fontcolor=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
tb.append("</tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<center>");
tb.append("<br>");
for (ItemInstance item : player.getInventory().getItems())
{
if (!item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
{
tb.append("<buttonvalue=\""+item.getItemName()+"\"action=\"bypass -h npc_" + getObjectId() + "_tryaug-"+item.getObjectId()+"\"width=204height=20back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>");
tb.append("<tableborder=0width=\"100%\">");
tb.append("<tr><td><imgsrc=\""+ item.getItem().getIcon()+"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<buttonvalue=\""+item.getItemName()+"\"action=\"bypass -h npc_"+getObjectId()+"_tryaug-"+item.getObjectId()+"\"width=204height=21back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");
}
}
tb.append("<br>");
tb.append("<buttonvalue=\""+Rem+"\"action=\"bypass -h npc_" + getObjectId() + "_showremlist-1"+"\"width=204height=20back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>");
tb.append("</center>");
tb.append("</body></html>");
nhm.setHtml(tb.toString());
player.sendPacket(nhm);
}
public void showListWindowForRemove(Player player)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
StringBuilder tb = new StringBuilder("");
String Rem = "GobackToAugList";
tb.append("<html><head><title>By AbsolutePower</title></head><body>");
tb.append("<center>");
tb.append("<tablewidth=\"250\"cellpadding=\"5\"bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<tdwidth=\"45\"valign=\"top\"align=\"center\"><imgsrc=\"L2ui_ch3.menubutton4\"width=\"38\"height=\"38\"></td>");
tb.append("<tdvalign=\"top\"><fontcolor=\"FF6600\">AugmentHelper</font>");
tb.append("<br1><fontcolor=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
tb.append("</tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<center>");
tb.append("<br>");
for (ItemInstance item : player.getInventory().getItems())
{
if (item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
{
tb.append("<buttonvalue=\""+item.getItemName()+"\"action=\"bypass -h npc_" + getObjectId() + "_tryremove-"+item.getObjectId()+"\"width=204height=20back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>");
tb.append("<tableborder=0width=\"100%\">");
tb.append("<tr><td><imgsrc=\""+ item.getItem().getIcon() +"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<buttonvalue=\""+ item.getItemName() +"\"action=\"bypass -h npc_" +getObjectId()+ "_tryaug-"+item.getObjectId()+"\"width=204height=21back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");
}
}
tb.append("<br>");
tb.append("<buttonvalue=\""+Rem+"\"action=\"bypass -h npc_" + getObjectId() + "_showauglist-1"+"\"width=204height=20back=\"sek.cbui75\"fore=\"sek.cbui75\"><br>");
tb.append("</center>");
tb.append("</body></html>");
nhm.setHtml(tb.toString());
player.sendPacket(nhm);
}
}
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
l2jkain
Hi all, I have a html file that I have set in npc without a directory of this error, can anyone help me? Why does not a direct HTML work in here? No Directory.
1 answer to this question
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