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Stats Display from server to client

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i posted this in client dev section too but noone seems to know :(

 

I want to show "critical damage" STAT in the detail stat window 

i edited the interface.xdat to add the 2 things the other stats have, it shows the static text on the left but i need a way to get the value from server to client

http://prntscr.com/jup9cj

http://prntscr.com/jup8gl

 

so...how can i get the value of critical damage or skill reuse or any other stat a character has and display it as it does for patk matk etc?

 

what i found out so far :
DetailStatusWindow.uc is the one handling the stats display

http://prntscr.com/jup5vi
This one gets the info out of the packet( also in DetailStatusWindow.uc )

http://prntscr.com/jup6fb
but i cant find GetPlayerInfo ANYWHERE, i dont know how the stats are linked etc.

 

Any help is welcome

the function that feeds this data is compiled native code, basically the function that gets the data from the packet and parses it works statically meaning that it won't do more than what it is designed to do in the first place.... In simpler words it will only process the standard data ignoring the rest. Then it forwards to the "front end" unreal script functions that build the windows...

 

The function that parses the data is probably located in engine.dll, I would say good luck to you but.. well :)

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thank you very much, i will try to do this and if i manage to make it work i will tell you the way.

 

if there is an alternative way to make client display crit damage( for example ) in stats window i would love to hear about it.

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